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 CAD / Ray-Tracing / 2122
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Subject: 
Re: Animation using Datsville
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 29 Feb 2004 05:01:01 GMT
Viewed: 
4805 times
  
In lugnet.cad.ray, James Reynolds wrote:
> In lugnet.cad, Orion Pobursky wrote:
> > All the recent animation work has prompted me to start my Drive Through
> > Datsville project.  Here's a sample I whipped up this morning:
> > 
> > http://ldraw.pobursky.com/images/customs/movies/town_sample.avi (1.5MB)
> > 
> > You need the DivX codec which can be found at http://www.divx.com/divx/ if you
> > don't have it (click on the Standard DivX Codec link).
> 
> I have thought of using Datsville also.  http://www.lugnet.com/cad/datsville/
> seems to be 4 years old.  Is that right?

The concept is 4 years old.  The newest version of Datsville I could find is
less than a month old:

http://home.swipnet.se/simlego/ldraw/datsvill/

> How did you make your animation?

I moved the camera along a spline curve.  This technique is really useful once
you learn how to do it (the sample file included in the POV distro was very
useful).

> Isn't there suppose to be issues rendering
> Datsville because of the size?  Or is that 4 year old technology problems...

Yes there are.  If you want to render Datsville in it's entirety, unless you
have lots of RAM and a big block of virtual memory allocated, the rendering will
fail due to lack of memory.  But I cheated and used only one "block" of
Datsville (town0-1.ldr), not the whole thing.

-Orion



Message has 1 Reply:
  Re: Animation using Datsville
 
(...) Have you tried using LDBoxer to cut down on size? (23 years ago, 3-Mar-04, to lugnet.cad.ray)

Message is in Reply To:
  Re: Animation using Datsville
 
(...) I have thought of using Datsville also. (URL) to be 4 years old. Is that right? How did you make your animation? Isn't there suppose to be issues rendering Datsville because of the size? Or is that 4 year old technology problems... ;) James (23 years ago, 29-Feb-04, to lugnet.cad.ray)

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