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Subject: 
Re: BrikWars RV question (not from Gino this time...)
Newsgroups: 
lugnet.gaming
Date: 
Sat, 2 Sep 2000 17:15:22 GMT
Viewed: 
1189 times
  
The main issue is that this mech is armed with a fairly large number of small
(relative to it) MKII missiles, which chew up enormous emounts of -CMP".  It
seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser,
which is a heckuva lot bigger.   So maybe it's less a problem with me trying • to
load craploads of stuff onto this mech (which it really needs *smirk*) and • more
to do with the CMP penalty on missiles being a little too stiff.  Anybody else
have a comment on that?

Heh.  Um, never mind.  I just reread the 2000 rules, and it seems that MK2
missiles no longer have a CMP.  Oops.  So ignore this paragraph here :)

Adrian
--
www.brickfrenzy.com



Message has 1 Reply:
  Re: BrikWars RV question (not from Gino this time...)
 
(...) Yeah, I kept trying to build the same kind of mechs and running into the same kind of problem. The CMP was kept high because for some reason I wanted the explosives' CMPs to remain the same for troops as for vehicles. (I guess I wanted to keep (...) (24 years ago, 3-Sep-00, to lugnet.gaming)

Message is in Reply To:
  Re: BrikWars RV question (not from Gino this time...)
 
(...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...) (24 years ago, 2-Sep-00, to lugnet.gaming)

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