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 CAD / Ray-Tracing / 2146
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Subject: 
Re: Animation using Datsville
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 5 Mar 2004 03:43:23 GMT
Viewed: 
2106 times
  
There was some discussion a while back about a technique whereby one culls all
objects that are not within the field of view. I don't know if this technique
was ever created.
I don't know if it's possible to get the bounding box of every object, but if it
is, then one could surround each submodel with an if/else statement, and only
render a sub-model if it is found within the view cone.



Message has 2 Replies:
  Re: Animation using Datsville
 
Also, it would be nice if LDBoxer could replace bricks that have only their bottoms or only their tops covered, as opposed to replacing only those bricks that have both their bottoms and their tops covered. This, however, would necessitate the (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
  Re: Animation using Datsville
 
I'm working on some code to do this now : ) It's an extension of a utility I wrote a week ago that takes an Ldraw file and parses all the submodels and parts to give one a list of the pieces needed to build it. This new version just parses things (...) (21 years ago, 7-Mar-04, to lugnet.cad.ray)

Message is in Reply To:
  Re: Animation using Datsville
 
(...) Yes, I just did this yesterday. I'm now able to render Datsville using qual > 0 but without studs. I'f I turn studs on, POV-Ray fails with an out of memory error. This happens at about 2 GB of memory used. Even with my page file jacked up to 3 (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray)

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