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Subject: 
Re: BrikWars + ESPG game Meld
Newsgroups: 
lugnet.gaming
Date: 
Tue, 8 Jun 2004 16:44:00 GMT
Viewed: 
9756 times
  
"Clangador" <clangador@comcast.net> wrote in message
news:Hyz3o5.1DF9@lugnet.com...
> In lugnet.gaming, Frank Filz wrote:
> > 
> > "Clangador" <clangador@comcast.net> wrote in message
> > news:HytHyo.24E7@lugnet.com...
> > > I know this may sound weird...
> > > 
> > > Has anyone considered combining BrikWars and Evil Steve's Pirate game?
> > 
> > I'd think the best way to do this would be to just use BrikWars for the
> > whole thing. Unless you wanted to run a long campaign game, trying to • use
> > BrikWars to run the island adventures will not work well. What I have • found
> > is that the island adventures need to be really simplified. Running • complex
> > things really slowed the game down, and BrikWars adds way more • complexity.
> > 
> > The two systems are rather divergent.
> > 
> > Frank
> 
> I agree, but BrikWars doesn't have detailed rules for sailing ships. What • I mean
> is, there are no rules I've seen for sailing.

Oh, ok, yea, the ESPG sailing rules could probably be used in BrikWars. You
might want to adjust the movement rates to match BrikWars movement rates.

Frank



Message has 1 Reply:
  Re: BrikWars + ESPG game Meld
 
(...) Yes. That's the main thing I'd use. And rigging rules. ~Clangador (22 years ago, 8-Jun-04, to lugnet.gaming)

Message is in Reply To:
  Re: BrikWars + ESPG game Meld
 
(...) I agree, but BrikWars doesn't have detailed rules for sailing ships. What I mean is, there are no rules I've seen for sailing. ~Clangador (22 years ago, 8-Jun-04, to lugnet.gaming)

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