| | Re: LEGO Foosball table
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(...) All right!!!!! --Todd (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) I guess it would look something like this. (URL) had a hard time getting the distance between players and how to solve the problem at the sidelines. This was the best I could come up with.. Jim (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: Bayonet - possible solution
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(...) If I had known about this about 5 months ago, I could have used it for my WWI project... but... oh well ;-) -Shiri (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: Bayonet - possible solution
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(...) cameras. Have to try this out tonight - Thanks! Richard Still baldly going.... (URL) (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) have seen. Very clear and sharp images. What did you use to create them? Also, the use of the mirrow is great. Bob (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) Yeah just like in the comics *ting!!* ...10 minutes and a few snaps later. (...) If you are lucky and have some 4763's(old jetpack) it could help a bit. Thread in the grooves may slow the missalignment too. Kicks a ball clean across the room (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) any case, nice work!!! (...) LOL! I guess you've shown that it wouldn't be necessary. Cool! (Notwithstanding, I wouldn't mind drilling Timmies and Jar-Jars.) --Todd (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) Check out these pics Todd, just a suggestion for a mini table. Somewhat modular and Lineup may need to be "Dressed" before next play [/:-) (URL) Drilling, poor things. Best DaveG (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) extend the torsos with two of these: (URL) technics bricks. -Chuck (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) I probably won't ever do this (too expensive and time-consuming) but I thought it would be fun to think about. Drilling holes in the torsos would probably work (eek! :-), if you've seen the experiments that Paul Gyugyi did with his Hexatron (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | RE: LEGO Foosball table
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(...) Well, The axles don't have to range freely across the board, so if you're willing to GLUE them to axle connectors, you could make them any length you want, but the range would be limited by the longest axle. (12 LU I think) But how are you (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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Sounds sweet, I wish I had the income to buy more legos and stuff. Im thinking I might start selling mecha sets that I make my self. Cya! (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | LEGO Foosball table
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What would it take to build a little Foosball table out of LEGO elements? Let's say it used the Football/Soccer ball and maybe include some of the minifigs. For the bars and knobs, could Technic axles be used and extended at key points where the (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Bayonet - possible solution
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I may have a solution for the bayonet dilemma. I took a 1x1 plate with top clip and attached it to a musket. Then took a cutlass and shaved just a smidge off the side of the guard so that it would wedge into the hole under the 1x1. And I mean a (...) (24 years ago, 3-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: A Tale of Two Pities at Studfest 2000: Part the Fourth
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(...) Yet again a superb and remarkably accurate document of a mighty battle. Well done Richard! I'll try to assemble some troops, peasants, wildlife and buildings for the next battle -- any ideas on what is still required? --DaveL (24 years ago, 25-Sep-00, to lugnet.loc.au, lugnet.gaming)
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| | Re: The world's largest BrikWars battle?
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(...) Hey hey, write-up exists now ;-) (URL) baldly going... (24 years ago, 25-Sep-00, to lugnet.gaming)
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| | Re: The world's largest BrikWars battle?
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(...) That sounds like a challenge to me. I think we have our next battle scenario Adrian. <Bwhuhuhahahahahahah...ahahahaha> (...) Well, that's something then isn't it? Thanks, Gino A... (24 years ago, 21-Sep-00, to lugnet.gaming)
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| | Re: The world's largest BrikWars battle?
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(...) Wow! What a game! (...) I'm pretty sure the biggest battles prior to this have been run by the Australians (see one of their writeups at (URL) ), but I don't know what their numbers were or even if they kept track of CP. They've definitely got (...) (24 years ago, 20-Sep-00, to lugnet.gaming)
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| | The world's largest BrikWars battle?
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I finally completed the writeup for the BrikWars battle between Gino and myself on September 3-4, 2000. Yes, it took two days, and if we wanted to continue the fight until one side was wiped out, it probably would've been another day. Each side had (...) (24 years ago, 20-Sep-00, to lugnet.gaming)
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| | Re: RPG PBEM
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It would be pretty nice. The only problem is that I don't have a digital camera and very little medieval pieces. Oh well, it'd be pretty cool. (24 years ago, 20-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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Thanks for all the help, guys... I really liked Will's page, btw. While I must admit I am a little iffy when it comes to mixing 'technology' or even magic into a historical medieval world, I really liked the quest for the crystals series; I think (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) It can be a lot of fun to try and work with another persons creations. This is what makes RPGs so much fun. Of course a full shared universe is very difficult to pull off well (which is why the shared universe fiction of the 80s has mostly (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) I've thought about doin something like that a lot, letting a wanderer through my kingdom from another world, or vice versa, or have another worlds group help my guys defeat a greater evil. I don't know though, my characters are pretty stuck in (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) This certainly is an interesting idea, though I think the Castle World efforts may be more interesting overall. RPG writeups rarely read very well (though if written to highlight a few interesting events can be pretty interesting, but it is (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: YALUGS, draft version
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(...) I think he was on to the right idea, altho I guess he was thinking of StarFleetBattles Box system. OGRE was typewriter check boxes in original too. (...) It is not even close to true It cheats for all players [/:-D. (...) Yep, there are errors (...) (24 years ago, 15-Sep-00, to lugnet.gaming)
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| | Re: YALUGS, draft version
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(...) This is genius! I especially like the idea of using Lego flats to keep track of unit stats. I remember seeing Paul Gyugyi doing that for spaceships in his Renegade Bricks game, but I never thought of doing it with minifig units. I've always (...) (24 years ago, 14-Sep-00, to lugnet.gaming)
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| | YALUGS, draft version
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Just a note mentioning that I put up a recent draft of YALUGS. Yet another LEGO Universe Game System. Real original I know but there it is. Comments and suggestions for more rules and flames in general are welcome. (URL) (24 years ago, 14-Sep-00, to lugnet.gaming)
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| | Re: New BrikWars games
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I have the first battle report written up from the Labor Day Weekend BrikWars festivities at my house. The Skeleton Rules playtest battle went very well (if you're a skeleton, that is...) Check out the battle report, and let me know what you think (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
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| | Re: New BrikWars games
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Due to my own brainlessness, I have had to repost these two galleries, so you won't find them at these locations. They are now here: (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
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| | New BrikWars games
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Hello All. I've posted pictures of this weekend's BrikWars festivities between Gino Melone and myself. The first battle was a playtest of some experimental Dragon and Skeleton rules Gino and I had come up with. Unfortunately, they're a little (...) (24 years ago, 5-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) Yeah, I kept trying to build the same kind of mechs and running into the same kind of problem. The CMP was kept high because for some reason I wanted the explosives' CMPs to remain the same for troops as for vehicles. (I guess I wanted to keep (...) (24 years ago, 3-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) to (...) more (...) Heh. Um, never mind. I just reread the 2000 rules, and it seems that MK2 missiles no longer have a CMP. Oops. So ignore this paragraph here :) Adrian -- www.brickfrenzy.com (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) If you're building it as a standard vehicle, sure. If you're using the RV rules to build it, then I don't know how well the math will hold up. The Vehicle Perfomance Modification rules were designed to let players modify standard vehicles (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | BrikWars RV question (not from Gino this time...)
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Okay, I'm costing a mech that's woefully underpowered for all the gizmos that I want to give him, so I have to buy a High Torque option (or two) for the poor guy. I'm assuming that standard vehicle upgrades work on mecha as well, right? If so, then (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: Another BrikWars RV question
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(...) That's the right formula. The HTML update of the RV rules is half-done, and I remembered to put the movement caps in this time. It would have been finished yesterday but I got delayed because I got contracted to work at Jim Henson Studios for (...) (24 years ago, 30-Aug-00, to lugnet.gaming)
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| | Another BrikWars RV question
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What is the movement speed of various robotic propulsion systems? From talking to Mike, I think that it is the (4 * Pwr^2)/Mass. However, I think there is also a cap for each type of propulsion system. Thanks, Gino A... (24 years ago, 29-Aug-00, to lugnet.gaming)
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| | Re: BrikWars this weekend
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(...) That's the sort of thing I was thinking. Maybe try out some Wizard rules. I've also bulked up on dragons and would like to try some of those. (...) I was thinking that this would be mostly big war machines. You can muster around 1600CP between (...) (24 years ago, 29-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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| | Re: BrikWars this weekend
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(...) That could work out well. I could finally try the skeleton army rules. (...) If it's just the two of us, then yeah, we could try that. But we have to be very careful with 3 or more people, due to just the sheer time of all the movements, and (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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| | Re: BrikWars this weekend
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[I'm bringing .fun.gaming into this thread in case anyone is interested] (...) I was thinking that we could plan a couple small battles for Saturday. Not worry about nice scenery or anything. We can use them to hash out some of the various rule-mods (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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| | Re: brikwars and vehicles... and stupendous feats
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(...) ...Ahha! I thought they were just too spiffy for general use! (...) ...Id buy several 'cheap' transports and put a few troops in each. So they couldn't all get gotten at once... If there is a time crunch that is. Given plenty of time, I'd get (...) (24 years ago, 24-Aug-00, to lugnet.gaming)
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| | Re: brikwars and vehicles... and stupendous feats
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(...) Hoverboards are supposed to be Johari-specific anyway, one of the advantages they get for all the disadvantages their Civilization has. Nah, running up against a fortified position, a troop transport only serves as a good way to keep all your (...) (24 years ago, 23-Aug-00, to lugnet.gaming)
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| | BrikWars updates in progress
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Just a quick note - BrikWars has been going through another round of updates over the last week or so, you can get more details from the 'Recent Construction' box on the homepage ( (URL) ). Most of the changes so far have been fairly minor, but (...) (24 years ago, 23-Aug-00, to lugnet.gaming)
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| | Re: brikwars and vehicles... and stupendous feats
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(...) ...It was the jailbreak. I was bringing in a MTT mostly as a troop transport. It was slow, but faster than the troops on foot (didn't remember hoverboards). The idea was the MTT would be able to get them close enuf before dropping them off to (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | I can't figure out how to respond to messages, so
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Yeah, me and my inability to figure things out. Okay, thanks guys. I'll keep it up. Yeah, maybe I've been unrealistic and such, but I had no clue about what's realistic and what-not. I'll try and make USLCS maybe 'slightly' more silly after hearing (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | Re: A hard decision
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(...) Wow, you've done a ton of work on the site since the last time I looked at it. (You didn't mention the site URL in your message - just in case anyone's interested: (URL) ) (...) If you do shut it down, I'd like to keep a copy of the game and (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | Re: A hard decision
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(...) I can sympathize with you all too well. I have a Lego war game (called Lego Combat) as well, with a rather meager web page. So far I haven't even had the chance to put the actual rules of the game up yet, just some supplemental stuff: (URL) I (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | A hard decision
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Before I explain to you what I am talking about, I must tell you who I am. I am the creator of the slowly degrading Ultimate Space Lego Combat Sim, another LegoWars clone. I have a decision to make: Shall I shut down the USLCS website? I have (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
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| | Re: brikwars and vehicles... and stupendous feats
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(...) What kind of a game objective were you going after? Some kinds of battles just don't lend themselves to the heavier machinery. Was this part of Jason Rowoldt's jailbreak scenario? I wouldn't have brought any heavy machinery into that. Under a (...) (24 years ago, 21-Aug-00, to lugnet.gaming)
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| | Re: LEGO, August 15th Battle Write-up
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(...) Well. You'd better take next Tuesday off and come down to join us. We need to break this trend. BTW, we talked about playing Labor Day. Are we going to do it? Where? I seem to recall that it sounded like we can get a table at a store down (...) (24 years ago, 21-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | brikwars and vehicles... and stupendous feats
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...Ok, something needs to be done with vehicles :-/ we played this weekend, and hoverboarded guys were the only ones to even make it close to the target. Troop carriers and heavy support vehicles are fairly useless unless they can kinda keep up with (...) (24 years ago, 21-Aug-00, to lugnet.gaming)
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| | Re: LEGO, August 15th Battle Write-up
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(...) (non-sequitor time) Ever notice that we always play our battles on the 15th? Our first battle was on April 15th, the second on July 15th, now this one on August 15th. That's rather strange curious, don't you think? Adrian -- (URL) (24 years ago, 21-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | Re: LEGO, August 15th Battle Write-up
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(...) Eh?! I thought we had already decided on LEGOhio?! ...d'oh... ~Drew (24 years ago, 17-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | Re: A question about BrikWars robots
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(...) Um, no comment. :-) (...) Neato! (...) Ok. Un-official supplement. (...) I was really trying to avoid bookkeeping. I was trying to follow the spirit of the combat system. You survive the attack or you die. I toyed with a hit point like system (...) (24 years ago, 17-Aug-00, to lugnet.gaming)
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| | Re: LEGO, August 15th Battle Write-up
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(...) Um. I didn't think we had a consensus. I thought we were still going back and forth between LEGOhio and BLOK. Later, Gino A... (24 years ago, 17-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | LEGO, August 15th Battle Write-up
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For those of you who are interested, I've finished the write-up of LEGO's BrikWar event on Wednesday the 15th of August. (URL) the way, Gino, we need to get our group added to the world list, now that we have a name for our group.) ~Drew (24 years ago, 16-Aug-00, to lugnet.loc.us.oh, lugnet.gaming, lugnet.general)
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| | Re: A question about BrikWars robots
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(...) No problem, but I have to object. Giving everybody new and better ways to avoid being productive isn't necessarily a service to the community. (...) I'm also going to try and put in some fancy Javascript calculators so you can just type in (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) So, 24" for TL6 mechs. That sounds reasonable. (...) That sounds good. (...) Most of my mechs have legs which should be able to jump well. Especially the spider and scorpian designs. I'll think about this and let you know what I come up with. (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | Re: We're gonna BrikWar
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(...) It turns out that Drew (one of our regulars) has a digital camera. But, having another one willing to come would always be welcome. We're thinking about convening again in two weeks. Anyone else interested in joining us. As a side comment, The (...) (24 years ago, 16-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: We're gonna BrikWar
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Please keep posting when you will be playing. I was hoping to drop by, but just got back into town! I live close to The Soldiery (near the comic book shop, right?) AND I have a digital camera! I probably don't have time to play, but I am interested (...) (24 years ago, 16-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) There are supposed to be maximum speeds for each propulsion type, but it looks like I forgot to put them in. For ground propulsion, the max speed is TL x 4". I'll fix that when I do the next site update this weekend. Robots can exceed their (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) The mech I'm fielding tonight has a 32" movement (using torso power) and a 20" jump (using combined legs). The jump seems high, but 5" (using torso power), seems way too low. Using leg power for movement would be ridiculous. Would be 128". The (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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|
Whenever I use the RV supp to make a robot, it seems to go about 30+" / turn. I have to tone this down by about 1/2 to make it reasonable (ground stuff should not go as fast as flyers). For jumping, your idea seems reasonable. Jason (...) jumping (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | A question about BrikWars robots
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I've got a question about walking robots. When calculating speed and jumping power, do you use the power rating of the robot (torso) or the combined rating of the legs. Thus far, I've been using the torso rating for normal movement and the combined (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | We're gonna BrikWar
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|
We've got a table at The Soldiery from 4-9pm tomorrow (8/15). Anyone who wants to join is welcome. We want to start gaming by 4:30-5:00. We'll be playing TL5-6 with a limit of ~300CP. Spectators are also welcome. Anyone with a digital camera is (...) (24 years ago, 15-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: Vivat Rex, Studfest6: Brikwars
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In lugnet.loc.au, Richard Parsons writes: <severe snippage, but I'm definitely up for this snazzy looking campaign> (...) A bit messy, but maybe two 1x1 plates with clip? --Dave (24 years ago, 14-Aug-00, to lugnet.loc.au, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Having just scoured the net, I can't find any pictures of a GEV. I will have to recheck my game box, but I thought I recalled a turret on the GEV. I have a hard time imagining the GEV being effective without a turret, and the targeting (...) (24 years ago, 9-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Very nice! I wasn't aware there was an actual turret on the SJ games version, but it looks great! I'm looking forward to seeing more of the engine detail--having been an avid fan of Winchell Chung's renderings, these are all the more cool to (...) (24 years ago, 9-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) I want to get some more pics, especially to show the back end, and maybe a profile shot to match the original counters/game case. I call the color scheme "low visibility night/urban camouflage" but I'm just trying to make a virtue out of my (...) (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Oh, that is *SO* unfair! Only 2 pictures? More pics! More pics! :-, It looks pretty cool, and I like how you've handled the camo color scheme. Can't wait to see more. Of course, the minifig-scale Ogre Mark VI would be cool, too... ;-) Cheers, (...) (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Sneak preview of my GEV
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|
Hello, I put up two pics of my interpretation of a GEV from the Steve Jackson games Ogre/GEV, at (URL) . I'm working on my troopship GEV, getting the doors/hatchways right for the troops is a little tricky. Thanks, George (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Pictures of the upcoming BrikWars Scenario
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In a few weeks, the next BrikWars campaign in Washington, DC will take place. The scenatio, Jailbreak!, can be found at: (URL) on BrickShelf are pics of the TL6 Prison, so you can plan your assault. Anyone else interested in participating in this (...) (24 years ago, 5-Aug-00, to lugnet.gaming)
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| | Re: When we gonna BrikWar?
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Note: I'm cross-posting to fun.gaming and lugnet.loc.us.oh to make sure interested parties hear about this. I've set followups to ...oh.col only, though. For those groups, we are proposing a BrikWars game for Tues or Wens evening next week. (8/8 or (...) (24 years ago, 4-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming, lugnet.loc.us.oh)
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| | Re: Chris Weeks's Brickfest Pirate Game Pictures
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Now that Chris Weeks has put his pictures up, I've added them to my commentary about the game, to be found here: (URL) Frank Filz ---...--- Work: mailto:ffilz@us.ibm.com (business only please) Home: mailto:ffilz@mindspring.com (24 years ago, 2-Aug-00, to lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) Ok, I'll go with that. Rich (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) "...and let slip the dogs of war!" Bruce (listening to Pink Floyd's The Dogs of War) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) my (...) just (...) No problem. I just wanted to make sure the other good people knew as well, and got a broader picture of what a determined general and 12 minifig can do. (...) Rich "Cry 'Havoc!' and let loose the dogs of war!" -- Have Fun! (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Well, now, to be fair, it was your rolling that kept my troops alive, and my rolling that wiped yours out. After all, you roll to-hit and damage for your troops' shots... so it was your rolling that led to the long lifespan of my troopers! ;D (...) (24 years ago, 1-Aug-00, to lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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To whoever asked who did the special effects, it was me. It was done in about 5 seconds in a freeware verson of Photoshop 2.0. I hear 5.0 is really spiffy. (...) Do'h to both of those! I'll change it tonight. Obviously, they were both just typos. (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Ahh, it depends on who's rolling the dice :D With Eric behind the magic cubes, the average lifespan is arround 0.8 scenarios. Sadly for my troops, my statistics indicate something more along the lines of 0.3-0.4. Actually, I fully endorse the (...) (24 years ago, 1-Aug-00, to lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) Ok, works from work, I'll have to check again tonight from home. Looks cool! (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) in (...) Wow! What a wonderful chronicle of carnage! You did a great job documenting this terriffic battle. Some thoughts on the game in general; 1) If you don't have enough fire power to take out one of the objectives, stay home. 2) If you (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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Beautiful! :-) Looks like a lot of fun... Just curious, what software did you use to create the effects? And Who is the artist? I loved them! -Andy Lynch ----- Original Message ----- From: "Jason" <jasonrowoldt@yahoo.com> To: (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) I don't know why you couldn't pull it up, it came through fine on my end - more than fine, it looked great! Those are some great photos, you guys did a good job on the photoshopped explosions and weapons fire. And of course congratulations are (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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Jason wrote in message ... (...) Frank (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | BrikWars Campaign .. first battle writeup
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Hello all, A few of us got together, drank some beer (and coke), and blew some stuff up in a BrikWars game Saturday. The results can be seen at: (URL) are welcome. Enjoy! Jason (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) So in other words you really really want to see him buy the farm, eh? What's the average lifespan of a brikwars fig? .4 of a scenario??? ++Lar (24 years ago, 31-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) On his behalf, I accept. He's too busy chatting up the Princess from Knight's Kingdom and the girls from the Adventurers sets to make the ceremony. Actually, I was hoping that for the next game we might make him a Hero and include him again as (...) (24 years ago, 31-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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Please allow me to personally award that brave, American minifig the Conbricksional Medal of Honor. He certainly deserves it. Tony (24 years ago, 29-Jul-00, to lugnet.gaming)
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| | My web pages have been updated, especially pirate stuff!
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Check out my LEGO web pages at: (URL) updated some stuff here and there. The largest new content is in the pictures area, and all the pirate pages. Especially note my writeup of the Pirate Game at Brickfest 2000. In doing the game writeup, I've (...) (24 years ago, 28-Jul-00, to lugnet.gaming, lugnet.pirates, lugnet.announce)
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| | Re: BrikWars 1942!
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(...) I was thinking maybe we should try and use the lend-lease program as an excuse, and pretend that we were also lend-leasing some troops? ;) Ahh, naah, nobody will buy it. I s'pose we could either: (a) become inspired and re-type the title on (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Ack! I knew something like that would come up. I have to admit I'm no big freak for actual historical WWII dates and such, so I knew this would come up. Uh, yeah, it's a commando raid. That's it! :D (...) Heh. That was probably my favorite (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) It looks stunning! I still love that armoured car, and the proxy bits used for the soldiers are excellent choices. One would almost think TLG had taken up making soldiers! <historian-nitpick> You probably ought to call it "BrikWars 1944," or (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) damned if you didn't beat me to it! I love the little bombed-out French town. The picture of the Allied private splattering huge amounts of gore with his hatchet attack got a big laugh from everybody here at the college library. - Mike. (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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That setup is pretty cool. All kinds of little details here and there. Also, it's an inspiration for those who like building WW11 models. (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | BrikWars 1942!
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Achtung! Shaun Sullivan and I got together last night and played a bit of BrikWars. Inspired by Shaun's awesome WWII models, we decided to go with a scenario set in 1942. We took a few pictures, and I prepared a little website for everyone's (...) (24 years ago, 27-Jul-00, to lugnet.announce, lugnet.gaming) !
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| | Re: Calling all pirates - I need to identify whose ships these are!
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(...) Captain Blargh of the Red Tail :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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(...) Read about it all at the above link, ckick the text file. Jason (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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Hahahahahah. _Everything_ is destructible. The main towers are 4d10. The connecting bridges are 3d10. There are 3 towers, each on a 32x32 baseplate (the one with the ramp leading up to it). From here, there is a long ladder and then an elevator, (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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hey a few questions: how large are the doors into the building? how large the the briges (wide) are the bridges destructasble? if so ,how strong are they? (24 years ago, 27-Jul-00, to lugnet.gaming)
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