Subject:
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Re: HELP: transformation of primitive causes BFC to stop working
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 18 Dec 2002 16:10:33 GMT
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Viewed:
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414 times
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Yep, that did the trick. Now that you gave me the coordinates, I can see
that I wanted the original y vector (0,1,0) to go to -z (0, 0, -1), instead
of staying y like I had it. This rotating and scaling stuff can be kind of
tricky to visualize, can't it? And it has been a LONG LONG time since I
have had to do any linear algebra, so I feel very rusty.
Thanks for such a fast response.
--Lance--
> I think this line is what you want:
>
> 1 16 10 10 2 0 0 8 -8 0 0 0 -1 0 2-4ndis.dat
>
> Let me know if I'm right.
>
> -Orion
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