Subject:
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Re: Multiple parts was Re: Mac LDraw Viewer comments
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 22 Dec 2002 15:49:41 GMT
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Viewed:
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1575 times
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In article <H7I4Jz.6E9@lugnet.com>, "Erik Olson" <erik@olson.pair.com>
wrote:
> In lugnet.cad.dev.mac, Christopher Masi writes:
>
> > > > Selecting multiple bricks simultaneously.
> > > This will come later when I wrap my head around how to do this elegantly.
> >
> > I figured that this would be an advanced feature. None of the other Mac
> > LDraw type apps select multiple parts, right?
>
> This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't
> use more than just one though yet.
Sorry, I didn't know that.
> The difficulty is in deciding how operations affect multiple parts. In
> BrickDraw3D 0.6 you can edit the part# or color for the selection in the
> status
> bar, which means you edit it for all of them... but what if they were many
> different parts?
> Clipboard actions are obvious. But what should duplicate do? Insert all the
> new
> parts at the end? Or in between lines? Where should they appear (by default)?
>
> BrickDraw3D puts all the new parts at the end, and sets their position to be
> outside the bounding box of the first parts.
>
> -Erik
Does BrickDraw3D Carbon support adding bricks?
One observation about BrickDraw3D Carbon vs Classic is that the Classic
application is able to rotate a brick more smoothly. It is stange that
the application running in the classic environment would be faster than
the applicaiton running natively in OS X. Is this an Apple thing or a
developer thing? Unfortunately, both programs rotate complex models
(like my caboose) too slowly. I know I don't have a fast machine PG G3
400, but it still seems extra slow.
BrickDraw3D has improved substantially since the last time I looked at
it, but I find it hard to get used to the idea of not rotating the model
with the mouse though.
Chris
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Message has 1 Reply: | | Re: Multiple parts was Re: Mac LDraw Viewer comments
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| (...) Yes, you just drag from the parts list with the mouse. 0.7 will have translucent drag images. (...) This is due to Apple eliminating QuickDraw3D. What you see in Classic is QuickDraw3D rendering. In Carbon, it is duplicated by Quesa, which is (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Multiple parts was Re: Mac LDraw Viewer comments
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| (...) This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't use more than just one though yet. The difficulty is in deciding how operations affect multiple parts. In BrickDraw3D 0.6 you can edit the part# or color for the (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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