Subject:
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Re: some experiments with HDRI and PovRay
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 22 Mar 2004 21:24:19 GMT
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Viewed:
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1910 times
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In lugnet.cad.ray, Martin Humel wrote:
> Hm I have googled a bit and found out that HDRI is a shader for 3DSMAX, which is
> a little bit to extreme for me. This program is so strong, that it flattens me.
> (*cough*) The images are really cool, but it requires much more knowledge of the
> renderer.
>
> I am shure that it is much better than radiosity, but the disadvantage is, that
> animations in 3DSMAX arn't as easy as in Pov-Ray.
>
> Can somebody find out if it is possible to use that shader for gamersMAX, the
> little&free brother of 3DSMAX?
FULL STOP!!!!!
sry for double-posting, but it IS possible to use HDRI in POV-Ray. You have to
have MLPOV! (Patch for POv-Ray 3.5)
Further information:
http://pov.monde.free.fr/mael/mlpov083eng.html
Don't ask me if they can be treated like normal POV-Files. I don't even have
MLPov...
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Message has 1 Reply: | | Re: some experiments with HDRI and PovRay
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| (...) Hi Martin and all others who have asked... you're right! You need a patched version of Povray that is called MLPov 0.83. It looks like the normal povray you all know. But you now can use the needed .hdr-files for luminance and you have some (...) (21 years ago, 23-Mar-04, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: some experiments with HDRI and PovRay
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| Hm I have googled a bit and found out that HDRI is a shader for 3DSMAX, which is a little bit to extreme for me. This program is so strong, that it flattens me. (*cough*) The images are really cool, but it requires much more knowledge of the (...) (21 years ago, 22-Mar-04, to lugnet.cad.ray)
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