Subject:
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Re: "Illusions"
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 3 Mar 2004 11:45:47 GMT
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Viewed:
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1963 times
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In lugnet.cad.ray, Miguel Agullo wrote:
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Ive played around with this a bit and I think what is happening is that
youre trying to accomplish several things at once, and some collide with
others.
(snip)
Disclaimer: I could be completely off-base here ...
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Looking at your file made me notice something that tells me definitely that you
and David are correct. I never noticed before that there is a filter value in
there after the rgb vector. Naturally that would skew things a bit.
So David was right with his theory and you are correct as well. I looked back at
my POV file and commented out the filter stuff that L3P/MLCAD inserted (why
would they do that, anyway??). Here is the (correct) result:
http://www.brickshelf.com/gallery/Buachaille/Raytracing/Brazier/brazier-nofilter.jpg
It doesnt have the orange shadows, and Im not sure why, but the flames are the
proper color anyway. I just had an idea for a flame color that would look really
neat (and pretty realistic) but thats neither here nor there. At any rate, you
were right and I was wrong. :) I totally missed that filter stuff...duh...
So can I begin a campaign to remove filter values from L3P-generated POV code to
instead work with just RGBT? :)
-Mike
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Message has 2 Replies: | | Re: "Illusions"
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| Couple of things: 1. Where I said "By setting the transparency and transmit values high", I meant "By setting the transparency and *filter* values high", 2. Let me once again point out that CGI and real objects might look the same, but often act (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
| | | Re: "Illusions"
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| (...) I think L3P should continue to use rgbf. Wouldn't you agree from the real-world examples you provided in (URL) (21 years ago, 3-Mar-04, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: "Illusions"
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| (...) I've played around with this a bit and I think what is happening is that you're trying to accomplish several things at once, and some collide with others. By setting the transparency and transmit values high, you're bascially instructing the (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray)
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