Subject:
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What would you want in a new LEGO(R) CAD System?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 28 Jan 2000 09:56:18 GMT
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Viewed:
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987 times
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I had some thoughts about what a new LEGO(R) CAD system should have and came
up with following.(Please note these may have been previosuly suggested.)
The new system would try to integrate the following:
3D GUI Interface - ( As in Block CAD)
Scripting for parts (LDS)
Rendering output (L2P,L3P)
World creation (LD2VR?)
Fixing of hinge problems(ie Rotation partway through scene.)
Based on that I came up with some VERY rough ideas for a new System called
BrickCAD2000.
Rather than using DAT Files for evrything it uses on object model
(Common practice in professional Architechual CAD)
This would also allow easier managment of updates using a registry model
rather than file model.- (Retain DAT Compatibilty though)
Integrate LDAO functions into main system.
so VEC for selection of bricks ( As BlockCAD does.)
& Bricks are moved into postion by mouse (like BlockCAD).
Plug-ins (Under development for ML-CAD)
Has to suppourt Geometries of components as in Track Designer.
Distribution?( So we can work coperativly?)
BrickCAD2000 Would only need source code written for portions of programs
not around already.( Many L-Draw utils are open sourced and the LDLITE engine
is being ported to Open-GL.)
However before BrickCAD2000 could be devloped it would be nessacry to define
a new langauge and file format unfotunatly in order to cope with the new
features. I envisgaed something simmilar to VRML. Hence There should be a
langue spec first!
I would value your input on this.
Alex
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Message has 1 Reply: | | Re: What would you want in a new LEGO(R) CAD System?
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| (...) Using LDS Syntax as is or modified is OK with me. (...) I recall BrickCAD as used by a person that was contacted by lawyers from TLG was more or less forced him to abandon the project. It is possible that TLG will not tolerate a new L-CAD (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
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