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 CAD / Ray-Tracing / 2138
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Subject: 
Re: Animation using Datsville
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 3 Mar 2004 20:03:18 GMT
Viewed: 
2122 times
  
In lugnet.cad.ray, Michael Horvath wrote:
In lugnet.cad.ray, Orion Pobursky wrote:
Yes there are.  If you want to render Datsville in it's entirety, unless you
have lots of RAM and a big block of virtual memory allocated, the rendering will
fail due to lack of memory.  But I cheated and used only one "block" of
Datsville (town0-1.ldr), not the whole thing.

-Orion

Have you tried using LDBoxer to cut down on size?

Yes, I just did this yesterday.  I'm now able to render Datsville using qual > 0
but without studs.  I'f I turn studs on, POV-Ray fails with an out of memory
error.  This happens at about 2 GB of memory used.  Even with my page file
jacked up to 3 GB, it still fails.  I just found out about a technique that may
allow me to render with studs but it'll be very time consuming to format the POV
file for this.  I'll keep everyone posted.

-Orion



Message has 1 Reply:
  Re: Animation using Datsville
 
There was some discussion a while back about a technique whereby one culls all objects that are not within the field of view. I don't know if this technique was ever created. I don't know if it's possible to get the bounding box of every object, but (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)

Message is in Reply To:
  Re: Animation using Datsville
 
(...) Have you tried using LDBoxer to cut down on size? (21 years ago, 3-Mar-04, to lugnet.cad.ray)

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