Subject:
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Re: "Illusions"
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 3 Mar 2004 03:36:33 GMT
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Viewed:
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2288 times
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In lugnet.cad.ray, Mike Thorn wrote:
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Well, it certainly sounds logical, but I thought that was what filter did.
Well, let me have a look at the documentation.
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Ive never done CGI artwork before, so I couldnt say how this Filter function
should work. I did, however, study theatrical lighting design in college, so I
have some solid knowledge about how light works. For instance, if you place an
object in front of a white surface and shine an amber spotlight on it in a room
with standard lighting, it will appear to cast a blue shadow (hence my theory).
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So it appears that we are experiencing a unique unknown phenomenon only
explainable through the explanation that the object in question was rendered
by a computer and therefore subject to incomprehensible quirks. ;)
But Im still curious to know why it happened. I never touched the lights, so
they should still be fully white. There seems to be no logical reason why the
flames would appear blue.
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Have you tried changing the colors of the flames to see what happens? If making
them trans-red makes them appear magenta, or trans-green makes them appear cyan,
it would mean that my theory has merit. Exactly why the program makes it do
that, on the other hand, is a completely different matter.
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Message has 1 Reply:  | | Re: "Illusions"
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| (...) Well, let me try it. I tried RGB values for the flames of 1,0,0 - 0,1,0 - 0,0,1 1,1,1 - 0,0,0 respectively. (URL) Deeps (each image under 12K): (5 URLs) But looking at the results it just confuses me more. What do you think? Are these the (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
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Message is in Reply To:
 | | Re: "Illusions"
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| (...) Well, it certainly sounds logical, but I thought that was what 'filter' did. Well, let me have a look at the documentation. ... Here we are: The 4th component, called filter, specifies the amount of filtered transparency of a substance. Some (...) (21 years ago, 2-Mar-04, to lugnet.cad.ray, FTX)
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