Subject:
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Annoying Reflections
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 28 Feb 2004 05:42:22 GMT
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Viewed:
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1540 times
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Hello all,
Its 12:32am right this minute, so this is going to be very short. My bedtime
was a looong time ago.
But the last thirty minutes have been well-spent: Ive redesigned an MLCAD scene
and it looks much, much better. Except for one thing.
It has a terrible reflection.
Im supposed to be showing stone buildings, okay? Now look at this picture:
Last I heard, unpolished stone (the brown ground does it too) doesnt reflect
like that. Im using the LDRAW Radiosity settings, if thats what the problem
is. It only seems to appear when I have it enabled.
Ive tried everything that makes sense to get it to go away; making the actual
parts color absolutely flat, turning up the DIF variable (no effect)...the IOR
is 0, FWIW. At any rate, nothing seems to be helping.
Im going to be adding a big fog cloud right at that spot, so that particular
reflection wont be seen. However, the ground reflects the stone pretty
prominently and that will show. I need to get rid of that.
Any help anybody can furnish would be greatly appreciated. I can give you parts
of the POV file if you would like it.
Thank you for helping me out...once again...
-Mike
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Message has 3 Replies: | | Re: Annoying Reflections
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| (...) You might try setting normal bumps .25 scale .1 turbulence 0 or variations of that in the texture block. --Todd (21 years ago, 28-Feb-04, to lugnet.cad.ray, FTX)
| | | Re: Annoying Reflections
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| (...) 2 options (apart from Todd's suggestion): 1. Turn the QUAL value to 1 (first uncommented line on any L3P-generated file) QUAL 2 simply(?) *adds reflections* to parts, while QUAL 3 adds reflections and Lego logos to their studs 2. Look in the (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray)
| | | Re: Annoying Reflections
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| (...) Your problem is that the Radiosity include uses it's own color library (unless you'rs using Color Library option 0). There are 2 solutions, one easy and one tedious. The easy solution is to use Color Library option 0. This will have POV-Ray (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray)
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