| | Re: BrikWars + ESPG game Meld
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(...) I'd agree, the pacing of the two games is way too different. We've had a BrikWars nautical system in the works for the last couple of years, but nothing's really clicked yet. You can see the rough vaguely-worded outlines in the "NanoFleet (...) (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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(...) Yes. That's the main thing I'd use. And rigging rules. ~Clangador (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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"Clangador" <clangador@comcast.net> wrote in message news:Hyz3o5.1DF9@lugnet.com... (...) use (...) found (...) complex (...) complexity. (...) I mean (...) Oh, ok, yea, the ESPG sailing rules could probably be used in BrikWars. You might want to (...) (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | Re: BrikWars + ESPG game Meld
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(...) I agree, but BrikWars doesn't have detailed rules for sailing ships. What I mean is, there are no rules I've seen for sailing. ~Clangador (20 years ago, 8-Jun-04, to lugnet.gaming)
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| | 'Mech Damage Question
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Hello, I have a question. I guess my other post on this didn't get thru. I played a game of BrikWars Sunday. We played 10 troopers and a singel 'Mech each. I'm using the Robitic Vehicles rules. The damage rules for 'Mechs seems kind of unclear. How (...) (20 years ago, 8-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | X-Pod Play Off Game error page
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Hello all, I have been playing the X-Pod game (currently downloadable at (URL)) for a little over a month now, and its really fun. Unfortunately, there are a few errors in the game materials, some of which make gameplay quite confusing (and at (...) (20 years ago, 8-Jun-04, to lugnet.games, lugnet.gaming, lugnet.fun, lugnet.general, FTX)
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| | NR Reply (Was Re: News Talk: Mercy mission given no quarter)
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-snipped- IC: :: Begin New Transmission :: :: Arbor 9, NR Capital :: :: Department of Diplomacy :: :: Commandant Melissa Tiera :: The New Republic would like to offer its fullest condolences for the heros that were known as the 8th Evac Task Force. (...) (20 years ago, 7-Jun-04, to lugnet.gaming.starship, FTX)
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| | Re: BrikWars + ESPG game Meld
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"Clangador" <clangador@comcast.net> wrote in message news:HytHyo.24E7@lugnet.com... (...) I'd think the best way to do this would be to just use BrikWars for the whole thing. Unless you wanted to run a long campaign game, trying to use BrikWars to (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
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| | News Talk: Mercy mission given no quarter
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(URL) Mercy mission given no quarter The Commonwealth of New Pacific 8th Evac Task Force, which had for months past been standing at the border of Arbor to assist refugees - a deluge which never materialised, has itself been the victim of a (...) (20 years ago, 7-Jun-04, to lugnet.gaming.starship, FTX)
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| | Mecha Damage
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Hello - I played my second game of BrikWars today. A simple game of 10 troopers and a single mech on each side fighting over a field with some stonewalls and trees. It went well. Several questions came up. Almost all of them about how mecha take (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
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| | Incomming Message from DAC
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...Begin Xmit... To: Open Hail From: T'gol N'arl, Military Director Begin Message: To all galatic citizens; The Dsibani Alliance Core has divided and a civil war has begun. Travel to this sector is prohibited. All DAC Ships in other sectors are to (...) (20 years ago, 6-Jun-04, to lugnet.gaming.starship)
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| | BrikWars + ESPG game Meld
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|
I know this may sound weird... Has anyone considered combining BrikWars and Evil Steve's Pirate game? ~Clangador (20 years ago, 5-Jun-04, to lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) That is a problem. But, if you were to develop multiple personalities, you could play a game by yourself and test the rule modifications. ~Clangador (20 years ago, 5-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Motorcycle
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(...) I can't really say; not anytime in the immediate future - even if I drop everything and work full-time on the rulebook, it takes a couple months of labor to compile a full revision. I keep an updates.txt file in my brikwars-dev directory, (...) (20 years ago, 4-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Give him some prize money! (was: My First ESPG)
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"Clangador" <clangador@comcast.net> wrote in message news:HyrtE6.1Isu@lugnet.com... (...) some (...) shot, (...) the (...) are (...) be (...) seem that (...) I've been giving some thought to changing rules. The trouble is care must be taken (...) (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) Why don't you modify the rules you use when running a game? It doesn't seem that big of a deal. ~Clangador (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Motorcycle
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Thanks for the info. Any idea when an update to the rulebook might happen? ~Clangador (20 years ago, 3-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) ship (...) do (...) close (...) could (...) were (...) Within (...) do (...) Most of the debate I had heard in the past was that grape wasn't really worth using in the game. In the past couple games I've run, I have seen some use of grape. (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) Well, no. Dismasting a ship was probably the easiest way - the opposing ship couldn't manuever to make an effective broadside while you can. You don't do that with grapeshot. Further, grapeshot was only really effective from close range, and (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Give him some prize money! (was: My First ESPG)
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(...) But that's braodly historically accurate. For most countries' fleets/ships/captains the whole point of shooting at an opposing ship was to disable it, board it and force the crew (or what was left of them) to surrender. For example, for the (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: My First Pirate Game GMing
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(...) I think it is too effective. I'll be giving it a range of 6" and -2 per 6 thereafter. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: My First Pirate Game GMing
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(...) Whether grape is "too effective" or not as currently written is the subject of much discussion in ESPG circles. I don't think there has been any firm conclusion drawn as of yet. (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | My First Pirate Game GMing
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Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (20 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: Motorcycle
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(...) Ah, you may have found that thing that'll finally get me off my butt to do another update. For one thing, the chapter section on Platform Size is wrong, I forgot to update it in the downloadable file after we rewrote the propulsion rules. The (...) (20 years ago, 31-May-04, to lugnet.gaming.brikwars)
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| | Re: Is BrikWars Dead?
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(...) Lugnet and Yahoo are fine, but gamelug is the one that's actually costing me money! But seriously, I was trying to make a joke, posting to a thread that was supposed to be about what a bad job I'm doing keeping my own website updated. - Mike. (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) Many factors are contributing to that, Christopher is moving, I am working and taking training classes in the evenings. I have posted to lugnet.gaming and LEGO_Warfare@yahoogroups.com recruiting players and GM's. We will endeavor to do better, (...) (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) No, I admit nothing. Deny everything. Demand proof. Rats, Im in the program. Oh well. The game breaks out as follows Real-time playing is limited. Four hours for a session puts limits on the size and complexity of the scenario. Squads are (...) (20 years ago, 29-May-04, to lugnet.gaming, FTX)
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| | Re: Is BrikWars Dead?
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(...) Wow! So how come none of this is posted on gamelug.org? I can't believe you guys are doing such a bad job of keeping the website updated. - Mike. (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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|
"Larry Pieniazek" <larry.(mylastname)@...areDOTcom> wrote in message news:HyFt07.x31@lugnet.com... (...) apparently (...) curious (...) the (...) up to (...) might be (...) weekend (...) a (...) If you download the miniatures games lists in Excel (...) (20 years ago, 28-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) I've asked on the GameLUG list for clarification. I have a suspicion it might be James S. GameLUG will have a big presence at GenCon again this year with a full weekend of LEGO based gaming. This year GameLUG will also be at Origins, also with (...) (20 years ago, 28-May-04, to lugnet.gaming, FTX)
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| | Re: Is BrikWars Dead?
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(...) I take it you are you the Shaun Sullivan whose quotations are immortalized in the BrikWars rulebook. Thanks for the links, Ill check them out. Glad to hear BrikWars is alive and well. (...) Perhaps is was the plasma flame. -Clangador Another (...) (20 years ago, 28-May-04, to lugnet.gaming, FTX)
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| | Re: Is BrikWars Dead?
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(...) GenCON, a gaming convention held in the summer in Columbus, Ohio, apparently has 3 or 4 BrikWars sessions running during the weekend. I'm sort of curious who's running them, as a friend of mine is heading down there to go to the Con and he's (...) (20 years ago, 28-May-04, to lugnet.gaming, FTX)
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| | Re: Is BrikWars Dead?
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(...) I cannot speak for Mick Royhook, for I know not who he is. But I can say this, I beleive Mike Rayhook is not dead(1). He just may not be updating the site as often as one would like. 1 - In fact he's my friend on Orkut, so I know he's either (...) (20 years ago, 28-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) Brikwars was, Brikwars is, and Brikwars ever shall be. Like Lar said, not all games are written up. NELUG has played 4 additional games in the time since the last one depicted on the Brikwars website: Sword of AGOT II (TL2 w/ Magic) (URL) (...) (20 years ago, 28-May-04, to lugnet.gaming)
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| | Motorcycle
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I'm working on making stats for a LEGO motorcycle in BrikWars. But, when I work it all out, it comes up with 0.5 inch for a movement rate. I'm either doing something wrong, or the stats in the game break down at some points. Or, I may not know what (...) (20 years ago, 28-May-04, to lugnet.gaming.brikwars)
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| | Re: Is BrikWars Dead?
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(...) "They" should put a rule in the book that you have to post pictures and a write up after the game. Really. -Clangador Obligatory Quote: "Brick are made of people! (2 URLs) (20 years ago, 27-May-04, to lugnet.gaming.brikwars, FTX)
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| | Re: Is BrikWars Dead?
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(...) 2 things: 1. Not everyone wants to spend the time on writing up every battle. I know from hearsay and reading gaming.brikwars that there have been recent battles. NELUG is right now discussing organising another one. 2. Come to BrickFest this (...) (20 years ago, 26-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.events.brickfest)
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| | (canceled)
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| | Re: Is BrikWars Dead?
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"Clangador" <clangador@comcast.net> wrote in message news:HyC12v.F9q@lugnet.com... (...) is the (...) playing (...) battles, but (...) You might want to look in lugnet.gaming.brikwars Frank (20 years ago, 26-May-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | Is BrikWars Dead?
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|
I've been reading some BrikWars battle reports online. The thing I notice is the battle reports are all old. A year or more in most cases. Is anyone playing BrikWars there days? I'm just getting into it. I've played 2 small battles, but plan to play (...) (20 years ago, 26-May-04, to lugnet.gaming, FTX)
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| | Adventure 1
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FYI: Could the players who have ships in my sector e-mail me as to whether their ship is going to be apart of the adventure or if their ship is here for the summit, or whatever. I am building the adventure ship registration page and want to be sure (...) (20 years ago, 25-May-04, to lugnet.gaming.starship)
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| | BF04 Castle room
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Hello all, I will be helping in organizing the castle room this at BF 04, and I hope to help make it the most memorable and successful Castle Room so far. I've already been brainstorming with some other sturdy fellows well known in the AFOL (...) (20 years ago, 21-May-04, to lugnet.castle, lugnet.gaming, lugnet.events.brickfest)
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| | Re: Super-Tank nearing completion
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(...) would roll right over a town. Then thru a field. And over the next town. Not to mention the fear and dread it would inspire in enemy tankers. -Clangador (2 URLs) (20 years ago, 23-May-04, to lugnet.build.military, lugnet.build, lugnet.gaming, lugnet.town, FTX)
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| | Stats for a BrikWars Aircraft
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I need help with BrikWars. I've been aware of the rules for a few years now, but never really tried it because it seemed hard to learn and play. But, I've been revisiting the rules and have spent the last couple weeks skimming them. With a little (...) (20 years ago, 23-May-04, to lugnet.gaming, FTX)
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| | Super-Tank nearing completion
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Just want to announce that the Chinese Super-Tank that I've been working on is nearing completion. Im basing the MOC on a pic I found in a Chinese military forum. Janes.com has also made mention of this super-tank around last year. It is said that (...) (20 years ago, 21-May-04, to lugnet.build.military, lugnet.build, lugnet.gaming, lugnet.town)
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| | Beginnings
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There are a handful of times in each of our lives when the threads of time come together into a weaving of such beauty, of the historical moment, that we are left breathless and dumb. For so rare and powerful are these moments that our poor human (...) (20 years ago, 17-May-04, to lugnet.gaming)
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| | Re: All Caught Up
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(...) Ok, thanks for the help. "In Washington(state) it is illegal to sell or be in posession of lollypops." (20 years ago, 15-May-04, to lugnet.gaming.starship, FTX)
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| | Re: All Caught Up
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(...) Nope, Daishi at yahoo. The address you have above. -Dan (20 years ago, 14-May-04, to lugnet.gaming.starship, FTX)
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| | Europa?
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I have a question for our noble Galactic Mediator. Whatever happened to Europa? She hauled the Typhoon and Tsunami into The Outer Rim, then I lost track of her. Is she still floating around Outer Rim or has she been destroyed by a random migration (...) (20 years ago, 14-May-04, to lugnet.gaming.starship)
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| | Re: All Caught Up
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(...) Dan, I don't think I got an action e-mail from you. You might have sent it to my old centurytrl address. Just wondering. (20 years ago, 14-May-04, to lugnet.gaming.starship, FTX)
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| | NW Game LUG
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I've just founded a yahoo group for LEGO gaming in the Pacific Northwest area (of the U.S.A). Here's the URL if you want to join. Thanks. (URL) (20 years ago, 14-May-04, to lugnet.loc.us.wa, lugnet.gaming, lugnet.loc.us.wa.sea, lugnet.loc.us.wa.spo, lugnet.org.us.sealug, lugnet.loc.us.wa.tac)
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| | Finally My QuikWars Pics from Ourcon!
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Hi All! I finally found time and a working computer to post my pics from OurCon (April 18 & 19) during which Teddy and I converged to display our spacey models. As it was a gaming convention, we offered two impromptu sessions of QuikWars (variant of (...) (20 years ago, 14-May-04, to lugnet.events, lugnet.gaming.brikwars, lugnet.loc.us.ma, lugnet.org.us.nelug, lugnet.space, FTX)
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| | Re: All Caught Up
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(...) 5/13 recieved today. You were marked as bulk/junk email. That's why I hate Hotmail. Will reply ASAP; lots of homework to do. -Dan (20 years ago, 13-May-04, to lugnet.gaming.starship, FTX)
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| | Re: All Caught Up
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(...) Dan- I did indeed reply. Something may be wrong with your email? Sent 12.47pm, 30 April. I am re-sending it right now. No bounce or bad receipt was returned, and I sent it to lsa202 ((at)) hotmail.com as the x-sender indicated. Please check (...) (20 years ago, 13-May-04, to lugnet.gaming.starship, FTX)
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|
| | Ultimate LEGO Vehicle Contest 4: Photos and Write-Up
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|
The 4th annual Ultimate LEGO Vehicle Contest was held this past weekend. Photos and a write-up of the event are now online here: (URL) Rev. Brendan Powell Smith (20 years ago, 13-May-04, to lugnet.announce.moc, lugnet.events, lugnet.gaming) !
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| | All Caught Up
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|
Everyone, All Arbor emails are sent. LFB, I never got a reply, so you have to wait until next time I send the emails. Sorry. All player emails are sent. That's to just Richard and Hendo. Sorry for any problems, Hendo. Let me know if I'm due with (...) (20 years ago, 12-May-04, to lugnet.gaming.starship, FTX)
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| | Re: OOC Galactic Summit (For Hendo and Avery)
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(...) -snip- (...) Yes, shortly after posting here, I checked my email and saw that I just recieved its galactic movement email. I didn't want to double-post though. No, no escort needed ;) -Dan (20 years ago, 12-May-04, to lugnet.gaming.starship, FTX)
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| | Re: OOC Galactic Summit (For Hendo and Avery)
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(...) Yes, Dan, you did send a ship, the USS Battlestar. There are at least two ships that I am certain of that are here/coming for the adventure only. Your's is one of them. However, I have not received notice of your ship arriving on my sector (...) (20 years ago, 12-May-04, to lugnet.gaming.starship)
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| | Re: OOC Galactic Summit (For Hendo and Avery)
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(...) -snip- Avery, Did I send a vessel here to search for the artifact? I believe I did, but not for the ambassadorial activities. Hendo or Avery, can you please clarify this? -Dan (20 years ago, 12-May-04, to lugnet.gaming.starship)
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| | Galactic Summit
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-- Cruan'atan News Service, now recently acquired under the authority of the office of sector commander. -- With the arrival of four seperate vessels, some of which are carrying diplomats for the Galactic Summit on automated vessels. The Summit is (...) (20 years ago, 12-May-04, to lugnet.gaming.starship)
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| | NewsTalk: Lafayette Visits Summit
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(URL) Val Central Review>> In a press conference today, Chief Commander Stephen Graynolt of Billundia's FSPC revealed that the ship (URL) FSPC Lafayette> had been launched several weeks ago and has just arrived at the border of Cruan'atan Sector on (...) (20 years ago, 12-May-04, to lugnet.gaming.starship, FTX)
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| | Galactic Reports 05/11/04
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Galactic Greetings! Galactic movement emails have been sent. :-) If you think I missed something, let me know. I am still behind on my SM duties, but getting caught up. How do I stand as a Player? SM's with my ships visiting, are you waiting for a (...) (20 years ago, 12-May-04, to lugnet.gaming.starship)
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| | Re: Bubble Gum Crisis
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|
Thanks Shaun, but don't be modest. Your write-up is what gives the site life. By the way, there is a cheesy easter egg hidden on one of the pages...I suspect you won't find it though. As for the game, I couldn't agree more. The "less is more" (...) (20 years ago, 11-May-04, to lugnet.gaming.brikwars)
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| | Re: Bubble Gum Crisis
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(...) This looks great, Joe! As with any other trend worth following, NELUG's brikwars games seem to have evolved in fits and starts. I'd consider this one to be the first of a new era of games that so far have been tremendous! After last summer's (...) (20 years ago, 11-May-04, to lugnet.gaming.brikwars)
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| | Invitation to provide security services in Arbor Sector
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High powered, all frequencies broadcast emanating from Arbor sector ------ The Jahn Sheefn are conducting operations in the area of Arbor B8. Operations are expected to be completed within three months. Interference in Jahn Sheefn operations will be (...) (20 years ago, 11-May-04, to lugnet.gaming.starship)
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| | Bubble Gum Crisis
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Boy oh boy, has the .brikwars newsgroup been silent lately. Whatever happened to the carnage? The gore? The sheer ruthlessness of thy fellow man and woman? Well, wonder no more. It's time to wipe that classic smile off your face and remember what it (...) (20 years ago, 11-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.us.nelug) !
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| | Re: Am I missing any?
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(...) -snip- (...) I'll have the .doc to you soon. Busy time of year as its nearing the end of school, lots of stuff to do. Sorry to keep you waiting. -Dan (20 years ago, 6-May-04, to lugnet.gaming.starship, FTX)
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| | Am I missing any?
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|
Hi Folks, I have been out of commission for the last week or so --> really hectic on the job place. But, I have been searching the sector sites looking for missed sentient species. I have not found reference to any others, but I was told that they (...) (20 years ago, 6-May-04, to lugnet.gaming.starship)
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| | The Classic-Castle Roleplay gets a new home!
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Greetings, Castleheads and Gamers, The (URL) C-C Roleplay> has moved to a new location! (URL) Be sure to change your bookmarks! Nathan Wells Classic-Castle.com Gaming Admin (20 years ago, 5-May-04, to lugnet.castle, lugnet.gaming, lugnet.general, FTX)
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| | Re: Active Sectors
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(...) snip (...) That would be RIFT. Yes, it's active, but getting very lonely. Nathan (20 years ago, 4-May-04, to lugnet.gaming.starship, FTX)
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| | Brik Battles: Medieval Warfare
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|
Brik Battles: Medieval Warfare Release Candidate 2 is finally here. www.brikbattles.com BRIK BATTLES: Medieval Warfare is a tabletop fantasy war-game based on plastic bricks (LEGO or other similar recommended). The rules system is flexible and easy (...) (20 years ago, 4-May-04, to lugnet.gaming)
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| | Re: Active Sectors
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(...) I can vouch for these two. Richard Still baldly going... (20 years ago, 4-May-04, to lugnet.gaming.starship)
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| | Re: Medieval Sea Battles
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(...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus (20 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
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| | Re: ESPG Rule Mod?
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|
(...) Because Imperials wouldn't fight one another! Unless it waas red vs. blue. Not to mention two ships full of like-uniformed men would get somewhat confusing (or at least ridiculous-looking if they boarded one another. Red plumes versus yellow (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
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| | Active Sectors
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Hello all. I've kept in touch with many of the players of Starship, and I know if they are still playing the game or not. This table may be a bit wrong, but if the sector is active, please inform me to change it. Active Sectors Arbor Sector Sector X (...) (20 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
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| | Re: Floating. or I've joined- what next?
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|
In lugnet.gaming.starship, Avery Christy summed lots of stuff up: (...) -snip- (...) -snip- Just a final note on the emails, which Avery summed up nicely. Some SMs like to send Action Emails to players in their sector, which are basically a form (...) (20 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
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| | Re: ESPG Rule Mod?
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|
"Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
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| | Re: ESPG Rule Mod?
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"Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
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| | Re: ESPG Rule Mod?
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"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
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| | Re: Floating. or I've joined- what next?
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(...) Hey James, Glad to have you aboard. Big Starship welcome and salutations! Well, once you get a reply from Hendo, the Galactic Mediator, or Richards who does a lot of the work of posting ships, that your ship is up and posted on the Starship (...) (20 years ago, 3-May-04, to lugnet.gaming.starship)
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| | Floating. or I've joined- what next?
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The subject header says it all really. I've registered a ship, what happens now? Do I need to email someone else or do I wait for a green light out of spacedock? Perhaps call for a pilotship and tug? Anyways, just wondering. Thanks James (who has (...) (20 years ago, 3-May-04, to lugnet.gaming.starship)
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| | Re: [Fwd: Re. Starship Roll Call]
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(...) Jeff, did you get either of the copies of your last Action Report (week of 6-13 Apr)? Let me know; given that there are few players in the Sector right now, it's pretty easy to organize extensions. best LFB (21 years ago, 2-May-04, to lugnet.gaming.starship)
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| | Re: ESPG Rule Mod?
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(...) I'd think it would actually skew things in favor of the merchants. Not only would they be controlling the same number of guns, but they'd have more carrying capacity where the escort's cannon would have been, and they'd have the advantage of (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
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| | [Fwd: Re. Starship Roll Call]
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Dispite having trouble with my email...I'm still here, I think. Jeff The DAC (21 years ago, 2-May-04, to lugnet.gaming.starship)
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| | Re: ESPG Rule Mod?
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(...) I really like the idea of using draught as a quality--it would slow down the really "big" ships in and amongst the islands, and allow maneuverability to mean something. But it also would give the cutters an advantage in getting to the treasure (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
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| | Re: ESPG Rule Mod?
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(...) I'm sorry, that sounded really arrogant. What I meant is that I just bought a TON of gold for the pirate game, and that it seems like a waste not to use it. Frank, do you make everyone empty their pockets after a game ends? Just curious. (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
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| | Re: ESPG Rule Mod?
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I wouldn't go with the draft idea, unless it was minimal. If anything, I'd say class minus three inches. This would make big ships use boats, but allow cutters to pull right up next to the islands. Ports would of course be deep enough for anything (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
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| | Re: Starship Roll Call
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I'm Still here. One question for Hendo(or whoever is in charge of movement currently) Where is the Europa? Seems I've lost track of it. Thanks, David (21 years ago, 29-Apr-04, to lugnet.gaming.starship)
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| | Introducing Myself, and My Ships
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(URL) Hello! I'm Wes Davis, a fellow AFOL. In 2002, I started buying pirate legos, starting with two 6285 sets and one 6286. I'd promised myself I'd buy these ships (which I'd always wanted growing up) and now that I had the means, I went for it. (...) (21 years ago, 30-Apr-04, to lugnet.pirates, lugnet.gaming, lugnet.loc.us.va)
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| | Kabluie!! and my latest absence...
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Hey all! Just wanted to give a heads up regarding my end of things. Earlier this week, the power unit in my computer went kabluie! After a few days of figuring out what to do (mind you, I am not hardware savvy), my machine is on again, but I have (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship)
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| | Re: My word man! Are you insane?! (You may find this funny)
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(...) Great contribution Avery!! (And nice to see you on Lugnet too!) To answer Dan's question in this thread, yes all known sentient life that is from Val Central sector is biologically Terran. Any connection to other Terrans has been lost to the (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: Starship Roll Call
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(...) :) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: How many studs in an inch? How many posts in a thread?
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"Clangador" <clangador@comcast.net> wrote in message news:Hwx77u.1Fy1@lugnet.com... (...) Hard to kill and the leader always has a magic staff (I don't want to spill too many beans - of course as we have more and more games where people have played (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: ESPG Rule Mod?
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Several responses on this thread... As far as draft: As Larry mentions, at least in the games I run, the seas are crowded with islands, so having shallow water extend out several inches would really be a hassle. Also, without actually marking the (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: ESPG Rule Mod?
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(...) This would interfere with movement something fierce, as typical game areas have a LOT of islands. Worse, it would interfere with landing at islands and searching for treasure, picking up castaways, getting jumped by mummies, etc. because (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: How many studs in an inch? How many posts in a thread?
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(...) What's so bad about the mummies?!? ~Clangador (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: ESPG Rule Mod?
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(...) One possible way to deal with this would be to allow each ship to "advance" a class or two by adding more guns, but limiting the number of times a ship can do this. Once you add another cannon, your ship counts as the next higher class for (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: ESPG Rule Mod?
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(...) The ships don't seem to be truly representative of their real-world counterparts. I doubt a cutter would be manned by a 6-person crew any more than it would be carrying only one cannon. The rules really should be somewhat pirate-centric, given (...) (21 years ago, 28-Apr-04, to lugnet.gaming)
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| | Re: The new movie "TROY" and MOCs
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(...) Well, Brad Pitt was so dedicated to his role as Achilles that he even went and tore his left achilles tendon! But seriously, I expect it to rank right up there with Gladiator. Fun popcorn movie, overhyped, probably get some Oscars...but still (...) (21 years ago, 26-Apr-04, to lugnet.build.ancient, lugnet.castle, lugnet.gaming)
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| | Re: My word man! Are you insane?! (You may find this funny)
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(...) Alright, so we got the ground work laid. You may find this funny, or just a natural part of the character quality that I have shown, but as it happens I have a degree in Archeology/Anthropolgy. I also have a degree in Astronomy... Anyway... (...) (21 years ago, 29-Apr-04, to lugnet.gaming.starship)
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