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In lugnet.cad.dev.org.ldraw, Christopher Masi writes:
> I suspect that you are right. I think I that LDGLIte reported GL_Version
> 1.1 when I was using LDGLite on 10.1.x. I go search the Mac news groups
> to get more infor
>
> GL_VERSION = 1.1 APPLE-1.1
>
> > > I tried LDGLite, and I didn't notice any difference. LDGLite still does
> > > receive keyboard input.
>
> Oops, three missing letters can change the meaning of a sentence a lot.
> LDGLite still does NOT receive keyboard input.
I wondered if that's what you meant. Anyhow, the GLUT fix is now
available at:
http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/glut.htm
And according to fix number 13, it should now accept keyboard input.
You'll have to let us know how well it works. It also looks like fix
number 3 could benefit ldglite as well.
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