To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 559
558  |  560
Subject: 
brikwars and vehicles... and stupendous feats
Newsgroups: 
lugnet.gaming
Date: 
Mon, 21 Aug 2000 15:20:08 GMT
Reply-To: 
wubwub@wildlink.#stopspam#com
Viewed: 
1101 times
  
...Ok, something needs to be done with vehicles :-/ we played this weekend, and
hoverboarded guys were the only ones to even make it close to the target. Troop carriers
and heavy support vehicles are fairly useless unless they can kinda keep up with the
troops :-/ (my guys never even shot at the target!)

...So anyway, we were batting around some ideas on making vehicles at least be able to get
to the battle faster and we came up with these ideas:

Full Speed/Run: the unit (vehicle or fig) moves at 2x normal speed. This represents the
unit going all out to get somewhere. Any hits on the unit do double damage (the unit is
not dodging and is an easy target [NOTE: Decided on 2x damage vice 1/2 armour cuz it was
easier to figure and made for more spectacular explosions! :-)] The unit also cannot fire
any weapons, discharge troops, or do any action other than move on the turn it is on Full
Speed/run.  this 2x speed modifier only applies to base movement, units that get modifiers
from other things can choose to use those mods or the full speed mod but not both
(hoverboards can not go 40"!!! )

Dead Run: (often called this because the unit is surely dead if it does this). The
unit/fig moves at 3x speed. Any damage that hits it is doubled and the unit cannot fire or
perform any other action the turn it is at a Dead Run. Also, the unit must spend 1 turn
with no actions other than move for each turn it spent at Dead Run (turns at Full Speed
don't count towards this 'slow down' period).

A unit cannot start a turn of Run or Dead Run if it is within 30" of any enemy unit (too
busy dodging fire and avoiding damage to concentrate on raw acceleration).

Units in a Run/Dead Run also suffer a -1/2X modifier to ram (they are easy to dodge and
harder to steer). All hazard rolls are at -1/2X.



Also: Can a champion use more than 1 stupendous feat to avoid a single event? we were
playing that they could use more than 1, but decided it would bring them a bit more
balanced if they could use only 1 per event (such as a single salvo that hits).

--
...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160



Message has 1 Reply:
  Re: brikwars and vehicles... and stupendous feats
 
(...) What kind of a game objective were you going after? Some kinds of battles just don't lend themselves to the heavier machinery. Was this part of Jason Rowoldt's jailbreak scenario? I wouldn't have brought any heavy machinery into that. Under a (...) (24 years ago, 21-Aug-00, to lugnet.gaming)

5 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR