Subject:
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Re: IndyLUG BrickQuest Game
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Newsgroups:
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lugnet.gaming
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Date:
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Fri, 14 Jan 2005 14:06:55 GMT
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Viewed:
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7508 times
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In lugnet.gaming, Peter F. Guenther wrote:
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Very cool! I have to say its kind of weird to look at others pictures and
see printouts of my stuff in the background, but hey, thats why I wrote the
game in the first place...
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1058872 Nice standard
there... is that a Diablo-style shrine of some sort, or just a Hey! Evil in
here! marker? I really like the green-on-green squares method... I wouldnt
have thought of that.
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Its just a Beware, danger lurks there type of marker. I played around with
getting the grid pattern onto the terrain. I originally thought that I would
have the adventurers travel outside for a while before entering the dungeon, but
time ran out on me. I tried going with a sand green/green pattern, but liked the
tile/stud method better. The brickruler would have worked just the same, but I
think this visually helps players alot.
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Ive been working on a few other module styles. Would a baseplate-based
module be easier for most people than a brickplate-based one? Would a
room-based module system be easier and allow more creativity?
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Personally for me it doesnt matter. I had originally designed this for
modularity, but realized that my LEGO interests are too stretched to keep them
together for long periods of time. When we play again and if I build the dungeon
again, I will most likely just build entire rooms on baseplates (using 8 x 16
baseplates for corridors).
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Were the tall walls a problem? I only use full-height walls on one or two
sides now so players can reach in more easily. I waver on using the 4x4
plate on figure bases too... it makes them easier to stand but tougher to
place sometimes.
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The tall wals did not seem to affect players being able to move and see their
characters. It was probably helpful that only one corridor was less than 8 studs
wide. The 4 x 4 plates did cause a few problems (especially when descending the
stairs entering the dungeon).
Perhaps, sometime in the future. I sort of made some of the stats up on the spot
(to help gameplay go smoother)
(sound of wall crumbling from entrance) Oh yeah! Healing Kool-Aid.
Actually there was only one secret door and it was not in this room. The box
behind the skull housed a flashing light that made the eyes blink.
And was quickly plundered by the players upon entering the room.......
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Did you play with the whole setup out in advance, or gradually reveal as
players moved along?
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Gradually revealed.
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I love lots of the other details, like the chair in the orc room (orcs eat
bananas?) and the lurking water beastie. Was there a them or plot to the
adventure that youre willing to share?
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The chair was inspired by Shaun Sullivans Brikington Manor furniture. Of course
Orcs eat bananas (especially when you have little other LEGO food). The plot was
to rescue the princess that had been taken away by the evil wizard. Unoriginal I
know, but I wanted a simplistic story for our first outing. Defeat the wizard,
figure out how to unlock the magical jail cell, and keep your character alive
(though the gathering gold never really played an important role, it could if we
kept it going as ongoing scenarios with the same players)........
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If you like the BrickQuest rules theyre easily adaptable to open
(non-dungeon) play, medieval at least... just use rulers instead of squares.
Im dealing with this explicitly in the next version of the rules, but the
versions not ready enough to release yet.
Awesome level of detail! Far more than what I usually manage to pull
together...
Peter
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Thanks! I cant wait for the next incarnation. I had even thought of adapting
the rules to a moonbase/space (non flight) quest, but havent figured out how to
balance it all yet.
-Jeramy
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Message is in Reply To:
| | Re: IndyLUG BrickQuest Game
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| Very cool! I have to say it's kind of weird to look at others' pictures and see printouts of my stuff in the background, but hey, that's why I wrote the game in the first place... (URL) Nice standard there... is that a Diablo-style shrine of some (...) (20 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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