Subject:
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Re: ldglite (ldlite for OpenGL and Linux) new stuff
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 1 Feb 2000 17:20:57 GMT
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Viewed:
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2157 times
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In lugnet.cad.dev, Leonardo Zide writes:
>
> [snip]
>
> I'll try to compile and run ldglite later and tell you if it works on
> my Linux system.
Hey, that would be great! But before you compile it, I think I have a fix
for the empty window problem Todd's been seeing. If you find the line
with gluPerspective() in main.c, change the -500.0 to 1000.0. Apparently
it's clipping EVERYTHING with the far clipping plane. Gotta read up on
that function and see why I thought that had to be negative... And for that
matter, why does it work on all the versions of Mesa and GL that I tried
beforehand?
Oh well, at least I learned how to mix static and dynamic linking in linux
makefiles.
I put a zip file with Mesa and GLUT statically linked on the website at
http://www.geocities.com/SiliconValley/File/8624/ldglite0_2bin.zip
I'll update the website eventually with the fixed sources and a pointer to the
linux executable.
Don
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Message has 2 Replies: | | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) I've tried and it worked after fixing the gluPerspective call, it's very slowe (LeoCAD renders the WTOWER.DAT file in less than 1 second) but at least it works. The last 2 parameters to gluPerspective are the distance from the viewer to the (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) The Mesa beta versions were known to be buggy, and the API hasn't changed but I heard that version 3.1 is not binary compatible with 3.0, I don't think this should affect you since you're compiling the file yourself. I'll try to compile and (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
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