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Subject: 
Give him some prize money! (was: My First ESPG)
Newsgroups: 
lugnet.pirates, lugnet.gaming
Date: 
Tue, 1 Jun 2004 15:16:56 GMT
Viewed: 
5350 times
  
In lugnet.pirates, Chris Yoder wrote:
   In lugnet.pirates, Larry Pieniazek wrote:
   Whether grape is “too effective” or not as currently written is the subject of much discussion in ESPG circles. I don’t think there has been any firm conclusion drawn as of yet.

I think it is too effective. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most effective way to take a ship.

But that’s braodly historically accurate. For most countries’ fleets/ships/captains the whole point of shooting at an opposing ship was to disable it, board it and force the crew (or what was left of them) to surrender. For example, for the English, this meant you could take the ship in tow, and return it to home for a big fat prize money reward. (and you’d get prisoners of war too... ransom!) Plus you get to auction off whatever cargo/gold/stores it was carrying. The navy could then repair the ship and return it to sea, much easier/cheaper than laying down a new keel and building from scratch! Everyone on the ship dreamt of “prize money” which was shared out among all those on board (proportionatly of course, a sailor wouldn’t get nearly as much as a Captain!) For a good prize the money may be more than a year’s salary, certainly enough to be worth the tricky business of towing a dismasted ship. See here for more detail

James (who has now learnt even more about naval fleet tactics!)



Message has 1 Reply:
  Re: Give him some prize money! (was: My First ESPG)
 
(...) Well, no. Dismasting a ship was probably the easiest way - the opposing ship couldn't manuever to make an effective broadside while you can. You don't do that with grapeshot. Further, grapeshot was only really effective from close range, and (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)

Message is in Reply To:
  Re: My First Pirate Game GMing
 
(...) I think it is too effective. I'll be giving it a range of 6" and -2 per 6” thereafter. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)

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