Subject:
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Re: ESPG Rule Mod?
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Newsgroups:
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lugnet.gaming
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Date:
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Thu, 29 Apr 2004 13:51:28 GMT
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Viewed:
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4781 times
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In lugnet.gaming, David Laswell wrote:
> In lugnet.gaming, Frank Filz wrote:
> > Adding draft would probably overcomplicate the game.
>
> You mean like requiring that people actually map out the sea floor? ;P
>
> > If one wanted to handle something there, one might allow cutters to slip
> > through shallow water where other ships would run aground.
>
> Probably the easiest way to deal with this would be to define ports as safe
> depth, but define the depth of regular coastline based on how far you are away
> from it (i.e. cutters can sail 6" away from the coast, brigs can sail 8" away,
> etc.). That would pretty much eliminate the need to map out the depths of the
> entire gaming area.
This would interfere with movement something fierce, as typical game areas have
a LOT of islands. Worse, it would interfere with landing at islands and
searching for treasure, picking up castaways, getting jumped by mummies, etc.
because instead of just sailing up alongside the island by careful plotting,
you'd hvae to launch boats and etc.
While that's arguably more realistic, this game isn't about realism.
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Message has 1 Reply: | | Re: ESPG Rule Mod?
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| Several responses on this thread... As far as draft: As Larry mentions, at least in the games I run, the seas are crowded with islands, so having shallow water extend out several inches would really be a hassle. Also, without actually marking the (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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Message is in Reply To:
| | Re: ESPG Rule Mod?
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| (...) One possible way to deal with this would be to allow each ship to "advance" a class or two by adding more guns, but limiting the number of times a ship can do this. Once you add another cannon, your ship counts as the next higher class for (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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