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Subject: 
Re: Animation using Datsville
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 7 Mar 2004 21:04:56 GMT
Viewed: 
6839 times
  
In lugnet.cad.ray, Travis Cobbs wrote:
> I know you're being tongue-in-cheek, but what it sounds like you are saying
> couldn't be further from the truth.  I suspect it is due to your misinterpreting
> what I was trying to say.  Given that it isn't exactly a trivial thing, that's
> not too surprising.
> 
> When making models that might be included in a larger MPD, there's no reason
> that any attention should be paid to the location of elements in the individual
> models with respect to each other.  Whoever places the sub models into the MPD
> needs to of course make sure they fit together nicely, but it doesn't matter how
> they are layed out in their own coordinate space.
> 
> The problem that I was describing was that since LDBoxer doesn't know about MPD
> files, all the sub models are treated as if they are in the same coordinate
> space.  So if multiple of them have walls at their own origin, LDBoxer will act
> like these are in the same place, even though in reality they are in completely
> different places.
> 
> --Travis Cobbs

Oh. I thought you were talking about overlapping walls.
I also just remembered that I had used an earlier version of LDBoxer, that
replaced bricks regardless of position, to convert Datsville.



Message is in Reply To:
  Re: Animation using Datsville
 
(...) I know you're being tongue-in-cheek, but what it sounds like you are saying couldn't be further from the truth. I suspect it is due to your misinterpreting what I was trying to say. Given that it isn't exactly a trivial thing, that's not too (...) (23 years ago, 7-Mar-04, to lugnet.cad.ray)

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