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 CAD / Development / 3827
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Subject: 
Re: ldglite (ldlite for OpenGL and Linux) new stuff
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 31 Jan 2000 17:57:04 GMT
Viewed: 
2150 times
  
In lugnet.cad.dev, Don Heyse wrote:

This is really disappointing.  I was having such great luck with things just
working on all the systems I've tried at home.  Now Todd gets a blank screen
when he compiles for redhat and you get the edge lines mangled.  Can you do
a find files for *gl*.dll and see what pops up?  I get this:

glut.dll        C:\WINDOWS         154264 bytes  12/11/97
glut32.dll      C:\WINDOWS         154624 bytes  12/11/97
Glu32.dll       C:\WINDOWS\SYSTEM  140224 bytes  5/11/98
Opengl32.dll    C:\WINDOWS\SYSTEM  753808 bytes  5/11/98

I get:

glut.dll        C:\Apps\ldraw\ldglite 154624 bytes  Dec/11/1997
glut32.dll      C:\Apps\ldraw\ldglite 154624 bytes  Dec/11/1997
GLU32.DLL       E:\WIN98\SYSTEM       140224 bytes  May/11/1998
OPENGL32.DLL    E:\WIN98\SYSTEM       753808 bytes  May/11/1998

So it looks like we've got the same files.  Argh.  I'll try moving my glut files
to Windows.  ...  Nope, no difference.

Interestingly, I've also got the following file:

V128IIGL.DLL    E:\WIN98\SYSTEM

which I assume is an driver/interface for my video card.

Steve



Message has 1 Reply:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) files (...) Rats, I did some reading this weekend and discovered the glPolygonOffset() function I used to highlight the lines was added in gl version 1.1. I was really hoping this was the problem. Oh well, I know another way, I just have to do (...) (24 years ago, 31-Jan-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) My (...) opengl (...) (don't (...) This is really disappointing. I was having such great luck with things just working on all the systems I've tried at home. Now Todd gets a blank screen when he compiles for redhat and you get the edge lines (...) (24 years ago, 27-Jan-00, to lugnet.cad.dev)

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