Subject:
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Re: IndyLUG BrickQuest Game
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Newsgroups:
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lugnet.gaming
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Date:
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Fri, 14 Jan 2005 00:16:47 GMT
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Viewed:
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7129 times
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Very cool! I have to say its kind of weird to look at others pictures and see
printouts of my stuff in the background, but hey, thats why I wrote the game in
the first place...
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1058872 Nice standard
there... is that a Diablo-style shrine of some sort, or just a Hey! Evil in
here! marker? I really like the green-on-green squares method... I wouldnt
have thought of that.
Ive been working on a few other module styles. Would a baseplate-based module
be easier for most people than a brickplate-based one? Would a room-based
module system be easier and allow more creativity?
Were the tall walls a problem? I only use full-height walls on one or two sides
now so players can reach in more easily. I waver on using the 4x4 plate on
figure bases too... it makes them easier to stand but tougher to place
sometimes.
Awesome carnivorous plants:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1058874 Are you going to
publish stats of what you used?
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1058884 was this a fountain of
blood or of healing cherry kool-aid?
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1058887 that skull just
screams secret door! to any knowing adventurer... the question is whether
youll like whats behind it.
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1058889 conveniently for any
would-be plunderers, the wizard has foolishly left his healing and mana potions
out of arms reach...
Did you play with the whole setup out in advance, or gradually reveal as players
moved along?
I love lots of the other details, like the chair in the orc room (orcs eat
bananas?) and the lurking water beastie. Was there a them or plot to the
adventure that youre willing to share?
If you like the BrickQuest rules theyre easily adaptable to open (non-dungeon)
play, medieval at least... just use rulers instead of squares. Im dealing with
this explicitly in the next version of the rules, but the versions not ready
enough to release yet.
Awesome level of detail! Far more than what I usually manage to pull
together...
Peter
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Message has 1 Reply: | | Re: IndyLUG BrickQuest Game
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| (...) It's just a "Beware, danger lurks there" type of marker. I played around with getting the grid pattern onto the terrain. I originally thought that I would have the adventurers travel outside for a while before entering the dungeon, but time (...) (20 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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