Subject:
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Re: ldglite (ldlite for OpenGL and Linux) new stuff
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 2 Feb 2000 17:35:43 GMT
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Viewed:
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2333 times
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In lugnet.cad.dev, Don Heyse wrote:
> Rats, I did some reading this weekend and discovered the glPolygonOffset()
> function I used to highlight the lines was added in gl version 1.1. I was
> really hoping this was the problem. Oh well, I know another way, I just
> have to do it manually so it'll make the program slower. Of course I was
> gonna have to calculate the normals eventually anyways to get lighting to
> work correctly, so no big loss there.
Bummer.
> That's what I'd assume as well. Don't know what the gl is for, is it a
> 3dfx card or some such beast?
STB Velocity 400. I should know the chipset, but I don't.
Steve
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Message has 1 Reply:
Message is in Reply To:
| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) files (...) Rats, I did some reading this weekend and discovered the glPolygonOffset() function I used to highlight the lines was added in gl version 1.1. I was really hoping this was the problem. Oh well, I know another way, I just have to do (...) (25 years ago, 31-Jan-00, to lugnet.cad.dev)
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