Subject:
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Re: Animation using Datsville
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 6 Mar 2004 06:34:12 GMT
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Viewed:
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2402 times
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In lugnet.cad.ray, Travis Cobbs wrote:
> 2. You could potentially have pieces boxed that aren't supposed to be. For
> instance, if one model had a 3 brick high wall in a spot, and another had a 5
> brick high wall in the same spot, the top bricks in the 3 brick high wall would
> incorrectly be boxed.
>
> --Travis Cobbs
True, but that would be an example of sloppy modeling on the part of the author
;) .
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Message has 1 Reply: | | Re: Animation using Datsville
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| (...) I know you're being tongue-in-cheek, but what it sounds like you are saying couldn't be further from the truth. I suspect it is due to your misinterpreting what I was trying to say. Given that it isn't exactly a trivial thing, that's not too (...) (21 years ago, 7-Mar-04, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: Animation using Datsville
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| (...) It's not exactly surprising that it worked ok, but if he didn't include any MPD support, then the results aren't necessarily correct. Since he presumably only pays attention to the locations of parts that he's willing to box, the references to (...) (21 years ago, 6-Mar-04, to lugnet.cad.ray)
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