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 CAD / Development / 3867
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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 3 Feb 2000 13:06:53 GMT
Viewed: 
3049 times
  
Don Heyse wrote:

Now you're onto something.  I started with ldlite because the source was
in C/C++ and was available, and I'm way to lazy to start from scratch.
I also love the way it hooks into Netscape and I'm hoping to control it
from Emacs someday.  However LeoCAD will probably always have a speed
advantage due to the reformatted parts library.

  I believe that all new computers have 3D cards and the current format
of the library is very easy to use but it's not good for hardware
acceleration.

Are you ready to open up the source to LeoCAD (or even the parts library
file format).  If so, I might be able to contribute.

  Hmm... :pserver:guest@gerf.org:/usr/cvsroot, pw = guest. :)

Leonardo



Message has 1 Reply:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) What about the parts libraries used by the Ray tracing folks? Or is a totally new format in order? Either way I think the right thing to do is start with some utilities that convert the LDRAW formatted parts to whatever form we want to use. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I've gotta remember to remove that WTOWER.DAT file so folks can't tell what a lousy builder I am. :) (Besides, it uses an unofficial piece or two) (...) Now you're onto something. I started with ldlite because the source was in C/C++ and was (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)

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