Subject:
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Re: BrikWars + ESPG game Meld
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Newsgroups:
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lugnet.gaming
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Date:
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Tue, 8 Jun 2004 16:44:00 GMT
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Viewed:
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5940 times
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"Clangador" <clangador@comcast.net> wrote in message
news:Hyz3o5.1DF9@lugnet.com...
> In lugnet.gaming, Frank Filz wrote:
> >
> > "Clangador" <clangador@comcast.net> wrote in message
> > news:HytHyo.24E7@lugnet.com...
> > > I know this may sound weird...
> > >
> > > Has anyone considered combining BrikWars and Evil Steve's Pirate game?
> >
> > I'd think the best way to do this would be to just use BrikWars for the
> > whole thing. Unless you wanted to run a long campaign game, trying to use
> > BrikWars to run the island adventures will not work well. What I have found
> > is that the island adventures need to be really simplified. Running complex
> > things really slowed the game down, and BrikWars adds way more complexity.
> >
> > The two systems are rather divergent.
> >
> > Frank
>
> I agree, but BrikWars doesn't have detailed rules for sailing ships. What I mean
> is, there are no rules I've seen for sailing.
Oh, ok, yea, the ESPG sailing rules could probably be used in BrikWars. You
might want to adjust the movement rates to match BrikWars movement rates.
Frank
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Message has 1 Reply:
Message is in Reply To:
 | | Re: BrikWars + ESPG game Meld
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| (...) I agree, but BrikWars doesn't have detailed rules for sailing ships. What I mean is, there are no rules I've seen for sailing. ~Clangador (21 years ago, 8-Jun-04, to lugnet.gaming)
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