Subject:
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Re: BrikWars RV question (not from Gino this time...)
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Newsgroups:
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lugnet.gaming
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Date:
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Sat, 2 Sep 2000 17:15:22 GMT
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Viewed:
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1228 times
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> The main issue is that this mech is armed with a fairly large number of small
> (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It
> seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser,
> which is a heckuva lot bigger. So maybe it's less a problem with me trying to
> load craploads of stuff onto this mech (which it really needs *smirk*) and more
> to do with the CMP penalty on missiles being a little too stiff. Anybody else
> have a comment on that?
Heh. Um, never mind. I just reread the 2000 rules, and it seems that MK2
missiles no longer have a CMP. Oops. So ignore this paragraph here :)
Adrian
--
www.brickfrenzy.com
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Message has 1 Reply: | | Re: BrikWars RV question (not from Gino this time...)
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| (...) Yeah, I kept trying to build the same kind of mechs and running into the same kind of problem. The CMP was kept high because for some reason I wanted the explosives' CMPs to remain the same for troops as for vehicles. (I guess I wanted to keep (...) (24 years ago, 3-Sep-00, to lugnet.gaming)
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Message is in Reply To:
| | Re: BrikWars RV question (not from Gino this time...)
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| (...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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