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Subject: 
Re: brikwars and vehicles... and stupendous feats
Newsgroups: 
lugnet.gaming
Date: 
Thu, 24 Aug 2000 11:16:39 GMT
Reply-To: 
wubwub@/spamless/wildlink.com
Viewed: 
1664 times
  
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote:

In lugnet.fun.gaming, Stephen F. Roberts writes:
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote:

...It was the jailbreak. I was bringing in a MTT mostly as a troop
transport. It was slow, but faster than the troops on foot (didn't remember
hoverboards). The idea was the MTT would be able to get them close enuf
before dropping them off to limit the damage the troops themselves would
take.

Hoverboards are supposed to be Johari-specific anyway, one of the advantages
they get for all the disadvantages their Civilization has.

...Ahha! I thought they were just too spiffy for general use!


Nah, running up against a fortified position, a troop transport only serves as
a good way to keep all your troops in one place so they can all get blown up
at the same time.

...Id buy several 'cheap' transports and put a few troops in each. So they couldn't all
get gotten at once... If there is a time crunch that is. Given plenty of time, I'd get the
troops just to the edge of the firing range of the defender's weapons then send in the now
empty transport as distraction/ramming platform/attack platform.


What would you have done if you were in charge of penetrating a quasi-military
installation in real life?  I'll bet a full frontal assault wouldn't have been
your first pick.  You should have taken more advantage of the scenario, tried
some kind of underhanded subterfuge to gain access and sow confusion.  For
instance, why not spend some CV's on a civilian sky transport, call out a
couple of maydays, pretend that you are came under attack from the other
player's forces and got blown off course.  Then fake a crash-landing outside
the fortress gates and yell about how you require emergency medical help.
Now, the base has to open the gates and send out a bunch of troops to defend
you from the other players.  Just make sure you have a bunch of plainclothes
Ninjas, Heroes, and Troopers mixed in with your civilian passengers, and hope
that they get taken inside the forcefield to the infirmary.  Then, when you
bring in the rest of your forces, disguised as members of the local military,
in order to 'aid in the defense of the passenger transport,' you can use the
crashed jet for cover, mop up the other players, and get in range of the
prison before they figure out what's going on.  At least, that's what *I*
would have tried.

...That is a much better way to attack. I was kinda stuck in the 'full frontal assault'
mode partly cuz that's all I had on hand to use and also the slight time crunch. (also,
full frontal assault leads to _much_ nicer explosions when u get the chain reaction of
blasts :-)


...BTW: I forgot to post the link to pics! :-)   http://www.peeron.com/pics/Aug19  If I
ever get a break from wurk I'll post a write up.





...Well, even a light troop transport (in our case, a soccer bus loaded
with troops) was still kinda slow. At 14", it was hard to get it up in
time (I do think we started too far out, but that's a diff story :-)

Those defense turrets must have been pretty serious.

...They weren't all that powerful, but were in a 5d10 tower, so were kinda hard to hurt
(but we managerd to do a good job with em! :-)


it is on Full Speed/run.  this 2x speed modifier only applies to base
movement, units that get modifiers from other things can choose to use
those mods or the full speed mod but not both (hoverboards can not go
40"!!! )

Or instead, I could just limit speed bonuses to the maximum speed for the TL
(which I forgot to put in, in the last revision, but I'll be putting it in
this time).

...Hmmmm... Max for a TL? Not sure what to think about this one... will need to read the
rule to know.. :-/




Units in a Run/Dead Run also suffer a -1/2X modifier to ram (they are easy
to dodge and harder to steer). All hazard rolls are at -1/2X.

I don't know what they'd be ramming, since there are no other units within 30".

:-) They just cant start at Dead Run if they are within 30", they can end up closer than 30". Tho not sure if even letting them R/DR within 30" isn't a better idea anyway.




...One thing we wanted to avoid was the idea of a troop dropper running
_way_ fast up and dropping troops in the middle of things with no chance of
disaster (thus the '1 turn doing nothing' bit and the 'cant Dead Run if
within 30"' bit).

If a transport was running that fast, I don't think even an anti-grav
parachute would be enough to keep the troops from splattering when they hit
the ground.

...In this last game, one of my thoughts was to use the soccer bus to run up, open the
back hatch and fire a grappling hook out which would pull out the sled thing to discharge
the troops :-)

--
...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160



Message is in Reply To:
  Re: brikwars and vehicles... and stupendous feats
 
(...) Hoverboards are supposed to be Johari-specific anyway, one of the advantages they get for all the disadvantages their Civilization has. Nah, running up against a fortified position, a troop transport only serves as a good way to keep all your (...) (24 years ago, 23-Aug-00, to lugnet.gaming)

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