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 CAD / Ray-Tracing / 2177
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Subject: 
Re: some experiments with HDRI and PovRay
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 22 Mar 2004 21:24:19 GMT
Viewed: 
1863 times
  
In lugnet.cad.ray, Martin Humel wrote:
Hm I have googled a bit and found out that HDRI is a shader for 3DSMAX, which is
a little bit to extreme for me. This program is so strong, that it flattens me.
(*cough*) The images are really cool, but it requires much more knowledge of the
renderer.

I am shure that it is much better than radiosity, but the disadvantage is, that
animations in 3DSMAX arn't as easy as in Pov-Ray.

Can somebody find out if it is possible to use that shader for gamersMAX, the
little&free brother of 3DSMAX?


FULL STOP!!!!!

sry for double-posting, but it IS possible to use HDRI in POV-Ray. You have to
have MLPOV! (Patch for POv-Ray 3.5)
Further information:
http://pov.monde.free.fr/mael/mlpov083eng.html

Don't ask me if they can be treated like normal POV-Files. I don't even have
MLPov...



Message has 1 Reply:
  Re: some experiments with HDRI and PovRay
 
(...) Hi Martin and all others who have asked... you're right! You need a patched version of Povray that is called MLPov 0.83. It looks like the normal povray you all know. But you now can use the needed .hdr-files for luminance and you have some (...) (20 years ago, 23-Mar-04, to lugnet.cad.ray)

Message is in Reply To:
  Re: some experiments with HDRI and PovRay
 
Hm I have googled a bit and found out that HDRI is a shader for 3DSMAX, which is a little bit to extreme for me. This program is so strong, that it flattens me. (*cough*) The images are really cool, but it requires much more knowledge of the (...) (20 years ago, 22-Mar-04, to lugnet.cad.ray)

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