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Subject: 
Re: Animation using Datsville
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 7 Mar 2004 21:04:56 GMT
Viewed: 
2413 times
  
In lugnet.cad.ray, Travis Cobbs wrote:
I know you're being tongue-in-cheek, but what it sounds like you are saying
couldn't be further from the truth.  I suspect it is due to your misinterpreting
what I was trying to say.  Given that it isn't exactly a trivial thing, that's
not too surprising.

When making models that might be included in a larger MPD, there's no reason
that any attention should be paid to the location of elements in the individual
models with respect to each other.  Whoever places the sub models into the MPD
needs to of course make sure they fit together nicely, but it doesn't matter how
they are layed out in their own coordinate space.

The problem that I was describing was that since LDBoxer doesn't know about MPD
files, all the sub models are treated as if they are in the same coordinate
space.  So if multiple of them have walls at their own origin, LDBoxer will act
like these are in the same place, even though in reality they are in completely
different places.

--Travis Cobbs

Oh. I thought you were talking about overlapping walls.
I also just remembered that I had used an earlier version of LDBoxer, that
replaced bricks regardless of position, to convert Datsville.



Message is in Reply To:
  Re: Animation using Datsville
 
(...) I know you're being tongue-in-cheek, but what it sounds like you are saying couldn't be further from the truth. I suspect it is due to your misinterpreting what I was trying to say. Given that it isn't exactly a trivial thing, that's not too (...) (21 years ago, 7-Mar-04, to lugnet.cad.ray)

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