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 CAD / Ray-Tracing / 2116
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Subject: 
Re: Annoying Reflections
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 28 Feb 2004 13:49:30 GMT
Viewed: 
1565 times
  
In lugnet.cad.ray, Miguel Agullo wrote:
   2 options (apart from Todd’s suggestion):

Thanks Todd. I never thought of using normals to diffuse reflections. Actually, some turbulence normals might look good on the brown, since it’s supposed to be dirt.

   1. Turn the QUAL value to 1 (first uncommented line on any L3P-generated file) QUAL 2 simply(?) *adds reflections* to parts, while QUAL 3 adds reflections and Lego logos to their studs

Already using that. :(

   2. Look in the color definition block. Each color looks something similar to this: (snip) Simply get rid of the *reflection* setting. The advantage is that this way you can have some shiny and some matt surrfaces.

I tried that with the last MLCAD scene but realized that it wouldn’t work, since my quality setting isn’t higher than 1.

   PS: Since most likely you’re going to be #including this file ;-) take into account that each #include file can have it’s own QUAL setting.

Hehe...you guess right. ;) Not that it makes a whole lot of difference, though. I don’t want my minifigs to be reflecting like mirrors while their surroundings are totally flat. :)

Thanks for the suggestions. I’m trying them now.

-Mike



Message is in Reply To:
  Re: Annoying Reflections
 
(...) 2 options (apart from Todd's suggestion): 1. Turn the QUAL value to 1 (first uncommented line on any L3P-generated file) QUAL 2 simply(?) *adds reflections* to parts, while QUAL 3 adds reflections and Lego logos to their studs 2. Look in the (...) (21 years ago, 28-Feb-04, to lugnet.cad.ray)

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