Subject:
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Re: ldglite (ldlite for OpenGL and Linux) new stuff
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 3 Feb 2000 13:06:53 GMT
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Viewed:
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3049 times
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Don Heyse wrote:
>
> Now you're onto something. I started with ldlite because the source was
> in C/C++ and was available, and I'm way to lazy to start from scratch.
> I also love the way it hooks into Netscape and I'm hoping to control it
> from Emacs someday. However LeoCAD will probably always have a speed
> advantage due to the reformatted parts library.
I believe that all new computers have 3D cards and the current format
of the library is very easy to use but it's not good for hardware
acceleration.
> Are you ready to open up the source to LeoCAD (or even the parts library
> file format). If so, I might be able to contribute.
Hmm... :pserver:guest@gerf.org:/usr/cvsroot, pw = guest. :)
Leonardo
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Message has 1 Reply: | | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) What about the parts libraries used by the Ray tracing folks? Or is a totally new format in order? Either way I think the right thing to do is start with some utilities that convert the LDRAW formatted parts to whatever form we want to use. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) I've gotta remember to remove that WTOWER.DAT file so folks can't tell what a lousy builder I am. :) (Besides, it uses an unofficial piece or two) (...) Now you're onto something. I started with ldlite because the source was in C/C++ and was (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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