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In lugnet.cad.dev.org.ldraw, James Reynolds writes:
> FYI: there is a 10.2.3 update. OpenGL is updated to 1.4 in this release.
>
> Has anyone else updated and tried LdGLite? I haven't installed it and don't
> plan to until next week (by then www.macfixit.com should have a good list of
> problems associated with the update).
According to this page they've made quite a few GLUT fixes.
http://developer.apple.com/qa/qa2001/qa1229.html
I'm not sure what effect they'll have, if any.
Meanwhile I finally managed to find some code examples for offscreen
rendering with OpenGL on a Mac. I have no idea if it works or not
(probably not) but if anyone wants to try it out, I built an executable
and put it here:
http://ldglite.sf.net/ldgliteosx0_9_5g.zip
To render offscreen you use -MS on the ldglite command line, eg.
ldglite -v3 -l3 -i1 -MS mymodel.mpd
Now that I think about it, I'm not sure how many Mac users would
want an offscreen command line oriented renderer, but I just hate to
give extra goodies to some platforms, and not others.
Don
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