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Subject: 
Re: BrikWars + ESPG game Meld
Newsgroups: 
lugnet.gaming
Date: 
Tue, 8 Jun 2004 21:12:56 GMT
Viewed: 
9726 times
  
In lugnet.gaming, Frank Filz wrote:
> 
> "Clangador" <clangador@comcast.net> wrote in message
> news:HytHyo.24E7@lugnet.com...
> > I know this may sound weird...
> > 
> > Has anyone considered combining BrikWars and Evil Steve's Pirate game?
> 
> I'd think the best way to do this would be to just use BrikWars for the
> whole thing. Unless you wanted to run a long campaign game, trying to use
> BrikWars to run the island adventures will not work well. What I have found
> is that the island adventures need to be really simplified. Running complex
> things really slowed the game down, and BrikWars adds way more complexity.
> 
> The two systems are rather divergent.
> 
> Frank

I'd agree, the pacing of the two games is way too different.

We've had a BrikWars nautical system in the works for the last couple of years,
but nothing's really clicked yet.  You can see the rough vaguely-worded outlines
in the "NanoFleet Battles" preview textfile, check Chapter NF.3: Naval Kinetix:

http://www.brikwars.com/construction/nf_2003.txt

- Mike.



Message has 1 Reply:
  Re: BrikWars + ESPG game Meld
 
(...) I've looked at that stuff. It looks promising, but there's not much there. ~Clangador (22 years ago, 9-Jun-04, to lugnet.gaming)

Message is in Reply To:
  Re: BrikWars + ESPG game Meld
 
"Clangador" <clangador@comcast.net> wrote in message news:HytHyo.24E7@lugnet.com... (...) I'd think the best way to do this would be to just use BrikWars for the whole thing. Unless you wanted to run a long campaign game, trying to use BrikWars to (...) (22 years ago, 7-Jun-04, to lugnet.gaming)

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