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FYI: there is a 10.2.3 update. OpenGL is updated to 1.4 in this release.
Has anyone else updated and tried LdGLite? I haven't installed it and don't
plan to until next week (by then www.macfixit.com should have a good list of
problems associated with the update).
James
> Here is what I noticed in LEdit mode. I am running 10.2.2 on a PB G3
> (FireWire). The AppleGLUT provides the popup menus, but the following
> error is reported in the terminal
>
> 2002-12-18 21:38:32.082 ldgledit[4698] GLUT Warning:
> glutCurrentModifiers: do not call outside core input callback.
>
> The updated/third party GLUT does not cause the error.
>
> Also, the first line of text doesn't appear when using the Apple GLUT,
> but all four lines of text appear when using the third party GLUT.
> Again, this is in LEdit mode.
>
> I haven't had time to experiment with BrickDraw 3D much yet, but until
> upgrading to OS X 10.2, LDGLite was working great! Once you get the hang
> of it (and as long as you have a parts catalogue handy) LDGLite is a
> great way to build virtual models. I don't think BrickDraw3D is really
> up to that yet. I also noticed that in OpenGL mode, BrickDraw3D does the
> wrong color piece thing because of the non-(insert some letters
> here)-compliant LDRAW parts
>
> Anyone have some good clues as to how I can get LDGLite working on 10.2?
> I am faced with the GLUT application not accepting keyboard commands
> bug. I didn't have this problem on 10.1.x
>
> Thanks,
> Chris
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