| | Lego DS Charging Stand! (with a battle droid!)
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Found this while surfin' the web: (URL) Just couldn't resist sharing! (make sure you scroll down and see the better colored version to) (20 years ago, 29-Mar-05, to lugnet.gaming, lugnet.fun, lugnet.starwars, lugnet.build, FTX)
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| | New Homeworld Ship - Blacktron Invader
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(URL) The wings animate on the way out of the mothership. Comments, critiques more than welcome. I've crossposted to several groups that I thought this might be of interest to. One "AdamS" helped out on this mesh, mainly resolving manifold issues. (...) (20 years ago, 26-Mar-05, to lugnet.space, lugnet.people.teens, lugnet.gaming, lugnet.games, FTX)
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| | *Sniff sniff* I smell fun in the air.
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I want to just say hello to our new players, David Grim, Micheal Fuller, and here soon Jason. I would like also to let the starship community know that the sector Pandiin, sector Gamma 8,1, was a third sector that I was thinking about opening up for (...) (20 years ago, 25-Mar-05, to lugnet.gaming.starship)
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| | New player registration.
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My last couple weeks in Andrew's tutorial world finally got me off my duff and designing a webpage for my first starship, the Murcielago (named for the car the decals came from). I used a C-130 as my basic inspiration. This ship is my first "large" (...) (20 years ago, 24-Mar-05, to lugnet.gaming.starship, FTX)
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| | MichLTC to display and run games at Foundation Gaming CON in Lansing, MI - April 1st-3rd
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MichLUG has been invited to run games and display at the (URL) Foundation Gaming Convetion> in Lansing MI, on Friday, April 1st through Sunday, April 3rd. MichLUG will have a 5'x10' castle display on Saturday and Sunday. The display will feature (...) (20 years ago, 22-Mar-05, to lugnet.org.us.michlug, lugnet.loc.us.mi, lugnet.events, lugnet.gaming, FTX) !
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| | Re: A mlcad space battleship
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(...) Cool! That's a great ship--I like the layout of the wings and main hull. Just one question: where do the interceptors dock with the ship? It looks like there's an opening in the back of the ship (between the engines) but I can't tell if it's (...) (20 years ago, 19-Mar-05, to lugnet.gaming.starship)
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| | Re: I need to ask a question of the community
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(...) Well, it sounds cool. If you're gonna send people to other sectors, however, you need to either co-ordinate with that SM or simply give the team a single objective (i.e. pick up the Space Artifact that is located on planet Gork). With the (...) (20 years ago, 19-Mar-05, to lugnet.gaming.starship)
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| | Re: Apparently, Starship needs a new active Sector.
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(...) Sector Mediator Email: nesderaq_2@yahoo.com Sector Website: www.geocities.com/nesderaq I accidently hit return before filling in the last two bits of info. -Mike (20 years ago, 21-Mar-05, to lugnet.gaming.starship)
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| | Apparently, Starship needs new blood or a new active Sector.
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I just got home from work and checked my e-mail, and there were two -- one from Avery, and one from Jason Dugan. For those of you who are not familiar with our story... Avery and his big mouth convinced us that we should come out of the dark age as (...) (20 years ago, 21-Mar-05, to lugnet.gaming.starship)
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| | Re: I need to ask a question of the community
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(...) Well, that actually sums up about everything. And, I am glad that you pointed something out that I forgot to: that being, I will not push SMs to do one iota of anything that they are not willing to do. I would ask first if they are game for a (...) (20 years ago, 21-Mar-05, to lugnet.gaming.starship)
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| | Re: NELUG BrikWars: !Zombies!
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(...) Sounds like fun. ...So, how did it go? Got any pictures? (20 years ago, 18-Mar-05, to lugnet.gaming.brikwars)
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| | NELUG BrikWars: TEAM - Rebirth
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May's BrikWars event is all about superheroes! Never tried BrikWars, but always wanted to? Now's your chance... First up, you can find a trailer (23.5MB) here: (URL) those of you who either never heard of or can't remember TEAM, you can find the (...) (20 years ago, 18-Mar-05, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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| | A mlcad space battleship
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(URL) (20 years ago, 18-Mar-05, to lugnet.gaming.starship)
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| | Re: I don't know where I'm gonna go when the star's gonna blow...
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(...) Micheal, New Pacific isn't active at the moment, although you're welcome to call it home if you wish. And I'm always happy to chat about the Commonwealth of New Pacific, Port Block Yards, the Especially Cross Piratical Space Dudes, or the (...) (20 years ago, 18-Mar-05, to lugnet.gaming.starship)
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| | Re: I need to ask a question of the community
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In lugnet.gaming.starship, Avery Christy wrote about stuff he'd like to do. Sounds fine by me. To my mind travel between two of your own sectors you can pretty much mediate yourself. There are rules on how fast different kinds of ships could cross (...) (20 years ago, 18-Mar-05, to lugnet.gaming.starship)
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| | I don't know where I'm gonna go when the star's gonna blow...
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Okay, my ship is up and ready, I am a playa now, I read some past posts about active sectors... So, my question is... Are these sectors active right now --> New Pacific, Grave Belt, Sol, and Outer Rim? Reply here, or send to my new e-mail, which is (...) (20 years ago, 17-Mar-05, to lugnet.gaming.starship)
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| | I need to ask a question of the community
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Hey gang, I am making preparations for a massive adventure that (I hope) will span two or more sectors. I need to know if this will create a problem or will be against the rules or something. I have not seen anything that would be against this, so I (...) (20 years ago, 17-Mar-05, to lugnet.gaming.starship)
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| | A Call to Arms!
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(URL) Hi everyone. Now that my new email address is certified, I can post things for myself. Thanks for the help with my last message Avery. Now on to business. Helix Sector's latest adventure is now underway. This will definitely be an exciting (...) (20 years ago, 11-Mar-05, to lugnet.gaming.starship, FTX)
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| | Additional Starship registration 2 of 2: Sword's Breath
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Ship Name: Sword's Breath Organisation with which the ship is associated: Scorpion Cult Ship's Home Sector: Granth Sector Ship's Class: Unknown Ship's Role: Unknown Crew Species: Unknown Normal Crew Size: 1 Number and Nature of any Sub-Vessels: None (...) (20 years ago, 11-Mar-05, to lugnet.gaming.starship, FTX)
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| | Additional Starship registration 1 of 2: Star Reaver
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In preparation for the upcoming adventure in the Granth sector, and the second adventure in the Cruan'atan sector (the two will be linked), I present to you General Karea Othohr of the Vendiin and his ship, the Star Reaver. Further pictures will be (...) (20 years ago, 11-Mar-05, to lugnet.gaming.starship, FTX)
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| | Re: "LEGOLAND - A Half-Life 2 Modification" needs a new name!
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(...) Thanks! (...) When a piece detaches from your minifig's body, you will have to wait a few seconds before you can reattach it. That's the current plan. During that time it's more than likely you will become separated from whatever it is you (...) (20 years ago, 11-Mar-05, to lugnet.gaming, FTX)
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| | Blockland, PC Wargaming
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I was a little surprised to stumble on this PC game in a non-LEGO discussion group but not mentioned here on Lugnet. (URL) the system requirements are too high for my PC:s, but I would like to share the link with anyway. /Tore (20 years ago, 10-Mar-05, to lugnet.gaming)
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| | Andrew's post
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Hi everyone! I've noticed that activity has kind of died in the past months, and I'm thinking that we need more new players. But people can be scared off by the prospect of just jumping into the game right away, or confused by something they think (...) (20 years ago, 7-Mar-05, to lugnet.gaming.starship, FTX)
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| | Re: The Confounding Nega-Bloktrix
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In lugnet.gaming.brikwars, Mike Rayhawk wrote: ... (...) (URL) Her nemesis.> -Suz (20 years ago, 7-Mar-05, to lugnet.gaming.brikwars, lugnet.off-topic.clone-brands, FTX)
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| | Re: The Confounding Nega-Bloktrix
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Ho ho... I love getting my LUGNET delivered by e-mail. If someone were to cancel a post, say Suz for example, I still get it, thus alleviating any sense of mystery. And may I add, that was just wrong, wrong, WRONG! :) -Evil Wayne (20 years ago, 7-Mar-05, to lugnet.gaming.brikwars, lugnet.off-topic.clone-brands, FTX)
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| | (canceled)
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| | The Confounding Nega-Bloktrix
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I've been painting new versions of the (URL) Deadly Spaceman> for years, one for each time a new edition of BrikWars gets posted. But QuikWars' mascot (a Warfang figure from Mega Bloks' first-year Dragons sets), on the other hand, has until now been (...) (20 years ago, 6-Mar-05, to lugnet.gaming.brikwars, lugnet.off-topic.clone-brands, FTX) !!
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| | Re: A new player posting to join up
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(...) Roger. Will post to registry this weekend. Over... ;-) Richard Still baldly going... (20 years ago, 6-Mar-05, to lugnet.gaming.starship)
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| | 3 items: Hi Mike; De-register ship; Register new ship.
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Hey, glad to see you here Mike. Sorry that the Alpha Centauri Project fell through; I am shaking my fists at those corporate giants and their copyright laws even as we speak. Richard: I need to have the ship, Gul Avel's Transport, de-registered as (...) (20 years ago, 3-Mar-05, to lugnet.gaming.starship)
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| | Re: curator
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(...) Thanks, Mike! Looks great. I know you know this already, but... your artwork is *so* awesome! How could anyone resist mousing over that?! You should give yourself a credit for it somehow. maybe some tiny text under the last HR? I honestly (...) (20 years ago, 3-Mar-05, to lugnet.gaming.brikwars, lugnet.admin.curators)
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| | Re: curator
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(...) [...] (...) (URL) the aim is to seduce strangers. You're good at that. er, to talk about BrikWars, that is. I'm sure one or two of your adoring fans would jump at the chance to help you out! ...just make sure there's a link to Jar-Jar's House (...) (20 years ago, 2-Mar-05, to lugnet.gaming.brikwars)
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| | Re: curator
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(...) What a dirty trick. This must be one of those misery-loves-company deals, drafting me to curate a chunk of Lugnet. But very well, you win this round. We'll see which one of us regrets it more! I'm not even sure what a curator *does*, I have to (...) (20 years ago, 2-Mar-05, to lugnet.gaming.brikwars)
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| | Re: curator
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(...) darn rignt! AND YET, 666 chooses to IGNORE my command. How dare he!!! (><) If you're listening: I KNOW WHERE YOUR SECRET UNDERGROUND HIDEOUT IS! and I'm not afraid to throw an egg or rotten tomato into it. (...) LOL. ..good boy, good. (pat, (...) (20 years ago, 2-Mar-05, to lugnet.gaming.brikwars)
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| | Re: A new player posting to join up
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That's odd. I posted a reply two days ago and now it's not here... Anywho, welcome to Micheal! Richard, are you out there? Come in Richard... GM Hendo (20 years ago, 1-Mar-05, to lugnet.gaming.starship, FTX)
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| | Re: curator
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(...) Wow!!! Not to be politically unsensitive, but I think this is what femanine empowerment is all about. I shudder at the thought of my own backside being kicked by the all-mighty Suz. (And look for ways to improve the Castle main page while I'm (...) (20 years ago, 28-Feb-05, to lugnet.gaming.brikwars)
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| | Re: curator
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(...) go get him Suzy-Q. (20 years ago, 28-Feb-05, to lugnet.gaming.brikwars)
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| | curator
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MIKE: Duuude, you are now the curator of this area. :-p Do something cool with that main page or I'll bust you up. ....or, worse: *I'll* do something with that main page. mahahaha. and the truth about you will be known to all... -Suz (20 years ago, 28-Feb-05, to lugnet.gaming.brikwars)
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| | Re: Delurk if you BrikWars
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(...) I just happened to spot their post, I don't know anything else about it. But it doesn't sound like they're making a big deal about the BrikWars part of the meetup - a four-hour meeting with lots of other activities going on, doesn't leave a (...) (20 years ago, 27-Feb-05, to lugnet.gaming.brikwars)
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| | Re: Delurk if you BrikWars
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(...) tech?how many players?how big of an army?what rules?will there be anybody to explain them?and many more questions then i can ask. (20 years ago, 27-Feb-05, to lugnet.gaming.brikwars)
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| | Re: Delurk if you BrikWars
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(...) It's a little bit of a drive, but Sacramento's got some action coming up: (URL) (20 years ago, 27-Feb-05, to lugnet.gaming.brikwars)
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| | Re: Delurk if you BrikWars
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In lugnet.gaming.brikwars, Todd Lehman wrote: i'm in Stockton,Calif. and i have an army of castle warriors looking for a game,but none around here. (20 years ago, 25-Feb-05, to lugnet.gaming.brikwars)
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| | Re: A new player posting to join up
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(...) -snip- (...) Welcome. I can't really approve you or not; that's Hendo's or Richard's job. Anyway, welcome and I look forward to seeing your activity and ship in the galaxy ;) Dan Mattia (20 years ago, 19-Feb-05, to lugnet.gaming.starship, FTX)
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| | Re: "LEGOLAND - A Half-Life 2 Modification" needs a new name!
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LOL Jordan, what a hillarious idea! But perhaps it's too ambitious? The whole building part sounds hard to make (and hard to get people to participate in instead of just going gung-ho), and if you can just pick up detached parts, what stops you from (...) (20 years ago, 18-Feb-05, to lugnet.gaming, FTX)
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| | Re: "LEGOLAND - A Half-Life 2 Modification" needs a new name!
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How about "Half-Lug 2"? Dr. S. (20 years ago, 15-Feb-05, to lugnet.gaming)
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| | A new player posting to join up
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Here is the link: (URL) Ship Name: Tormente en el Horizonte Organisation with which the ship is associated: None Ship's Home Sector: None, start me off wherever the GM wishes Ship's Class: KT-1200 Neldor Transport Ship's Role: Freighter Crew (...) (20 years ago, 15-Feb-05, to lugnet.gaming.starship, FTX)
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| | Helix Update
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Hi everyone. I meant to post the winner of the race weeks ago, but things got away from me. So, CONGRATULATIONS AVERY in winning the race! His ship, the Bat Outta He11, made it around the course in about two months, barely beating the Sabre. Noble (...) (20 years ago, 13-Feb-05, to lugnet.gaming.starship)
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| | Re: "LEGOLAND - A Half-Life 2 Modification" needs a new name!
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I'm posting here rather than the linked page so that: A - I get credit for these ;-) B - maybe seeing a list of really bad names triggers some ideas... First thought on seeing the project... "man that is going to be "ABSurd (ly fun)" And variants of (...) (20 years ago, 11-Feb-05, to lugnet.gaming, FTX)
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| | Homeworld 2 Badges
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For any HW2 players out there: I've created some HW2 badges for the three main Space factions. Pre Classic Space: (URL) (PCS) Star Rangers: (URL) Eastern Block: (URL) Jade Empire: (URL) Badge files: (URL) Enjoy! -Stefan- (20 years ago, 7-Feb-05, to lugnet.gaming, lugnet.people.teens, FTX)
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| | "LEGOLAND - A Half-Life 2 Modification" needs a new name!
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Greetings, LEGO fans! I joined LUGNET in 2003 partly to (URL) get volunteers> to work on a LEGO-themed computer game. Mike Rayhawk of (URL) BrikWars> fame kindly joined the team, and together we and the other team members who came along set up what (...) (20 years ago, 4-Feb-05, to lugnet.gaming, lugnet.fun, lugnet.cad, lugnet.general, FTX)
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| | Re: A French Victory! (was Re: The game's afoot!)
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(...) It was indeed a great day. Thanks very much for the hospitality! Here's my post again, more or less, but now with added fuzzy photos. They are clickable, but you'll probably get the gist from the thumbnails. It is worth noting that there is a (...) (20 years ago, 2-Feb-05, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
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| | Re: A French Victory! (was Re: The game's afoot!)
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Hi all, have been away since the fest but am back in possession of my online (...) (snip worthy if heinously French telling of the terrible battle :-) I think next time we Allied forces might better appreciate the very Napoleonic principle of (...) (20 years ago, 31-Jan-05, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
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| | Re: A French Victory! (was Re: The game's afoot!)
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(...) Thanks Richard and family for your hospitality last weekend and hosting a LEGO day and Brikwars game. My son Lachlan and I enjoyed the company and "playing" very much - probably because we were on the winning side - the French! It was great to (...) (20 years ago, 29-Jan-05, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Sign up now to command your own Starship or Marine detachment!
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If anyone out there is interested in commanding their own LEGO Starship or Marine Detachment in my universe, you might want to check out the following links where I'm recruiting for Officers to join my fleet of warships. You can either just put your (...) (20 years ago, 26-Jan-05, to lugnet.gaming, lugnet.build.microscale, lugnet.build.military, lugnet.space)
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| | Re: LEGOversalis
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(...) Would that I had time to play. As for thoughts, I would take "LEGO" out of the name, as it probably violates the Fair Play policy (URL). Too bad, though. Brickversalis and PBBversalis just don't have the same ring. You might even run into (...) (20 years ago, 25-Jan-05, to lugnet.gaming, FTX)
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| | Re: A French Victory! (was Re: The game's afoot!)
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(...) Whoa Dudes, that's twice the French have been victorious at STUDS Brikwars, what are you doing wrong? Dude, I mean, Dude, French.... Dude! Leg Godt Travis Matheson (20 years ago, 24-Jan-05, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | LEGOversalis
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Hi all, There's this game called (URL) Universalis> that I like to play. It's a story-building game that is sometimes portrayed (mistakenly IMO) as a role-playing game. In Universalis, there are characters that do things, but control of the (...) (20 years ago, 24-Jan-05, to lugnet.gaming, FTX)
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| | A French Victory! (was Re: The game's afoot!)
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(...) It has been written that history is written by the victors, so it is fitting that I post (or is that boast?) about the French victory in the Southern Highlands. Pics to come, but for the moment, this brief report. The combined might of the (...) (20 years ago, 24-Jan-05, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Dusting Off (cobwebs)
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Hey all. Dusting off the cobwebs. (In space, do spiders make webs?) Just kinda looking over stuff and seeing whats happening. See ya, Dave "Stay here while I get on my size 12 boots and kick your @$$!" - Dave Lowry Sr. (20 years ago, 23-Jan-05, to lugnet.gaming.starship)
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| | NELUG BrikWars: !Zombies!
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On Saturday, January 29th, in Lawrence, MA, NELUG will hold the first BrikWar game in our "2005: The Year of BrikWars" series. A ridiculously ambitious plan to secure more BrikWar carnage for next 12 months by putting some damned forethought into (...) (20 years ago, 21-Jan-05, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: SandLUG Brikwars Game Announcment
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(...) And now we have a (URL). We will be playing at Pair-A-Dice games in Vista. This is approximately across the 78 from my house, if you remember where that is. If you don't, (URL) maps> will be happy to help. (URL) AMS> (2 URLs) LLCA> (...) (20 years ago, 20-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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| | Re: SandLUG Brikwars Game Announcment
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(...) I've got my forces started. We are the Ritvik, "resistance is useless". This foul army is made intierly from Ritvik(Megabloks) "Dragon" minifigs, as are all of the castle bits. Colors: black washed Ritvik plastic Leader type: Grand Pewba (...) (20 years ago, 19-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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| | Re: SandLUG Brikwars Game Announcment
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(...) Mike, You of all people should know that pre-set CP limits are not encouraged by the author. But just in case we have guests that haven't played with this group before: We try to avoid specific CP limits, and prefer to do balancing at the (...) (20 years ago, 19-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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| | Re: SandLUG Brikwars Game Announcment
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(...) Sounds interesting, but a little vague - maybe you should lay out some more specifics: - How big are the armies? Size/CP limits? - How big are the castles? Size/CP limits? - What kind of castle stuff is allowed? Catapults? Siege towers? - What (...) (20 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming)
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| | Project Rules
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Alright, much to Jason's relief, I have given the rules some thought. Here is what I got so far. We use the rules that Jason has up so far on the web site about calculating how big each player's faction's forces will be. Other than that, we use (...) (20 years ago, 18-Jan-05, to lugnet.gaming)
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| | Galactic Summit comes to a close
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--CRUAN'ATAN NEWS BRIEF-- For months now, Cruan'atan and foreign diplomats have been working together during the Galactic Summit to decide the use of un-manned space probes for interstellar exploration throughout the galaxy. With representatives (...) (20 years ago, 18-Jan-05, to lugnet.gaming.starship)
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| | SandLUG Brikwars Game Announcment
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I am pleased to announce that on January 26th, 2005 at precisely 7:00pm Pacific Standard Time SandLUG members will commence the first game of their Brikwars campaign. The title for this game is: The Fog of War Clears It will be a Tech Level 2 (...) (20 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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| | Monte Cook does LEGO again
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See his journal entry for 1/12/2005: (URL) post back when he posts the pictures. Frank (20 years ago, 14-Jan-05, to lugnet.gaming)
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| | Re: IndyLUG BrickQuest Game
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(...) It's just a "Beware, danger lurks there" type of marker. I played around with getting the grid pattern onto the terrain. I originally thought that I would have the adventurers travel outside for a while before entering the dungeon, but time (...) (20 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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| | Re: IndyLUG BrickQuest Game
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Very cool! I have to say it's kind of weird to look at others' pictures and see printouts of my stuff in the background, but hey, that's why I wrote the game in the first place... (URL) Nice standard there... is that a Diablo-style shrine of some (...) (20 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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| | IndyLUG BrickQuest Game
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At our November meeting, IndyLUG put together and played the Brickquest game created by Peter Guenther. I put together the dungeon and "Brick-Mastered" (my first time at running any sort of fantasy/RPG game). Players included David Gregory, John (...) (20 years ago, 11-Jan-05, to lugnet.gaming, lugnet.loc.us.in.ind, lugnet.org.us.indylug) !
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| | Re: 2005 Starship Election/Discussion
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(...) It is nice to have such a job of distinction. :) (...) <snip worth reading; if you haven't go back and see> I feel this is a fine idea. I cannot think of a down-side to it, although I always encourage everyone here to post any so we can work (...) (20 years ago, 6-Jan-05, to lugnet.gaming.starship)
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| | The project
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Avery forwarded to me an e-mail he got from a Larry over in the General section where he first posted Michael's post. Aparently, it's better that the Alpha Centauri Project posts here under gaming. I got a question for the group, what are we going (...) (20 years ago, 5-Jan-05, to lugnet.gaming)
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| | ...in other news, a story
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Hey there cool and froody starshippers, I have made changes to the registry to reflect Nathan's escape and Josh's joining, and I will upload them just as soon as Josh can sort out his pictures. In the meantime, I note for fans of my peculiar writing (...) (20 years ago, 3-Jan-05, to lugnet.gaming.starship)
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| | Re: 2005 Starship Election/Discussion
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(...) -SNIP- Awesome, awesome cadence Richard. Very funny, as well (...) This is something I definitely agree with you on. While not something I want to do (yet, anyway), it no-doubt provides ease for some SMs. And the sector can always change its (...) (20 years ago, 2-Jan-05, to lugnet.gaming.starship, FTX)
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| | Power returning to Registry circuits (was Re: Starship Election\Discussion)
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(...) Mmmmm. I think that this is down to me as of a few weeks ago. Hendo had forwarded me the stuff and I have not managed to get off my extensive duff. I know Josh is out there, and expect to have whatever Hendo has sent me up to date by the end (...) (20 years ago, 1-Jan-05, to lugnet.gaming.starship)
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| | Re: 2005 Starship Election/Discussion
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(...) Ditto. Some of the members of the Port Block Yards Marines have a cadence, which puts the local deity in New Pacific (Reen) in context with their larger abiding respect for Hendo, that goes: When we know where we have been We know we must (...) (20 years ago, 1-Jan-05, to lugnet.gaming.starship)
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| | Re: Starship Election\Discussion
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(...) I am back from my hiatus, but at any time another problem can be thrown at me; my life is ripe with problems currently, but I've been looking to the future and have achieved my goals that I have set for myself, with the release and success of (...) (20 years ago, 31-Dec-04, to lugnet.gaming.starship, FTX)
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| | RE: Starship Election\Discussion
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I want to know the candidates and their platforms. Which one is a conservative on bricks and which one is a liberal on bricks? Just kidding, a little left over seasonal jolly. Hendo mentioned some improvements, if necessary or needed. Well, actually (...) (20 years ago, 31-Dec-04, to lugnet.gaming.starship)
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| | Re: 2005 Starship Election/Discussion
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Hendo '05. -Dan (URL) DanMattia.net> (URL) DanMattia Web Design> (20 years ago, 31-Dec-04, to lugnet.gaming.starship, FTX)
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| | 2005 Starship Election/Discussion
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Galactic Greetings! It's been a slow year for Starship, with several of the original players having a hiatus or two. Real-life issues both good and not so good have been a distraction for many of us, and for others technical issues have caused (...) (20 years ago, 27-Dec-04, to lugnet.gaming.starship, FTX)
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| | Re: Merry Christmas
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(...) Indeed! I hope everyone is having a good season! (Although I for one received an unusually small amount of ABS from Santa this year...) ;o Hendo (20 years ago, 27-Dec-04, to lugnet.gaming.starship, FTX)
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| | Merry Christmas
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Merry Christmas everyone! Have a happy holiday and I'll see you after the holiday! -Dan (20 years ago, 24-Dec-04, to lugnet.gaming.starship, FTX)
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| | BrickMechs: The Ripper and the Jolly Reaper
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Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (20 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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| | Re: BrickMech Website and Rules Now Posted!
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(...) Right... I wanted just enough in the rules so that I could introduce a record sheet later on, or likely several record sheets (ground vehicle, VTOL, etc) that could introduce new things to the game. So right now it's just a hook in the rules (...) (20 years ago, 22-Dec-04, to lugnet.gaming)
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| | Re: BrickMech Website and Rules Now Posted!
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(...) That's a pretty tightly-written set of rules, if only everyone could keep their Lego games so concise. Three comments: The range table divides stats between mechs and vehicles - this seems unnecessary, since (a) their stats are (almost) (...) (20 years ago, 21-Dec-04, to lugnet.gaming)
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| | BrickMech Website and Rules Now Posted!
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I've finally gotten around to creating a website for BrickMech ((URL) while it's a bit minimalist, the rules are there along with links to galleries of creations and Con photos. The modular specification hasn't really changed, though I tightened up (...) (20 years ago, 20-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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| | Re: BrickQuest first questions
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(...) Upon further reflection, I've decided you're right... since critical hits don't add extra damage, they just set a minimum damage, it's not going to upset game balance or add power to already powerful-in-combat characters to define critical hit (...) (20 years ago, 19-Dec-04, to lugnet.gaming, FTX)
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| | I guess I better sign off...
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Hey all, Well, since I'm completely inactive in Starship I better officially remove my ships (katheryn and Griffin) and RIFT from Starship. I've been really busy with my own roleplay game ((URL) and Hotmail just completely emptied my email account (...) (20 years ago, 18-Dec-04, to lugnet.gaming.starship)
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| | Re: Why I have been posting all this stuff to Starship lately.
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(...) All very nice. This was my original plan, as well, though I never stated it publicly. I figured this: If Faction A mass-produces something and puts it on sale, surely Faction A wouldn't be the only ones to buy it. Therefore, there'd be others (...) (20 years ago, 18-Dec-04, to lugnet.gaming.starship, FTX)
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| | Why I have been posting all this stuff to Starship lately.
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Hey all you Starshippers, Some of you might have been wondering why I have been posting bikes and robits and shuttles for sale to Starship. Well, my fullest intention was to not only share those things with the community, but, if other players were (...) (20 years ago, 17-Dec-04, to lugnet.gaming.starship)
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| | Re: Postcard from the Exo-biker rally
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(...) -snip- Sweet rides. Nice work, and keep it up! Glad to see people are still alive, as well ;) -Dan Mattia (2 URLs) (20 years ago, 14-Dec-04, to lugnet.gaming.starship, lugnet.space, FTX)
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| | Postcard from the Exo-biker rally
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Last month's exobiker rally on Eta Zindi was a smashing success! No, really, it was smashing. As in, some Ra-Star-farians showed up to plant some of their seeds and Astro Marley started playing a tune and things got out of hand and then everyone (...) (20 years ago, 13-Dec-04, to lugnet.gaming.starship, lugnet.space, FTX)
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| | News Talk: Space Race Nears Completion
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(URL) The great Helix Space Race is nearing its end, with two competitors neck and neck for the finish! You still have time to sail your space yacht over to Helix Sector to watch the racers come into the final stretch. Relax in the orbiting hotels (...) (20 years ago, 12-Dec-04, to lugnet.gaming.starship, FTX)
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| | Robits
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For all of your space station needs, or as I will be using them in an ancient alien temple, we have here the new Robits. (URL) > Human size, but not human looking and not clearly designed for any specific task. These Robits are meant for the odd (...) (20 years ago, 8-Dec-04, to lugnet.gaming.starship, FTX)
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| | BrikWars Planning for SANDLUG
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I hope to start a semi-regular Brikwars game campaign for our area/group. To help move that goal forward I propose three tasks for anyone interested in participating. 1. Create a team concept Pick a color scheme (Black-with-Red-Trim and (...) (20 years ago, 8-Dec-04, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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| | Re: Fwd: Starship Questions
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(...) Copied from my reply by email: Hi Michael, Yes you certainly can use Digital Designer, so long as it allows you (or you have the means to) take images from it and post them online (either on a personal site of yours or on bricklink.com). This (...) (20 years ago, 4-Dec-04, to lugnet.gaming.starship, FTX)
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| | Fwd: Starship Questions
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Asked by email from Michael G. Barford: I am an inexpirienced builder without many bricks. I do not have CAD, but I do have LEGO Digital Designer. Will this work? I am also confused about minifigs. Do you have to have them in a set, because Digital (...) (20 years ago, 4-Dec-04, to lugnet.gaming.starship, FTX)
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| | Re: BrickQuest first questions
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(...) Right... he could still move in and attack, or could position himself for a charge next turn. (...) I'll think about this... but it hasn't been a problem thus far. I might be reworking the combat mechanism to something more like it was (...) (20 years ago, 23-Nov-04, to lugnet.gaming, FTX)
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| | Our first wargame (QuikWars)
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MOCs and snapshots of IndyLUG's first foray into wargaming with ABS plastic. (URL) folder may not yet be public). (20 years ago, 22-Nov-04, to lugnet.gaming, lugnet.org.us.indylug)
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| | Re: BrickQuest first questions
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(...) Nice tips. Thanks. (...) Good rule. (...) OK, so for a line of movement to be in a straight line, it must be in one of the four cardinal directions or along one of the four primary diagonals? So in the diagram, if there were a creature (...) (20 years ago, 18-Nov-04, to lugnet.gaming, FTX)
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