Subject:
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Re: Annoying Reflections
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 28 Feb 2004 13:49:30 GMT
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Viewed:
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1565 times
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In lugnet.cad.ray, Miguel Agullo wrote:
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2 options (apart from Todds suggestion):
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Thanks Todd. I never thought of using normals to diffuse reflections. Actually,
some turbulence normals might look good on the brown, since its supposed to be
dirt.
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1. Turn the QUAL value to 1 (first uncommented line on any L3P-generated file)
QUAL 2 simply(?) *adds reflections* to parts, while QUAL 3 adds reflections
and Lego logos to their studs
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Already using that. :(
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2. Look in the color definition block. Each color looks something similar to
this:
(snip)
Simply get rid of the *reflection* setting. The advantage is that this way
you can have some shiny and some matt surrfaces.
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I tried that with the last MLCAD scene but realized that it wouldnt work, since
my quality setting isnt higher than 1.
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PS: Since most likely youre going to be #including this file ;-) take into
account that each #include file can have its own QUAL setting.
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Hehe...you guess right. ;) Not that it makes a whole lot of difference, though.
I dont want my minifigs to be reflecting like mirrors while their surroundings
are totally flat. :)
Thanks for the suggestions. Im trying them now.
-Mike
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Message is in Reply To:
| | Re: Annoying Reflections
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| (...) 2 options (apart from Todd's suggestion): 1. Turn the QUAL value to 1 (first uncommented line on any L3P-generated file) QUAL 2 simply(?) *adds reflections* to parts, while QUAL 3 adds reflections and Lego logos to their studs 2. Look in the (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray)
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