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 CAD / Ray-Tracing / *2207 (-100)
  Re: happy easter
 
Great MOC, but something tells me that HDRI is just not ready for primetime. I wonder how that same scene would look using Radiosity? "Vince" <Vincent05@gmx.de> wrote in message news:Hvz3GJ.1Krn@lugnet.com... (...) bit and (...) 2:30 (...) because (...) (20 years ago, 10-Apr-04, to lugnet.cad.ray)
 
  happy easter
 
Hi everyone, I just finished my latest picture. I modified the old .ldr file a little bit and corrected some mistakes I found. I hope you enjoy the picture. It took 2:30 hours to render this picture in 1600 x 1200. I didn't use Stud logos because of (...) (20 years ago, 10-Apr-04, to lugnet.cad.ray, FTX)
 
  New POV-Ray locomotive
 
I have generated a rendering of my SD40-2 in a snow storm at night. The snow was created from POV-Ray code that I found on Paul T. Dawson's web page. There is a link to Paul's site on my site. I used the media and media attenuation to get the (...) (20 years ago, 10-Apr-04, to lugnet.cad.ray, lugnet.cad, lugnet.trains)
 
  Re: HDRI and radiosity (part 2)
 
(...) Hi Jeroen, did you update the colors in your zip-files? I just looked at your site but the archives seem to be the old ones... Sven (20 years ago, 10-Apr-04, to lugnet.cad.ray)
 
  Re: HDRI and radiosity (part 2)
 
Hi Sven/everybody, I adjusted the finish of all the colours and changed some colours completly. This (URL) is the result of the new colours. I would still advise to use some lighting, even very soft. This will give you some highlights and soft (...) (20 years ago, 5-Apr-04, to lugnet.cad.ray)
 
  Re: new and old colours
 
(...) Hi Orion and Jeroen, I'm only a 'stupid' user so please help me with some things. I think I understand that the color definitions are made in the ldconfig-file. And I recognized that this file is developed and supported by ldraw.org. Some (...) (20 years ago, 5-Apr-04, to lugnet.cad.ray, FTX)
 
  Re: new and old colours
 
(...) Actually the ldconfig file is the spot where all the offical color definitions (via !COLOR statements) will be located. Ideally all the LDraw compatible programs that display colors will use this file as a source for the color attributes (...) (20 years ago, 4-Apr-04, to lugnet.cad.ray)
 
  Re: new and old colours
 
Thanks Orion, but as far as I understand this only discussing making one's own custom colours and doesn't discuss adding new colour numbers to the excisting ones, that was my question. Jeroen (...) Statement: (...) the (...) (20 years ago, 4-Apr-04, to lugnet.cad.ray)
 
  Re: new and old colours (was: HDRI and radiosity (part 2))
 
(...) All this has been taken care of with the ldconfig file and the !COLOR Statement: (URL) already supports the previous version of the LDConfig file's color statements. I'm pretty sure that the next versions of MLCad and L3P will the new (...) (20 years ago, 4-Apr-04, to lugnet.cad.ray)
 
  new and old colours (was: HDRI and radiosity (part 2))
 
"Vince" <Vincent05@gmx.de> wrote in message news:HvMqC4.1Cxt@lugnet.com... (...) of a (...) Good point! Could we get a consensus about some "mssing" colours numbers in LDraw? I mean: light grey rubber: (URL) is semi-glossy?) light grey rubber (...) (20 years ago, 4-Apr-04, to lugnet.cad.ray)
 
  Re: HDRI and radiosity (part 2)
 
In lugnet.cad.ray, Jeroen de Haan wrote: (URL) (...) Hi Jeroen, I just found your new colours on brickshelf. They do look very good and I will test them as soon as I have access to the file. Meanwhile I have used the colours provided by ORION and (...) (20 years ago, 4-Apr-04, to lugnet.cad.ray, FTX)
 
  Re: HDRI and radiosity (part 2)
 
Hi Sven, You are absolutly right about the colour light grey. For some reason light grey has a bigger highlight than other colour. See for example (URL) the colours (in this instance red, light grey and dark grey) have the same finish. This means (...) (20 years ago, 3-Apr-04, to lugnet.cad.ray)
 
  Re: HDRI and radiosity
 
"Vince" <Vincent05@gmx.de> wrote in message news:Hv4Ls6.19y5@lugnet.com... (...) found out (...) I can (...) yet (...) used (...) radiosity (...) source. (...) other (...) some (...) Hi Vince, I would like to help you, this also affects me and the (...) (20 years ago, 31-Mar-04, to lugnet.cad.ray)
 
  Re: Povray with LGEO changes part 3464 into 3461
 
(...) copy and make a new part for 3464, name it like 3464lgeo or something. when l3p coverts it part 3464lgeo wont be replaced with lg_3461. hope that helps (20 years ago, 30-Mar-04, to lugnet.cad.ray)
 
  Povray with LGEO changes part 3464 into 3461
 
When trying to render set 386 using LGEO I noticed that the wheels with stub axles (part 3464) were replaced with helicopter rotors (part 3461). I find some postings about this dating 2 years ago. Is there a solution or workaround for this already? (...) (20 years ago, 29-Mar-04, to lugnet.cad.ray)
 
  Re: HDRI and radiosity
 
(...) Hi again, I received the file and will try to use it with my next picture. I will let you know if it works for me. I have explained some things about hdri and povray here: (URL) If you have any further questions, feel free to ask. If I can (...) (20 years ago, 25-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: HDRI and radiosity
 
(...) I've forwarded Orion's email with the file and instructions on how to use it to you. I hope it helps somehow. What program are you rendering this with? POV-Ray, I presume? How are you doing the HDRI with POV? -Mike (20 years ago, 25-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: HDRI and radiosity
 
(...) Hi Mike, thank you for your quick answer. Can you send me the modified color-file? Or can you tell me a link for download? Would be great... I set ambience in the critical pictures to a higher level without any good result. Only if I use (...) (20 years ago, 25-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: HDRI and radiosity
 
(...) Sven, The easiest way is to reduce the reflectivity of the colors. I have a file around here somewhere that Orion once sent me with lowered reflection (Jeroen's colors, for the digitalbricks radiosity). However, if you're looking to use only (...) (20 years ago, 25-Mar-04, to lugnet.cad.ray, FTX)
 
  HDRI and radiosity
 
Hi again, I'm still working on a good way to use hdri with MLCad pictures. And I found out that grey is a "bad" color. Pictures with grey models are always too dark. I can only fix this if I place additional light sources. I don't know the reason (...) (20 years ago, 25-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Custom colours and POVRay
 
(...) Thanks for the offer though Mike Tim (20 years ago, 25-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Custom colours and POVRay
 
(...) Credit where it is due, please... that's Lars's post, not mine. LOL. (20 years ago, 24-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Custom colours and POVRay
 
(...) Whoops, sorry, I hadn't seen Lar's post. Sorry! -Mike (20 years ago, 23-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Custom colours and POVRay
 
(...) Tim, Basically it involves a little simple tweaking of the POV file. I can do it for you (and teach you how to do it) if you can send me your file. -Mike (20 years ago, 23-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Custom colours and POVRay
 
Cool, thats a very hassle-free way of doing it, thanks. I assume that as the colour specs are included with each part it will transfer to another installation of MLCad/LDedit/LDraw with no problems. I can also get rid of the troublesome custom (...) (20 years ago, 23-Mar-04, to lugnet.cad.ray)
 
  Re: Custom colours and POVRay
 
(...) In stead of using color 95 (which L3P doesn't understand because it is a custom color) you can use color 0x026E99C9 which is understood by most programs. In the color dialog simply enter 0x026E99C9 as the color number. To calculate a number (...) (20 years ago, 23-Mar-04, to lugnet.cad.ray)
 
  Custom colours and POVRay
 
I have made a model using custom colour Medium Blue, I have given the colour the number 95 and the RGB value r110 g153 b201. I found both these figures from one of the colour chart on the net but I can't remember which one. The model gives an error (...) (20 years ago, 23-Mar-04, to lugnet.cad.ray)
 
  Re: some experiments with HDRI and PovRay
 
(...) Hi Martin and all others who have asked... you're right! You need a patched version of Povray that is called MLPov 0.83. It looks like the normal povray you all know. But you now can use the needed .hdr-files for luminance and you have some (...) (20 years ago, 23-Mar-04, to lugnet.cad.ray)
 
  Re: some experiments with HDRI and PovRay
 
(...) Doing some Googling myself revealed a whole plethora of HDR programs: (URL) what I got out of the page I read, Luminance is the originator of the format. -Orion (20 years ago, 22-Mar-04, to lugnet.cad.ray)
 
  Re: some experiments with HDRI and PovRay
 
(...) Googling... Seems to mean 'High Dynamic Range' (URL) a patched version of POVRay - MLPov (URL) still don't know what to use it for, though... -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (20 years ago, 22-Mar-04, to lugnet.cad.ray)
 
  Re: some experiments with HDRI and PovRay
 
(...) FULL STOP!!!!! sry for double-posting, but it IS possible to use HDRI in POV-Ray. You have to have MLPOV! (Patch for POv-Ray 3.5) Further information: (URL) ask me if they can be treated like normal POV-Files. I don't even have MLPov... (20 years ago, 22-Mar-04, to lugnet.cad.ray)
 
  Re: some experiments with HDRI and PovRay
 
Hm I have googled a bit and found out that HDRI is a shader for 3DSMAX, which is a little bit to extreme for me. This program is so strong, that it flattens me. (*cough*) The images are really cool, but it requires much more knowledge of the (...) (20 years ago, 22-Mar-04, to lugnet.cad.ray)
 
  Re: some experiments with HDRI and PovRay
 
(...) Okay, here's a comment: I like it. :) I don't know anything about HDRI, so can you explain how you integrate it with a POV file? Also, would it be possible to put one of your pov files containing some hdri stuff in your BrickShelf folder? Good (...) (20 years ago, 22-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: some experiments with HDRI and PovRay
 
(...) Pardon my ignorance but what's an hdr file? I couldn't find any mention of hdr in the POV-Ray documentation (20 years ago, 22-Mar-04, to lugnet.cad.ray)
 
  some experiments with HDRI and PovRay
 
Hi everyone, I just started some experiments with povray and .hdr-files. You can see some of the results in my brickshelf gallery: (2 URLs) Calculation of such pictures is much faster than with the radiosity includes from digitalbricks and others. (...) (20 years ago, 22-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Revolutions?
 
(...) I don't know if you saw this: (URL) other words, I have a render farm. I would be willing to render stuff for your project. James (21 years ago, 19-Mar-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: Revolutions?
 
(...) I am, but I've already begun...I have a 3:14 movie (done completely with LDRAW tools and POV-Ray stuff) over a third done. Orion said: (...) Someday I'll have a renderfarm, and then I'm going to put it online and make it available for anybody (...) (21 years ago, 19-Mar-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: Revolutions?
 
(...) I'm really don't have the time for development but since I have a fairly advanced setup I will offer the use of my computer for rendering. -Orion (21 years ago, 19-Mar-04, to lugnet.animation, lugnet.cad.ray)
 
  Revolutions?
 
At the moment nearly all pov-ray animations are cyclic and shorter than 10 secs. My idea: A short sketch/movie (~1.5min) or a music-video may be a revolution and may also wake up more enthusiasts, who start to animate too. Such a project requires 2 (...) (21 years ago, 19-Mar-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: Walker from 8891 Animated
 
(...) check out the tutorials @ (URL) . They start with simple animations like movement or rotaion. (21 years ago, 19-Mar-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: Walker from 8891 Animated
 
How in the WORLD did you do that???!!!! (animate it) -brickmodder (21 years ago, 19-Mar-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: Walker from 8891 Animated
 
Okay... If those two are reacting like that, it have to put the files on my webspace.. :D [773kB] (3 URLs) to understand the file: The Model consists of the following subparts: Assembled.ldr +Body | +-Main | | +-Main_Gear1-5 | +-Left_Arm | | (...) (21 years ago, 18-Mar-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: Walker from 8891 Animated
 
(...) That is way cool! I realy would be interested in see the POV/INI file. -Orion (21 years ago, 18-Mar-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: Walker from 8891 Animated
 
AWESOME I like the shutter of the camera. How about some more. Steve (21 years ago, 18-Mar-04, to lugnet.animation, lugnet.cad.ray)
 
  Walker from 8891 Animated
 
Well... 8 years ago I didn't own enough parts to build it... Now I do! (virtually, but who cares?) The Facts: -20 Frames 640x480 packed in flashanimation -5 hours and 6 pages (A4) for the trigonometric equations -I used Ldraw for designing and (...) (21 years ago, 18-Mar-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) I wasn't able to pull it off. The ifpov and ifnotpov insert their own if/else statements into the .pov file, itself. They break the if/else statements that I'm trying to create. (21 years ago, 10-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) Oh. I thought you were talking about overlapping walls. I also just remembered that I had used an earlier version of LDBoxer, that replaced bricks regardless of position, to convert Datsville. (21 years ago, 7-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
I'm working on some code to do this now : ) It's an extension of a utility I wrote a week ago that takes an Ldraw file and parses all the submodels and parts to give one a list of the pieces needed to build it. This new version just parses things (...) (21 years ago, 7-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) I know you're being tongue-in-cheek, but what it sounds like you are saying couldn't be further from the truth. I suspect it is due to your misinterpreting what I was trying to say. Given that it isn't exactly a trivial thing, that's not too (...) (21 years ago, 7-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) On second thought, this would be a bad idea, because objects outside the view cone could affect things, like reflections, shadows, and fog (important!!!). (21 years ago, 6-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) True, but that would be an example of sloppy modeling on the part of the author ;) . (21 years ago, 6-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) It's not exactly surprising that it worked ok, but if he didn't include any MPD support, then the results aren't necessarily correct. Since he presumably only pays attention to the locations of parts that he's willing to box, the references to (...) (21 years ago, 6-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) It worked fine for me. But then, I had to split it up into sections, just like Orion did. (21 years ago, 6-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) What I meant was that this should be done by POVray within the .pov file, not in the the .ldr file. It is my understanding that one can put ifpov & ifnotpov statements into an .ldr file. They are, however, intended to be used solely by POVray. (...) (21 years ago, 6-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) Sorry, LDBoxer does not "unpack" and re-parse MPDs. Therefor, the output will not be trustworthy. Someday I may be able to make programs that can handle MPDs correctly... :/ (...) I can understand that. The entire Town.ldr is an extreme task. (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) All I did was MPD the Town sections and then ran the MPDs through LDBoxer. I tried to run an MPD of the entire Town.ldr file but it was really slow and LDBoxer exited with a access violation. -Orion (21 years ago, 5-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) Well, I've found one at: (URL) it's from Sept. 2001, and I don't even remember how to use it. (...) Yes please! I would be very happy if you did this. (I've added the exception keyword "Datsville" to my (very conservative) spam filter, so it (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) Typo in the above message. Change "can't" to "can". -Orion (21 years ago, 5-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) Not that I'm aware of (...) I have MPD files of the individual town sections (i.e. Town02, Town10, etc) that have been run through LDBoxer. I can't send them to you if you'd like and then you could just Un-MPD them for the individual files. (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) I've been doing some experiments with different variants of LDBoxer, and also a hing called LDFilTEr. There is a semi-automatic version of LDBoxer where you can pick parts one by one and the interface lets you filter out parts irrelevant for (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
Also, it would be nice if LDBoxer could replace bricks that have only their bottoms or only their tops covered, as opposed to replacing only those bricks that have both their bottoms and their tops covered. This, however, would necessitate the (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
There was some discussion a while back about a technique whereby one culls all objects that are not within the field of view. I don't know if this technique was ever created. I don't know if it's possible to get the bounding box of every object, but (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
 
  Re: More Transparency issues (was: "Illusions")
 
(...) Not at 6:30am though. :) I think I found my problem. I am rendering at Q1, where filter and transparency values don't seem to make much difference. Taking out all the #if QUAL checks seems to solve the problem, though it's going to make it a (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: More Transparency issues (was: "Illusions")
 
This file renders fine on my machine. I'd say a) Get a clean copy of the Ldraw radisioty file (and, BTW, try rendering without radiosity to see if there is any difference - I doubt it, but hey) or b) Provide your specific color settings (including (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray)
 
  Re: More Transparency issues (was: "Illusions")
 
(...) Just one? I would fill up a few *lines* with question marks if I wasn't worried about leaving some for the rest of you. I tried it again, thinking maybe it was just last night or something. Same problem. So I tried something different: I (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: More Transparency issues (was: "Illusions")
 
Hi Mike, I doubt it's the material definition you posted. It renders as a nice solid blue on mah machine. I have blown up the image and seen what you mean. It sure looks like a transparent material has been applied to it. ? (21 years ago, 4-Mar-04, to lugnet.cad.ray)
 
  Re: More Transparency issues (was: "Illusions")
 
Here I am again, pleading for help. I wonder if I'll ever learn enough that I can stop having to ask simple questions... This time the part won't show up, rather than the part showing up, um, *too* well. I'm working with that transparent sceptre (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
(...) worlds? But then, from the example renders I posted, that might not be the greatest idea either... -Mike (21 years ago, 4-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) Not exactly, but pretty close. The 100 looks like it might be about right, but the 010 is more purple than magenta, and the 001 is clearly yellow and not amber (the nofilter flames look closer to amber). It's almost as if you're programming (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Animation using Datsville
 
(...) Yes, I just did this yesterday. I'm now able to render Datsville using qual > 0 but without studs. I'f I turn studs on, POV-Ray fails with an out of memory error. This happens at about 2 GB of memory used. Even with my page file jacked up to 3 (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
(...) I think L3P should continue to use rgbf. Wouldn't you agree from the real-world examples you provided in (URL) (21 years ago, 3-Mar-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) Have you tried using LDBoxer to cut down on size? (21 years ago, 3-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
Couple of things: 1. Where I said "By setting the transparency and transmit values high", I meant "By setting the transparency and *filter* values high", 2. Let me once again point out that CGI and real objects might look the same, but often act (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) Looking at your file made me notice something that tells me definitely that you and David are correct. I never noticed before that there is a filter value in there after the rgb vector. Naturally that would skew things a bit. So David was (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) Well, let me try it. I tried RGB values for the flames of 1,0,0 - 0,1,0 - 0,0,1 1,1,1 - 0,0,0 respectively. (URL) Deeps (each image under 12K): (5 URLs) But looking at the results it just confuses me more. What do you think? Are these the (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) I've played around with this a bit and I think what is happening is that you're trying to accomplish several things at once, and some collide with others. By setting the transparency and transmit values high, you're bascially instructing the (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
(...) I've never done CGI artwork before, so I couldn't say how this Filter function should work. I did, however, study theatrical lighting design in college, so I have some solid knowledge about how light works. For instance, if you place an object (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) Well, it certainly sounds logical, but I thought that was what 'filter' did. Well, let me have a look at the documentation. ... Here we are: The 4th component, called filter, specifies the amount of filtered transparency of a substance. Some (...) (21 years ago, 2-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
Pretty cool! Don't ask and post it for SOTM! Jeroen "Mike Thorn" <webmaster!@!robotic...urces.com> wrote in message news:HtyJoL.437@lugnet.com... (...) even (...) (URL) (...) (21 years ago, 2-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
(...) Did you make it more transparent for the full spectrum, or just red and/or green? If you didn't increase the transparency for blue at the same time, maybe it's allowing orange light through while causing blue to reflect. (...) If my theory is (...) (21 years ago, 2-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) I was trying to make the flame pieces a little more transparent. I thought there were a little too "strong." It was just a little overbearing. I've used rgbt to great success before with the (URL) Town Square Fountain>, so I thought I'd try it (...) (21 years ago, 2-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) That is pretty cool looking, in a somewhat indefinable way. (...) Can we at least ask you what you were trying to do? Which part of it were you not expecting to happen? (21 years ago, 2-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: "Illusions"
 
(...) No, I was editing the properties of the transparent color using Transmit. The only code I changed was for Color57, here: #ifndef (Color57) #declare Color57 = #if (version >= 3.1) material { #end texture { pigment { [rgbt < 1,0.4,0,.8 >] #if (...) (21 years ago, 2-Mar-04, to lugnet.cad.ray)
 
  Re: "Illusions"
 
(...) Can you upload the pov-file? I'm sure the answer is hidden in there :) I think that you have used the "looks like" option of a light. I had always problems with that option and got nearly similar results. (21 years ago, 2-Mar-04, to lugnet.cad.ray, FTX)
 
  "Illusions"
 
A problem in a POV file resulted in a very unique and interesting, perhaps even beautiful? picture. (URL) I have an 800x600 version (URL) here>, and email me if you want the 1024x768 BMP. Don't ask me what I did; I don't understand why it happened (...) (21 years ago, 2-Mar-04, to lugnet.cad.ray, FTX)
 
  Re: Animation using Datsville
 
(...) The concept is 4 years old. The newest version of Datsville I could find is less than a month old: (URL) How did you make your animation? I moved the camera along a spline curve. This technique is really useful once you learn how to do it (the (...) (21 years ago, 29-Feb-04, to lugnet.cad.ray)
 
  Re: Animation using Datsville
 
(...) I have thought of using Datsville also. (URL) to be 4 years old. Is that right? How did you make your animation? Isn't there suppose to be issues rendering Datsville because of the size? Or is that 4 year old technology problems... ;) James (21 years ago, 29-Feb-04, to lugnet.cad.ray)
 
  Re: Annoying Reflections
 
(...) No problem (...) Too late, check your Email (21 years ago, 29-Feb-04, to lugnet.cad.ray, FTX)
 
  Re: Annoying Reflections
 
(...) That explains a lot. Thanks. I tried Todd's normals suggestion and it worked pretty well. I needed some texture anyway. (snip) Miguel also sent me the latest file (I see he's posted it as well) so perhaps on Monday or Tuesday I can finish up (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
 
  Animation using Datsville
 
All the recent animation work has prompted me to start my Drive Through Datsville project. Here's a sample I whipped up this morning: (URL) (1.5MB) You need the DivX codec which can be found at (URL) if you don't have it (click on the Standard DivX (...) (21 years ago, 28-Feb-04, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Annoying Reflections
 
(...) Your problem is that the Radiosity include uses it's own color library (unless you'rs using Color Library option 0). There are 2 solutions, one easy and one tedious. The easy solution is to use Color Library option 0. This will have POV-Ray (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray)
 
  Re: Annoying Reflections
 
(...) Thanks Todd. I never thought of using normals to diffuse reflections. Actually, some turbulence normals might look good on the brown, since it's supposed to be dirt. (...) Already using that. :( (...) I tried that with the last MLCAD scene but (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
 
  Re: Annoying Reflections
 
(...) 2 options (apart from Todd's suggestion): 1. Turn the QUAL value to 1 (first uncommented line on any L3P-generated file) QUAL 2 simply(?) *adds reflections* to parts, while QUAL 3 adds reflections and Lego logos to their studs 2. Look in the (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray)
 
  Re: Annoying Reflections
 
(...) You might try setting normal bumps .25 scale .1 turbulence 0 or variations of that in the texture block. --Todd (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
 
  Annoying Reflections
 
Hello all, It's 12:32am right this minute, so this is going to be very short. My bedtime was a looong time ago. But the last thirty minutes have been well-spent: I've redesigned an MLCAD scene and it looks much, much better. Except for one thing. It (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
 
  "Analogue" building instructions
 
An other way... (URL) Jeroen (21 years ago, 25-Feb-04, to lugnet.cad.ray)
 
  Re: 8818 Povray Animations
 
Awesome Off to a great start. Very nice job. Hope to see more like it. Steve (21 years ago, 24-Feb-04, to lugnet.animation, lugnet.cad.ray)
 
  Three Jake McKee posters
 
Hi all, You maybe know about the book Jake wrote. There are 3 posters of models featured in the book; a UP diesel locomotive, a container well car and a reefer. The posters are in the style of the book. Please go to www.digitalbricks.nl and have a (...) (21 years ago, 23-Feb-04, to lugnet.trains, lugnet.cad.ray)  
 
  8818 Povray Animations
 
Hi! The following two animations are my first steps on the field of Lego/POV-Ray Animation. I used only POV-Ray and MLCaD, all the animations were calculated by the clock. The rendering of the second animation took 10 hours, cause I used radiosity (...) (21 years ago, 21-Feb-04, to lugnet.animation, lugnet.cad.ray)  
 
  what next?...
 
OK, I finally figured out how to get POVRAY to generate all the snapshots ("frames") for an animated sequence. Unfortunately, I don't have any software tools to take these images and combine them into a GIF, PNG, or MPEG. What do I need to download (...) (21 years ago, 15-Feb-04, to lugnet.animation, lugnet.cad.ray)


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