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 CAD / Development / *10275 (-100)
  Re: Glut fixes and Offscreen Rendering
 
(...) [snip] (...) Cuz most new cards (on OSX) do Accelerated-Offscree...ndering!!! Yep! Fast-as if not faster than to screen(some PCI cards too). Best DaveG (...) (22 years ago, 6-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Glut fixes and Offscreen Rendering
 
(...) According to this page they've made quite a few GLUT fixes. (URL) not sure what effect they'll have, if any. Meanwhile I finally managed to find some code examples for offscreen rendering with OpenGL on a Mac. I have no idea if it works or not (...) (22 years ago, 6-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Question about the Future of LDraw CAD family.
 
Greetings all, Now, I am asking if there are plans to support other building systems, and I dont just mean Mega Blocks or other generic Lego clones. I mean more like K-nex, and other such building systems? Ok, a more full explaination of why I am (...) (22 years ago, 6-Jan-03, to lugnet.cad.dev)
 
  Re: LDRAW Viewer 0.4 problem
 
Christopher, your new bug, (...) actually I have also encountered this one, but as yet have been too lazy to do anything about it. I believe it only affects the carbon version and according to the Apple technical litereature there is an alternative (...) (22 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
 
  update to my silly little droplet to add a creator and file type to l3p output
 
I changed my droplet so it will only work on files that do not have a creator type. Chris (URL) (22 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
 
  ldraw.org MOTM & SOTM Winner for December 2002
 
Huzzah! Sorry for the delay... Holidays and all. MOTM for December is Jeff Kiser's "Piano Keys". An intriguing concept, better explained now with Jeff's text. I wonder if it could actually work? SOTM is Peter Palfy's "Prison!". I like this scene. (...) (22 years ago, 3-Jan-03, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw) ! 
 
  LDRAW Viewer 0.4 problem
 
I think I did something else that you never anticipated :) select part select ³Change Part Name...² look up part number elsewhere accidentally click in LDRAW Viewer window off of brick when returning to LDRAW Viewer (deselect brick) enter part (...) (22 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
 
  brickdraw3d comments
 
Hi, I just had a chance to give BrickDraw3D 0.6 (Carbon) a quick look and here is what I noticed while running on a PB G3 400 640 MB RAM 8 MB VRAM on a 128 bit ATi Mobility graphics card. OS 10.2.3. BrickDraw3D 0.6 observations Rotation speed (...) (22 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
 
  Adding creator and file types to L3P output
 
Well, I got tired of opening files with BBEdit and setting the file type to text, so I hacked (and I really mean hacked) together a little Droplet (an AppleScript application that is drag and drop aware) to convert the creator and file types to (...) (22 years ago, 2-Jan-03, to lugnet.cad.dev.mac)
 
  Re: LDRAW Viewer and L3P
 
(...) Please try the latest L3P, see (URL) (22 years ago, 1-Jan-03, to lugnet.cad.dev.mac)
 
  LDraw.org 2002-06 Parts Update Now Available
 
Happy New Year! It's a few minutes after midnight, ldraw.org server time (ie, GMT). The final parts update for 2002 is now available. This is update 2002-06, a small package of just 54 files. It's become a tradition for me to put out an update just (...) (22 years ago, 31-Dec-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  LDRAW Viewer and L3P
 
I just noticed that L3P and LDRAW Viewer do not play well together. Running an LDRAW Viewer file through L3P produces a ".pov" file that contains only 1 black brick. On a hunch, I ran the LDRAW Viewer file through BBEdit and saved the file with Unix (...) (22 years ago, 31-Dec-02, to lugnet.cad.dev.mac)
 
  ldraw viewer 0.4 observations
 
I uninstalled Fruit Menu to see if it was the source of my crashes, but now after using contextual menu to change color of a brick, mouse clicks register about 30 pixels to low. When I click on a brick, I wind up selecting the brick two bricks down, (...) (22 years ago, 30-Dec-02, to lugnet.cad.dev.mac)
 
  Re: New primitive box3-2.dat (was Re: What's up with box3#8.dat?)
 
(...) I have moved the box3#8p.dat currently on the Parts Tracker to box3u8p.dat and the new primitive is available to review at (URL) ~Moved to file will need special attention by Steve and I as it is not accessible through the review machanism, (...) (22 years ago, 30-Dec-02, to lugnet.cad.dev)
 
  Re: New primitive box3-2.dat (was Re: What's up with box3#8.dat?)
 
(...) I'll have patience. These dull and rainy holidays in the Netherlands are ideal to do some part authoring ;-) Yes I have families to consider, too. My grandparents celebrated their 84th and 85th birthdays. And I could borrow some old parts my (...) (22 years ago, 30-Dec-02, to lugnet.cad.dev)
 
  Re: New primitive box3-2.dat (was Re: What's up with box3#8.dat?)
 
Chris, I'm alright with the 'u' convention. It'd be wicked cool if someone sat down and figured out all the possible box configurations (there can't be *that* many of them), so we could have a clearer idea of what we're trying to describe. Then (...) (22 years ago, 30-Dec-02, to lugnet.cad.dev)
 
  Re: New primitive box3-2.dat (was Re: What's up with box3#8.dat?)
 
(...) Patience please - it's the holiday season and some of us have families to consider. I was hoping to get more replies to (URL) I explained the naming convention as currently implemented. So, if no-one is bothered, I'll change box3#8p.dat to (...) (22 years ago, 29-Dec-02, to lugnet.cad.dev)
 
  New primitive box3-2.dat (was Re: What's up with box3#8.dat?)
 
Still no answer on the box primitive naming conventions. For my spoked wheels I needed a new primitive, like the box3#8.dat but with all adjecent edges. I named it box3-2.dat (Box, 3 faces drawn, 2 edges left out), but how should I name it so I can (...) (22 years ago, 29-Dec-02, to lugnet.cad.dev)
 
  Re: BrickDraw3D 0.6 source on sourceforge
 
Great! I'd like to take a look at that sometime when I'm not tired. I doubt that I will build it myself since I don't have Code Warrior 8, but I'm curious to see how some things work. Rocco (...) (22 years ago, 26-Dec-02, to lugnet.cad.dev.mac)
 
  updated my caboose comparisson page
 
I just updated my caboose comparisson page. (URL) see how these models look on different systems runnign the same software. Chris (22 years ago, 25-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Restrictions on color use in parts and subparts
 
(...) There's already a fix for this posted to the PT, but yes colors above 16 should not be used for Quads, Triangles, or Lines only Type 1 lines (Subparts). (...) It's under the Parts Tracker Reference. Here's the link: (URL) (22 years ago, 24-Dec-02, to lugnet.cad.dev)
 
  Re: Multiple parts was Re: Mac LDraw Viewer comments
 
(...) Huh, I'll try again. (...) OpenGL it is then, (...) The wierd combination seems fine with me. Switching modes wouldn't be much fun. (...) Chris (22 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDraw Viewer comments
 
(...) No, I didn't have back face culling turned on. Turning on BFC causes the window frames to disappear. Is this because LDViewer is making assumptions about the way the part files that may not be true? I just updated to 10.2.3, and that has (...) (22 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
 
  Re: QTVR of a model
 
For those with a high speed internet connection: (URL) (2.4 M). This is the same model, but it is colored (so it is easier to see). It has about twice as many angles, but it still has the same view bounds. James (22 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
 
  Re: QTVR of a model
 
(...) NO WAY! I haven't gotten the following to work quite right, but here it is. It will generate about 180 of the 360 images it is suppose to. Then it quites rendering. I have no idea why. For some crazy reason, I am telling "POV-Ray Mac 3.5" to (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Re: QTVR of a model
 
(...) Let me guess - you did this the hard way, setting up each image by hand? That's a lot of work... (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  BrickDraw3D 0.6 source on sourceforge
 
BrickDraw3D 0.6 will have complete source posted on Sourceforge. I spent 4 hours cleaning up the repository and checking everything in, it was so messed up from my disk crash in February. Sourceforge terms of service do not allow releases without (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Multiple parts was Re: Mac LDraw Viewer comments
 
(...) Yes, you just drag from the parts list with the mouse. 0.7 will have translucent drag images. (...) This is due to Apple eliminating QuickDraw3D. What you see in Classic is QuickDraw3D rendering. In Carbon, it is duplicated by Quesa, which is (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Re: QTVR of a model
 
(...) Wow!!! It looks great. How can I make one? Show me an example Thx (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Re: QTVR of a model
 
(...) This is really cool. Quicktime VR has always been a nice thing to see and look around in, and now Lego models can be seen within it! Great job, I hope others will take notice and attempt to create more Quicktime VR files of neat MOCs. (By the (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Ldraw Viewer 0.4
 
A short note to say that Ldraw Viewer 0.4 is now at my .Mac site, homepage.mac.com/aal...GLite.html Enhancements include, ability to change part visibility, direct editing of parts and a 256 level undo. Also several reported bugs have been quashed (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDraw Viewer comments
 
Christopher, (...) Amazing! - Did you have "Back Face Culling" turned on on the Carbonversion? (...) I have included 47 for clear and the other number for transparent red, however according to www.ldraw.org, clear colour numbers are obtained by (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Multiple parts was Re: Mac LDraw Viewer comments
 
(...) Sorry, I didn't know that. (...) Does BrickDraw3D Carbon support adding bricks? One observation about BrickDraw3D Carbon vs Classic is that the Classic application is able to rotate a brick more smoothly. It is stange that the application (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
 
  QTVR of a model
 
While beta testing LDraw Viewer, I created this model. It took only a few hours (spread out over a few days). (I created the model for real years ago.) I am also learning how to use L3P, so I created an QTVR of the model rendered with POV-Ray. (URL) (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
 
  mac.ldraw.org updated completely
 
I think I have gotten mac.ldraw.org completely updated. Anyone who would like to double check stuff please do. I changed the name to "LDraw Macintosh Community" (with a new graphic too) and got rid of "members" and "join" pages. James (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
 
  Multiple parts was Re: Mac LDraw Viewer comments
 
(...) This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't use more than just one though yet. The difficulty is in deciding how operations affect multiple parts. In BrickDraw3D 0.6 you can edit the part# or color for the (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDraw Viewer comments
 
(...) Mmmm.... mushrooms. (...) Oh yeah, OS X 10.2.2. (...) I put up screen shots of my caboose rendered by LDraw Viewer (Carbon) and (Classic) and LDGLite. (URL) When Ldraw Viewer encounters a colour it doesn't recognise it (...) I am using 47 as (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) : is not ok for MS-DOS! (It is used to after the drive name, like C: (...) Sound good to me Niels (22 years ago, 21-Dec-02, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) There already is a 'p' suffix meaning parallel - the primitive is actually named box3#8p.dat. I found the original text from Manfred (dated 16Oct1998) copied here with minor spelling corrections - note that Manfred uses the word 'rib' for (...) (22 years ago, 21-Dec-02, to lugnet.cad.dev)
 
  Re: Mac LDraw Viewer comments
 
Christopher, Excellent feedback, keep it comming. This way I can improve the software more easily. Otherwise I develop using mushroom theory (working in the dark). (...) Which OS are you using? (...) Both versions use the same code to display the (...) (22 years ago, 21-Dec-02, to lugnet.cad.dev.mac)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) Another suggestion is using the dash '-' and have an additional letter give some more information. a = adjacent p = parallel ... (more?) Niels (22 years ago, 21-Dec-02, to lugnet.cad.dev)
 
  Mac LDraw Viewer comments
 
Well, I am useless when it comes to prgraming, but I can pretend that I am performing a valuable service by reporting my findings for beta software. I started up LDraw Viewer 0.3.1 on a PowerBook G3 (FireWire), ATI(AGP) 128 bit Rage Mobility with 8 (...) (22 years ago, 21-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Large LDraw/MPD Files?
 
(...) I meant basically what you just said. Ldglite doesn't create a new copy of the part each time it is used; LDView does. I do this for various reasons, but I believe that when I go back and revisit those reasons now with the advantage of (...) (22 years ago, 21-Dec-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: New primitive: chord.dat (not the final name)
 
(...) Indeed. I was planning to do something similar myself. Hope it get's made official. (22 years ago, 21-Dec-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) It would have been a nice character, but = is not allowed under MS-DOS The range of special characters possible with MS-DOS are: ! @ # $ % ^ & ( ) - _ { } : ' Which of these are HTLM friendly also ? With friendly greetings, M. Moolhuysen. (22 years ago, 20-Dec-02, to lugnet.cad.dev)
 
  Re: Bad links to homepage.mac.com
 
FYI: there is a 10.2.3 update. OpenGL is updated to 1.4 in this release. Has anyone else updated and tried LdGLite? I haven't installed it and don't plan to until next week (by then www.macfixit.com should have a good list of problems associated (...) (22 years ago, 20-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) Yes - I think the original intent of # was 'in two parallel groups'. How about '='? That will work in a URL. It is almost like two '-'s. Chris (22 years ago, 20-Dec-02, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) You R-ed C, Chris. Althought is't more correct to say that the missing edges are not *all* adjacent. But I'm a bit afraid that the dash and underscore charcters are to similar and could easely lead to confusion. Are there any other acceptable (...) (22 years ago, 20-Dec-02, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) Manfred Moolhuysen developed this naming convention and posted (probably to the old lcad list) in May 1998, but I cannot locate a copy right now. IIRC the # was intended to indicate that the missing edges were not adjacent (which is what the (...) (22 years ago, 20-Dec-02, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) I'll think about box3-8 or something (box with 3 sides, missing 8 lines) I need a similar primitive with all edges along the three sides. That could be named box3-2 (box with 3 sides, missing 2 lines) Niels (22 years ago, 20-Dec-02, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) Hm, it's possible that the search I used suffered from a similar problem to that of the URL. I stand corrected- thanks! -- Tony Hafner www.hafhead.com (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
We should consider renaming this to get around this limitation. More programs and applets may start tring to access the files through URLS in the future. Who knows. -Kyle (...) (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  Re: BFC parts with BFC-less primitives
 
(...) Can we (Steve or I) have them for the Parts Tracker and ultimate release into the official library? Chris (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) Not sure how you were searching, but this primitive is used by plenty of parts 2400.dat 2554.dat 2865.dat 2871.dat ..... The file is in the ldraw.org official library, but if you're trying to use the URL like (URL) then you will fail due to (...) (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
I did a text search on all the dat files in my parts and subparts folder, and found that the "box3#8.dat" primitive isn't actually referenced by anything else. And if I try to download it from ldraw.org's official files link, I get nothing. Has this (...) (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  Re: BFC parts with BFC-less primitives
 
(...) Hi, I made all the remaining primitives BFC compliant with the help of one program that I created: (URL) I need to find some time to fix some bugs and release it to the community. Zanette. (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  Re: BFC parts with BFC-less primitives
 
(...) All primitives really should be BFC'ed first... Strictly speaking you cannot certify a part unless all references are certified, but see (URL) (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  Re: Bad links to homepage.mac.com
 
We seem to be getting off the original topic a bit, but since the thread is going this way, I will add my 2 cents worth. (...) My early versions of Ldraw Viewer used GLUT which I have now since dropped. However as an experiment I did attempt a (...) (22 years ago, 19-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: BFC parts with BFC-less primitives
 
(...) The primitives are slowly being made BFC compliant (and given meaningful headers) but if you have the time and inclination to do any of those that are not already done (or waiting on the Parts Tracker) please do so. Please email the fixed (...) (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  BFC parts with BFC-less primitives
 
Hello, I have just found out all about BFC and how to make parts BFC compliant (yes, I know, I should have found that out earlier ;-). Most of the parts I submitted to the parts tracker are not reviewed, yet (not complainig about that), so I thought (...) (22 years ago, 19-Dec-02, to lugnet.cad.dev)
 
  Re: Bad links to homepage.mac.com
 
(...) That Apple OpenGL engineer comment indicates Apple will eventually fix it. 10.2.3? 10.3? If you can't wait, basically it sounded like the ldglite project has to be build with Project builder in such a way that it is a double clickable (...) (22 years ago, 19-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Bad links to homepage.mac.com
 
(...) Here is what I noticed in LEdit mode. I am running 10.2.2 on a PB G3 (FireWire). The AppleGLUT provides the popup menus, but the following error is reported in the terminal 2002-12-18 21:38:32.082 ldgledit[4698] GLUT Warning: (...) (22 years ago, 19-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: I would like to work on part 3648
 
"Chris Dee" <chris_w_dee@hotmail.com> wrote in message news:H7Busx.Hu1@lugnet.com... (...) like (...) (one (...) the (...) to (...) me (...) LDraw (...) certainly (...) I'd (...) or (...) want (...) official (...) depending on (...) rework the (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: New primitive: chord.dat (not the final name)
 
(...) I can see this having some use. I'd name it 1-4segm.dat. Chris (22 years ago, 18-Dec-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: I would like to work on part 3648
 
(...) Actually, Lance, there is an updated version of 3648 already on the Parts Tracker (the system we use to review and certify unofficial parts) at (URL) I'm not sure this addresses the problems you identify and it is certainly not BFC compliant. (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: Bad links to homepage.mac.com
 
Don, I have updated a few things on mac.ldraw.org. I know the ldglite and technical page still needs major updating as well as some other things like the translation links. I'll get to it.... someday... I just plain deleted a few links to broke (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: HELP: transformation of primitive causes BFC to stop working
 
"Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> wrote in message news:H7Bq38.4Lx@lugnet.com... (...) instead (...) of (...) Hey, I'm all for a good cheat if it makes things easier. Now why didn't I think of that? I guess I keep thinking MLCad is (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: HELP: transformation of primitive causes BFC to stop working
 
(...) Actually, I cheated. I hate doing the math and still don't understand the matrix tranforms well enough to look at a matrix and know what it's doing, so I use MLCad to rotate things for me. -Orion (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: HELP: transformation of primitive causes BFC to stop working
 
Yep, that did the trick. Now that you gave me the coordinates, I can see that I wanted the original y vector (0,1,0) to go to -z (0, 0, -1), instead of staying y like I had it. This rotating and scaling stuff can be kind of tricky to visualize, (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: HELP: transformation of primitive causes BFC to stop working  [DAT]
 
(...) I think this line is what you want: 1 16 10 10 2 0 0 8 -8 0 0 0 -1 0 2-4ndis.dat Let me know if I'm right. -Orion (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  HELP: transformation of primitive causes BFC to stop working  [DAT]
 
In playing with making a part (3648) BFC certified I have ran into a problem. The following line is in the original file: 1 16 10 10 2 0 0 8 8 0 0 0 1 0 2-4ndis.dat This line transforms the primitive such that the front face is inside the part (I'm (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  I would like to work on part 3648
 
I have been playing around with LDraw, and I have decided that I would like to make an attempt to fix the Technic Gear 24 Tooth part. I noticed that there are several polygons near the axle hole that are "out-of-bounds" (one vertex from several (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev)
 
  Re: Bad links to homepage.mac.com
 
(...) Actually I think I found what I was looking for here: (URL) since this page: (URL) longer exists (except in a google cache) I think I may have to mirror it if it's still useful. So does the patched GLUT still work? Does it work on 10.2? Does (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Bad links to homepage.mac.com
 
(...) I have a copy of an updated GLUT that I got from a mac.com site, but I don't know if it the one to which you are referring. I haven't been using LDGLite because LDGLite will not recognize any keys. I recall you (someone) mentioning that this (...) (22 years ago, 18-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  BrickDraw3D request for comments: using LEDIT keys
 
BrickDraw3D users and LEDIT authorities: please comment on these keyboard assignments for the 0.6 release. In particular do I have the X,Y,Z keys right? Any other keys wanted? The '*' mark indicates an LEDIT key A* Rotate Right 90 Z Rotate Left 90 (...) (22 years ago, 17-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Bad links to homepage.mac.com
 
(...) Apple is charging for homepage.mac.com webpages now, so a great deal of links to that domain are now broke since many people have elected to look elsewhere for free webpages. LDMC included. ;-) (...) I wasn't aware that there were that many (...) (22 years ago, 17-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Bad links to homepage.mac.com
 
I spent a few minutes testing my external ldglite links to and found quite a few bad ones that used to go to homepage.mac.com. It looks like LDMC has partially moved to mac.ldraw.org, but the pages there now have many bad links. Is anyone planning (...) (22 years ago, 17-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Decorated DATs
 
(...) See lugnet.cad.dev for more information on this. There are a lot of mechanisms for creating patterned parts. I myself have used Quad2Dat successfully. Assuming you have a good quality high resolution scan of the part and it's a flat surface (...) (22 years ago, 17-Dec-02, to lugnet.build, lugnet.cad.dev)
 
  New primitive: chord.dat (not the final name)  [DAT]
 
Here's something I whipped up that I find extremely useful for patterned parts in particular. When trying to put something inside a circle (or anywhere near a curved section), this lets you avoid 2 problems: 1: having to calculate the awkward (...) (22 years ago, 17-Dec-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: How do I write a header file for an updated part...
 
(...) Good idea. I'll do that before I send the parts in. (...) Hm, you think the 1x4 brick is common enough? Methinks the answer is yes- I'll separate the unfaced portion. I'm also submitting a BFC'd box4t because I used that for the brick's body. (...) (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  Re: question/problem with some flag parts
 
(...) I'm pretty sure there is not a 6 x 3 1/3 flag, and seeing as the original author titled it "6 x 4" I suspect this was just an error in authoring (and review !). I'll liaise with the author to arrange a fix. Chris (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  Re: How do I write a header file for an updated part...
 
(...) I've not discussed with Steve, but I'd go for option 2 - write a new header but credit the previous author in a subsidiary comment. If the existing author is still active, it would be polite to let them know what you're doing. Please re-use (...) (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  How do I write a header file for an updated part...
 
...when the new version is redone from scratch? In the past, I've done some minor reworking of files. In these cases, I simply added the date, my name, and a description of what I'd done to the file. But what about when I fire up Notepad and start (...) (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  Re: question/problem with some flag parts
 
You're right. The 43.dat isn't a 6 x 4 flag. But I can't tell you if there exists a real 6 x 3 1/3 one. The "Jolly Roger" one is named correct. Does anybody want to fix this? CU Bernd Jaco van der Molen <jmolen@globalxs.nl> schrieb im Newsbeitrag (...) (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  Re: question/problem with some flag parts
 
Hmm... The flag 6 x 4 (#43) is actually 6 x 3 1/3. Flag 6 x 4 (#43P01) is 6 x 4. Strange. I do not own any of these two parts, but I think part 43 is either mesured wrong or the description is wrong. Or part 43P01 is wrong... Jaco "Jonathan Wilson" (...) (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  question/problem with some flag parts
 
Can someone explain why the "flag 6 x 4" and the "flat 6 x 4 with jolly roger pattern" are different sizes? Is this an error? (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Right! I must have been sleeping or thinking of strncpy...? Please delete 2) from the comment. (...) According to the CRT source ungetc doesn't use fseek, but with L3fgets the need to open in text mode has gone, so I might as well open in (...) (22 years ago, 12-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Why should parts not have vertices lying along edges?
 
(...) I wouldn't ignore it lightly as it can have many adverse effects. You get little holes from from the roundoff errors. You can also see it in lighting problems with more advanced renderers such as ldview and POV. Here's an old example of the (...) (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  Re: Why should parts not have vertices lying along edges?
 
(...) My opinion is that this isn't a significant enough problem to worry about. Further more, I consider this is a renderer limitation and not a problem with the part itself. Therefore, feel free to ignore this if it suits your purposes. -Orion (22 years ago, 12-Dec-02, to lugnet.cad.dev)
 
  Why should parts not have vertices lying along edges?
 
For this discussion, I'm using the term "polygon" to refer to quads or triangles. When I say "primitive", I'm talking about more complex primitives such as discs and non-discs. And when I refer to "edges", I'm talking about line segments between a (...) (22 years ago, 11-Dec-02, to lugnet.cad.dev)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Umm, fgets already does what 2) says above (unless you mean when end of file is reached and the function returns NULL). I'm not actually sure what goes into the string when fgets returns NULL. If no line ending is found (either due to EOF (...) (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Thanks. I thought we had that under control - just wanted to be sure. Chris (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
Yes, the CR endings are my fault. When you download the LDRAW.sit file from my website you're getting a copy of what I have on my working disk. I've fixed mine since trying L3P but haven't uploaded it. I think I will just point to the Linux (...) (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Chris, There are no Mac "official" parts. LDMC ((URL) points people to download the linux parts: www.ldraw.org/refere...ary.tar.gz The parts with mac-style endings are coming from Erik Olson's parts which one downloads when they download (...) (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I guess what I was trying to say (without actually saying it) was "Can I have the latest version of L3Input.cpp?" Don (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I have put it in L3Input.cpp because I only used fgets there, but if you can benefit from L3fgets() elsewhere you can put it in L3fgets.c or in platform.c as you wish... /Lars (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Hey, thanks Lars. Where should I put it? L3Input.cpp, or a separate file like platform.c? Don (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) If it is possible for you to identify the problem files, could you let me know the names of the bad files. Steve and I try to make sure that everything in the official library has DOS-style line endings. If there are official parts with (...) (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I do consider it an error. I have now made an L3fgets that can handle any line ending. I have uploaded an update (URL) try it on the original problem files. /Lars PS. Here is L3fgets, You can use it in ldglite if you like. As Paul DiLascia (...) (22 years ago, 11-Dec-02, to lugnet.cad.dev.mac)
 
  Update to Ldraw Viewer (Dev 0.3.1)
 
Last night up uploaded to my .Mac site Ldraw Viewer Development Version 0.3.1 This is mainly a bug fix initiated by the save file routine which could corrupt files. I recomend users of Development Version 0.3 change to this one. Other fixes include, (...) (22 years ago, 10-Dec-02, to lugnet.cad.dev.mac)


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