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 Gaming / *2509 (-100)
  One for the Registry
 
Hi Richard et al, Below, find my registration for the FSPC Lafayette (Ship) and its two sub-vessels (Craft) ---...--- PLAYER SHIP REGISTRATION: Ship Name: FSPC Lafayette Organisation: Federal Space and Pilot Corp, Billundia Ship's Home Sector: Val (...) (21 years ago, 6-Apr-04, to lugnet.gaming.starship)
 
  So it ain't 100 Studs Long...
 
...But it is 110 studs wide! :-) (URL) FSPC Lafayette>> Hey Spacers! It's me, Hendo, that crazy old guy who hasn't read a single darn space post since 2003... Well here's what I've been doing... The (URL) FSPC Lafayette> is my first SHIP by (...) (21 years ago, 6-Apr-04, to lugnet.space, lugnet.gaming.starship, FTX) ! 
 
  Re: New vessel
 
(...) Nicely done Richard! I am impressed. ...Incidentally, I was looking for something as background noise whilst working on my latest ship, and I came across the old audio recordings of THGTTG BBC Radio show. Quite entertaining! -Hendo (21 years ago, 5-Apr-04, to lugnet.gaming.starship)
 
  Re: Medieval Sea Battles
 
"Don Cox" <the1hugh@yahoo.com> wrote in message news:HvpHIG.15zA@lugnet.com... (...) WHATS UP? Hmm, I've posted to lugnet.pirates recently... (...) Hmm, looks pretty good. I have thought about doing a medieval version of the Pirate Game for a (...) (21 years ago, 5-Apr-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
 
  Re: Medieval Sea Battles
 
(...) I'm not that familiar with Evil Stevie's but the whole thing looks fairly consistent and logical. I just had an idea about movement/weapon range - incorporating a probability factor into the calculations of weapon range. For example, a arrow's (...) (21 years ago, 5-Apr-04, to lugnet.games, lugnet.gaming.brikwars)
 
  New vessel
 
Evening Starshippers, Finally the starship I have been teasing about for what seems like years is free and in the universe, the (URL) VCS Neatness Robust>. Leaning on Douglas Adams' Vogons, but Vorgans after the MB figures that make up the crew, the (...) (21 years ago, 5-Apr-04, to lugnet.gaming.starship, FTX)
 
  IC: Galactic Summit on Automated Probes
 
Forwarded from Avery Christy: ---...--- Hear all, and come all, Sector Leaders, Mediators, Ambassadors. The Cratha Imperium invites and welcomes all Leaders and Ambassadors of the various powers of the galaxy to the planet Cruan'atan. Due to the (...) (21 years ago, 4-Apr-04, to lugnet.gaming.starship)
 
  Re: Welcome to Avery (Was: Re: RulesTalk: Probes)
 
(...) Oh yeah, Avery did give me this in his first email on the subject: (URL) details at the time: ---...--- The probes all have medium quality engines. ETA: Probe 1 -- about 2 weeks. Probe 2 -- 3 weeks. Probe 3 -- 3 weeks WEAPONS: None ARMOR: None (...) (21 years ago, 2-Apr-04, to lugnet.gaming.starship)
 
  Re: RulesTalk: Probes
 
(...) Dude, Puff out your chest and come on out into the light! The universe is a dark and scary place and it does not favour the timid. Dan has pretty much covered the details on how you're more than welcome to suggest changes and new ways of doing (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship)
 
  Welcome to Avery (Was: Re: RulesTalk: Probes)
 
(...) -snipped some- (...) We'll, in time, figure out a (hopefully) fair way of utilizing this new way of playing. As the game is new and members still small, we can't be able to have had the rules all done and complete when we first launched. Our (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship, FTX)
 
  Re: RulesTalk: Probes
 
The following is forward to .gaming.starship from SM/Player Avery Christy: Hello GM, I recently read a new thread on the Lugnet message board pertaining to the probes I sent out. Due to the schedule of events unfolding in the sector, I am operating (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship, FTX)
 
  Re: RulesTalk: Fog of War
 
In lugnet.gaming.starship, John P. Henderson wrote: In lugnet.gaming.starship, Lindsay Frederick Braun wrote about options for concealing the true nature of hidden systems on ships. (...) I don't think that instances of this will be too common, so (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship)
 
  Re: RulesTalk: Probes
 
(...) -snip some- (...) Well, I think the following: Probes should only be allowed to send data, not interact with things. For instance, if it sees a valuable artifact or something, it must send the data back. It cannot go ahead and try to take the (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship, FTX)
 
  Re: RulesTalk: Probes
 
(...) I think the reason I would vote in favor of not registering is the very thing you hint at in your first comment here. Probes are (or should be) rather disposable. (The player who want to use them currently has a write up with pics that say (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship)
 
  Re: RulesTalk: Probes
 
(...) Based on what I am thinking for this topic, the SMs would still have full control over the mysteries of their sectors. If probes are given stats including a rating for sensors, then SMs could use that as a guide to what a probe might be able (...) (21 years ago, 1-Apr-04, to lugnet.gaming.starship)
 
  Re: RulesTalk: Probes
 
(...) My two cents (quickly--we've had a bit of craziness here so I'm late on SM emails, my work, and EVERYTHING) are that probes should be fine, if they are registered as ships--with brick models, images, the works. And it must be up to the SMs (...) (21 years ago, 31-Mar-04, to lugnet.gaming.starship)
 
  RE: RulesTalk: Probes
 
I think that this is a good idea...I would like to see some limitations or restrictions on what they might be able to see or even a "system failure" possibility. As we all know, several SM's have a mystery in their sector, Sending in a probe could (...) (21 years ago, 31-Mar-04, to lugnet.gaming.starship)
 
  RulesTalk: Probes
 
Here's an interesting question... A player has emailed the GM requesting that his home sector send out a number of "Long Range Deep Space Probes." (The player is also an SM.) He has provided stats including high sensors and zero weapons. And these (...) (21 years ago, 31-Mar-04, to lugnet.gaming.starship)
 
  Re: "So Long My Friends..."
 
In lugnet.gaming.starship, Andrew Engstrom wrote very sad, disturbing news: (...) -snipped some- (...) Andrew, You've been a friend for a long time, since before Starship. We've had our minor quarrels, but we've remained friends, even if we haven't (...) (21 years ago, 30-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: "So Long My Friends..."
 
(...) This really is sad to hear. You have been one of the integral members of this group all along... heck since before I was here! I for one hope that your departure from the brick in general does not last long, even if your online decline does. (...) (21 years ago, 30-Mar-04, to lugnet.gaming.starship)
 
  Re: My Return
 
(...) I was in Providence for the weekend. I gave up on trying to use the WebTV though. Nicky was judging a dance competition and we got a free hotel room out of the deal, so it seemed like a nice way to get away. I did enjoy the Russian Sub museum, (...) (21 years ago, 30-Mar-04, to lugnet.gaming.starship, FTX)
 
  "So Long My Friends..."
 
Hey guys I've always said that I'd never have a Dark Age, and until now, I believed it. Life is just moving too fast, I guess. Right now there are different and new responsibilities I need to take care of. So, I'm going to enter a self-imposed Dark (...) (21 years ago, 29-Mar-04, to lugnet.gaming.starship)
 
  RE: Registry Gazette - a new ship and a new player
 
Thanks Richard and Welcome to the galaxy Nikos -----Original Message----- From: news-gateway@lugnet.com [mailto:news-gateway...net.com]On Behalf Of Richard Parsons Sent: Monday, March 29, 2004 6:56 AM To: lugnet.gaming.starsh...lugnet.com Subject: (...) (21 years ago, 29-Mar-04, to lugnet.gaming.starship)
 
  Registry Gazette - a new ship and a new player
 
Hey there Starshippers, A new ship for a new player! (URL) Nikos'> (URL) TheNovaRay> Welcome! There were also some updates for Jeff Shaw re web addresses, email addresses, and a problem with the accounting for his systems under the Systems (...) (21 years ago, 29-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: My Return (was Re: My Return)
 
(...) Nice to have you back, Richard. Hope all goes well with you in the polls. And I can't wait to see your new model. -Dan (21 years ago, 28-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: My Return
 
(...) -snip- (...) I'm not remotely better with it ;) . And I'm definitely not good with planes. I think I'll just stick with the tanks :D . -Dan (21 years ago, 28-Mar-04, to lugnet.gaming.starship, FTX)
 
  My Return (was Re: My Return)
 
(...) Good to hear you're on the right road Dan. I too am coming back online. As previously noted, I too have been otherwise engrossed this last little while, not on important matters of health, but on less important affairs of local politics. The (...) (21 years ago, 28-Mar-04, to lugnet.gaming.starship)
 
  Re: My Return
 
(...) Incidentally, next time you should drive the destroyer, Dan. I almost beached us. best LFB (21 years ago, 28-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: My Return
 
(...) Which town are you staying in, if you don't mind me asking? Yeah, if you're using that WebTV thing (which I had once), it's a bit awkward. Thanks for your happy welcome. It's nice to be able to participate again, even though I'm far behind (...) (21 years ago, 28-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: My Return
 
It's good to hear you and your grandmother are doing better, and we're glad to have you back! ...I find it curious that your return coincides with my own visit to Rhode Island (which if I recall is where you are). Still trying to figure out this (...) (21 years ago, 27-Mar-04, to lugnet.gaming.starship, FTX)
 
  Fan Site focusing on Lego Military
 
Yes Lego Military. Think of it as the Military Lego version of Classic-Castle.com, FBTB.net, or classic-space.com. I've come up with a few names, but was wondering if anyone else here would be interested in such a site to be created. No, this isn't (...) (21 years ago, 26-Mar-04, to lugnet.build.military, lugnet.build.military, lugnet.gaming)
 
  TL2 Roman Army
 
I've started a page for my TL2 Roman Army. So far it only has a legionary and a shield wall. I have a bunch of other stuff with stats to add when I construct them and take pictures: gladius, pilium, and standard bearer (troopers, simpler versions of (...) (21 years ago, 26-Mar-04, to lugnet.gaming.brikwars)
 
  Re: Interest in LEGO wargaming?
 
(...) That's fine. We could just reply in this thread when we've got something together worth fielding. (...) We could do castle vs. space in BrikWars *malicious grin*. I'd be fine throwing a bunch of my TL2 legionaries or samurai or whatever else I (...) (21 years ago, 26-Mar-04, to lugnet.loc.us.il.chi, lugnet.gaming.brikwars)
 
  Re: Interest in LEGO wargaming?
 
(...) I'm probably less familiar with the rules than you are :-) I'd also have to spend a bit of time building up armies, so I suppose it wouldn't be for a little while. I don't have a lot of Castle or parts/figs that would be conducive for a TL2 (...) (21 years ago, 26-Mar-04, to lugnet.loc.us.il.chi, lugnet.gaming.brikwars)
 
  Re: Interest in LEGO wargaming?
 
(...) I was wondering whether there was a specific Sunday you had in mind, and what kind of armies you would like to field. I'm new to BrikWars, but I've been reading through the book and constructing some faux-Roman units. So far I have a small (...) (21 years ago, 26-Mar-04, to lugnet.loc.us.il.chi, lugnet.gaming.brikwars)
 
  My Return
 
Hello all, Thank you to all who prayed for me and my family. Thanks to you, I am healed almost completely and my grandmother is done with her ordeal with a nursing home. Just for an update: my coughing isn't as bad as it was and I'm on a steady (...) (21 years ago, 25-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: Galactic Reports 03/19/04
 
(...) Heh heh...glad to see the (URL) RIFT> is up and running... (URL) (21 years ago, 24-Mar-04, to lugnet.gaming.starship, FTX)
 
  More mini Daleks (was Re: Dalek Tank)
 
(...) Speaking of thinking "grr", I was a few days from posting my own minifig-scale Dalek when this thread appeared. (I designed mine almost a year ago, but didn't have a digital camera until last month.) So, here's my version: (URL) to gaming, (...) (21 years ago, 23-Mar-04, to lugnet.space, lugnet.gaming, lugnet.announce.moc)
 
  Galactic Reports 03/19/04
 
Galactic Greetings! Tada! It has been too long since I spent some time enjoying the scenery around here... But alas, I made time this week and have begun a number of activities to keep Starship moving... 1. Galactic emails have been sent. If your (...) (21 years ago, 20-Mar-04, to lugnet.gaming.starship)
 
  Re: Joining?
 
In lugnet.gaming.starship, Nikos Dametreos wrote some stuff... Greetings Nikos!! I am sorry for my personal delay in responding to your posts. YES! The game is always open for a new participant. As others have said, the easiest way to join is to (...) (21 years ago, 20-Mar-04, to lugnet.gaming.starship)
 
  Convention Season is Upon Us
 
*****Recruiting all fellow Lego gamers, gamemasters, and lurkers****** Castle vs. Space, Space vs. Adventurers, Adventurers vs. Pirates, and Everyone vs Timmy. . The gaming convention season is cranking up. Last year we had a great time at Gencon (...) (21 years ago, 19-Mar-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.glug, lugnet.org.us.indylug, lugnet.org.us.bloc)
 
  Re: [Bricklords] Worst monster encountered?
 
(...) All of this is normal. The worst monsters (as you think, but the most powerfull) are still deeper, near the DarkLord. Don't be so impatient. The final figt is coming ... Denix ____ The BrickLords need you ! (URL) (21 years ago, 13-Mar-04, to lugnet.gaming)
 
  [Bricklords] Worst monster encountered?
 
Hey all you Bricklord veterans out there, A little curious poll here. What is the most advanced monster you've encountered so far? I'm, shall we say, well armed with good ratings, but I've never battled anything worse than a Ninja (okay, I did (...) (21 years ago, 13-Mar-04, to lugnet.gaming, FTX)
 
  Re: [BrickLords] Level 2 is open !
 
(...) Denix, That's terrific! Darn, now I'm never going to get any work done today... Looks like I dropped a few ranks in the list too. :) Great work, -Mike (21 years ago, 8-Mar-04, to lugnet.gaming, lugnet.castle, FTX)
 
  Re: [BrickLords] Level 2 is open !
 
(...) Yes, some prices have been decreased. (...) It was a bug. It's normally now fixed. Thanks. Denix (21 years ago, 7-Mar-04, to lugnet.gaming)
 
  Re: [BrickLords] Level 2 is open !
 
"denix" <denix@bricklords.net> wrote in message news:Hu7tr5.EJt@lugnet.com... (...) waiting (...) got (...) reason (...) before (...) level 2 (...) weapons and (...) Thanks for the quick reply. Does this mean you've changed the prices for the most (...) (21 years ago, 7-Mar-04, to lugnet.gaming)
 
  Re: [BrickLords] Level 2 is open !
 
(...) I know it's an imaginary game but your character can't hold potions, weapons and more and more gold. Your bag is not neverending ;-) Denix (21 years ago, 7-Mar-04, to lugnet.gaming)
 
  Re: [BrickLords] Level 2 is open !
 
Denix, Excellent! I do have one question, though. As I was passing time waiting for Level 2, I worked on increasing my number of monsters killed, and I got a fair amount of gold in the process (over 3000). Now that I'm starting Level 2, I see that (...) (21 years ago, 7-Mar-04, to lugnet.gaming)
 
  Re: Joining?
 
(...) Ok, sorry to mess you about, but i want to change alittle bit of my post above! Here it is. Ships Name: TheNovaRay Ships home sector: Ships Class : Squdron Transport Vessel. Crew species : Human Crew Size : 6 (1 pilot , 1 marine/technician , 4 (...) (21 years ago, 7-Mar-04, to lugnet.gaming.starship)
 
  [BrickLords] Level 2 is open !
 
Dear Lords, Today is a great day ! The level 2 of the Deep is now open to you. A new big adventure ! With the level 2 come a lot of new things : - 2 new monsters, the "barbarian" and the "evil paladin", - 2 new potions, "invulnerability" and (...) (21 years ago, 7-Mar-04, to lugnet.gaming, lugnet.castle)  
 
  Re: Joining?
 
(...) Ok Thanks very Much!!! Is this all right? If i have missed anything tell me!! Ship Name : TheNovaRay Ship's Home Sector (if given, this will be the ship's starting location) Ship's Class: Specimin observation and retreval vessel Ship's Role (...) (21 years ago, 7-Mar-04, to lugnet.gaming.starship)
 
  RE: Joining?
 
(...) Organized? I didn't think we were organized ;)JK!!! This depends on the SMs...The GM (Hendo) will keep track of your movements when you are traveling between sectors. once you reach a sector, the SM will take over. I would check out the (...) (21 years ago, 7-Mar-04, to lugnet.gaming.starship)
 
  Re: Joining?
 
(...) Hello! Thankyou! more questions, How is the Gameplay organised? How do we know what other people are doing? Can somebody gimme an example, i have read the other one, but i need another one.... Thanks!! Nikos (21 years ago, 6-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: Joining?
 
(...) Hello! Yes you can still join! The (URL) How to join> page talks about the things that need to be in your email, and there's even a link on the (URL) Lugnet Starship homepage> to a (URL) post about how to register>, so get your details and (...) (21 years ago, 6-Mar-04, to lugnet.gaming.starship, FTX)
 
  Joining?
 
hello!! I was wondering, Can i still join the Roleplay still? I have read the regestration rules on the main site, but i dont know how to register, and what to put in my email :( Please Help.... Nikos (21 years ago, 6-Mar-04, to lugnet.gaming.starship)
 
  Re: Studfest [roman numeral for this one, there having been so many I have lost count] Pics!
 
(...) (URL) baldly going... (21 years ago, 6-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Temporary Hiatus
 
(...) Sure, Dan. That's perfectly fine. Please know that we support you all the way. I know I will pray for your grandmother (and your dad, and your asthma, and other bumps and bruises), and I hope everyone else does, too. Family is very important, (...) (21 years ago, 5-Mar-04, to lugnet.gaming.starship, FTX)
 
  Temporary Hiatus
 
To all Starshippers, I know I've not been as active as I should have recently, but I've really, really been trying. I've been reading the groups and participating with player action emails, but life has just hit me in the nose with a rather fast (...) (21 years ago, 5-Mar-04, to lugnet.gaming.starship, lugnet.people, FTX)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) and we haven't even had any more details on that competition either. Should I stop planning on my life size John Williamson model? (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) MegaOzConvention??? another MOC? ;) (...) Oh yeah... any idea why?... someone wake the dead??? ;) Mel (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) I would personally love to attend another meeting at the Mittagong RSL. It was a great venue (parking,tables,access and food all good), and the location made the trip back to Melbourne vastly easier. How far from Sydney is it again? At least (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) Sounds like an entirely well thought out plan to me. Are there any takers for venue. I think James demonstrated most impressively how tons of space is not strictly required for a very fine fest. You're all welcome at my place, but I am a very (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) I think you should probably give them horses & riding lessons too. They seemed to spend a *lot* of time strolling toward the combat zone.... Cheers Richie (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: What If...?
 
(...) Yes, the teleporting issue. Well, I'm thinking the ship has to be in the same sub-sector for the device to work. It would be like ship jumping in space suits, but there would be no danger of being locked out of an airlock. But Hendo says OK, (...) (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) Welcome, and thanks for showing up. Blocks in a row is a team game. (...) Kudos must go to Pete and Dave who bravely watched the entire thing without falling asleep! Brikwars can be very absorbing, particularly when one has whittled once's (...) (21 years ago, 3-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
 
  Registry Gazette - 2 new ships
 
Hey there Starshippers, Two new ships are plying the lanes, the (URL) DAC Acamar> and the (URL) DAC Satyr>. Welcome! I think that this gets up up to date. If I have missed something, hit me again :-) Richard Still baldy going... (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  SGN Site Update
 
After a weekend of hair pulling (I think I have some hair left) I added Many new Features to the site. User Message System - Send any user a message. This could be used instead of emails for Role Playing Added Live Chat On Site Poll- are now (...) (21 years ago, 3-Mar-04, to lugnet.gaming.starship)
 
  Re: What If...?
 
(...) Thats just what they want u to think.. (...) ok what about no teleporting in some sectors. Something to think about. (...) Please dont make me read it again :p Anyway this sound cool and im interested to see where it goes. (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: What If...?
 
In lugnet.gaming.starship, Andrew Engstrom wrote: On this thread, I think it would be fun to allow. We might want a couple of restrictions: 1) If it is a player's ship you are hitching on, you should need that player's permission (and he might (...) (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: Studfest [roman numeral for this one, there having been so many I have lost count)
 
(...) Thanks from me, too. (...) It didn't seem like 4 hours. But then, I was winning ;-) (...) Unfortunately, due to an error in timing the Belgians arrived about half an hour after the fighting ceased. (...) Actually, that was 3 infantrymen and (...) (21 years ago, 1-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
 
  Re: What If...?
 
(...) Uh, oh! I'm not going to have to listen to their poetry, am i? ;-) Hmmm, I seem to remember seeing this ship somewhere before. Quite a while ago, in fact. I'm supposing that, like me, you are suffering "I-don't-have-the-mo...one-itis". Well, I (...) (21 years ago, 29-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: What If...?
 
(...) Sounds fine to me. You can be the hitch-hiker. I bags running the Vogon Constructor Fleet. MB Vorgons were just MADE for this role, and I even have a 'survey' (URL) ship> for them that's about 200 blocks away from completion... Richard Still (...) (21 years ago, 29-Feb-04, to lugnet.gaming.starship, FTX)
 
  Studfest [roman numeral for this one, there having been so many I have lost count)
 
Dudes and dudettes, The Sydney and surrounds gang got their blocks in a row today for the first time in eight months, at James' place in Dee Why (thanks James). The chatted, inspected mocs, agreed upon the range of Lego issues in the way that one (...) (21 years ago, 29-Feb-04, to lugnet.loc.au, lugnet.gaming.brikwars) ! 
 
  What If...?
 
Hey, all I just had a great thought today... The day before yesterday, I found and played the online version of a text-adventure game: The Hitchhiker's Guide to the Galaxy. (found here: (URL)). I liked it so much, I decided I'd go down to the (...) (21 years ago, 29-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: News Service........
 
(...) Sorry bout that. I’m using an off site polling service while I figure out what happened to the code for the site poll (its just not working the way I want) and I cant get the results to post on lugnet right. Anyway I posted the results on the (...) (21 years ago, 25-Feb-04, to lugnet.gaming.starship, FTX)
 
  OOC Update
 
Greetings Starshippers! Just wanted to apologize for the delay with things currently. I was offline for over a week and am now getting caught up reading emails and posts. I will hopefully have things back up to speed soon. Cheers! -GM Hendo (21 years ago, 25-Feb-04, to lugnet.gaming.starship)
 
  Re: News Service........
 
(...) Poll results no longer active and the Administrator session timed out. Those are two errors I recieved from it... -Dan (21 years ago, 23-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: News Service........
 
(...) Sorry I forgot to post the results.. The poll lasted 2 weeks and 16 people voted. (URL) Results> I am spending the next few day to update and finish the site off. Feel free to visit the forum and post suggestions. Robert (21 years ago, 23-Feb-04, to lugnet.gaming.starship, FTX)
 
  2 New Ship Registration
 
For Your Viewing Pleasure: Ship Name: D.A.C. Acamar Home Sector DAC (Gamma -3,2) Class: Novus Class Medium Frigate Role: Various Species: Various Propulsion: High Sensors: High Armor: Medium Weapons: Medium Normal Crew Size: 8-12 Sub-Vessels: None (...) (21 years ago, 22-Feb-04, to lugnet.gaming.starship)
 
  RE: News Service........
 
I noticed that the Poll was gone...Robert, Do we have a total? Jeff www.jlshawwebdesign.com www.jlshawwebdesign.com/dac - The Dsibani Alliance Core Site www.jlshawwebdesign..../dacsector - DAC Forums "I'm not dumb, I'm just gullible" - My 10yr old (...) (21 years ago, 21-Feb-04, to lugnet.gaming.starship)
 
  Announcing Classic-Castle.com Roleplay!
 
Greetings Gamers! A few months ago several members at Classic-Castle.com put their heads together and created a roleplay game. The game has been going on for a while, but you can still join any time you want! (2 URLs) Nathan Wells C-C Roleplay (...) (21 years ago, 19-Feb-04, to lugnet.gaming, lugnet.castle, lugnet.announce.moc, FTX)
 
  Re: REGISTRATION
 
(...) Yay! I suppose I should send out emails someday :S ! I think today is good! Notify me when you get to Arbor and set all filters to allow email from lsa202 at hotmail dot com. Thanks. -Dan (21 years ago, 18-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: REGISTRATION
 
(...) Well, let's see... I think Dan wins this one! Arbor Sector will be the theater for the Hrunting's first deployment. Nice bit of lobbying for your sector, there, Dan! 896$(^%kd%%$#sd5 Node g56es Captain Sjet "Captain Sjet, this is your one-week (...) (21 years ago, 16-Feb-04, to lugnet.gaming.starship, FTX)
 
  Re: Pirate Game at BrickFest PDX - pictures requested
 
(...) Yea, I got to dig those out sometime. Frank (21 years ago, 16-Feb-04, to lugnet.gaming, lugnet.events.brickfest)
 
  Re: Pirate Game at BrickFest PDX - pictures requested
 
(...) Frank, what happened to the pics from this year's (Brickfest 2003) Pirate Game? Are they going to be posted somewhere? Just wondering. Thanks, Ben (21 years ago, 16-Feb-04, to lugnet.gaming, lugnet.events.brickfest)
 
  Pirate Game at BrickFest PDX - pictures requested
 
We had a great pirate game this past weekend. I will be posting more later, including the winners. What I would like to do in the meantime though is to collect pictures. As might be understandable, I didn't have a chance to take a single picture (...) (21 years ago, 16-Feb-04, to lugnet.gaming, lugnet.events.brickfest)
 
  Re: Embellishing details...
 
(...) Thanks, Mike! The level of participation in CCA has been happily growing ever since its launch. I must commend Mike and Josh for participating so entusiastically in our game! And Mike's right--the more detail and thought you can put into your (...) (21 years ago, 14-Feb-04, to lugnet.gaming, FTX)
 
  Re: Gauging interest in BrikWars at PDX BrickFest
 
(...) Stephen - I'm game for both nights. I've plade BW once before. I'm open to the scenario! Looking forward to it! -mark (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
 
  Re: Help needed from Brikwars Veterans
 
(...) If the players are all pretty new, aim for squads of around three or four units, maybe three Troopers and a Hero each, and a pretty basic weapons loadout. A cap around 30-50 CP should give players enough room to sweat over whether to burn (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
 
  Re: Help needed from Brikwars Veterans
 
(...) A 6x6 grid of 32x32's? Phew, those little plastic guys better have some vehicles to ride around in! I'd say that if you're using all vehicles, that's about right, but you still want to put in plenty of terrain accessable only on foot. And (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
 
  Re: Gauging interest in BrikWars at PDX BrickFest
 
Hi, Stephen. Unfortunately I won't be able to make the commitmentment to playing Brikwars at PDX -- my girlfriend and I have made other Portland plans for the evenings in question. But I am quite curious to see the scenario/battlefield you've come (...) (21 years ago, 12-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
 
  Help needed from Brikwars Veterans
 
Hey guys, I'm in the middle of planning a Brikwars game, but I need some advice from some of the veteran players. How big of a game is too big for say a 3-4 player game ( maybe 3-4 hours in length ). I'm planning a 6x6 baord right now ( using the (...) (21 years ago, 12-Feb-04, to lugnet.gaming.brikwars)
 
  Re: BrikWars time-lapse & photo-montage
 
(...) Todd, the photos are terrific. And...YIKES, there's some pretty creepy looking pictures of me in there. But, that's understandable, considering: (1.) I didn't go to bed at all the night before the game, and (2.) I'm pretty creepy looking to (...) (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
 
  Re: BrikWars time-lapse & photo-montage
 
(...) OK, try this: (URL) Disclaimers: There are a lot of near-duplicate photos here (from two or more being taken a split-second apart or from a slightly different vantage point); I haven't gone through these and pruned out anything yet. These are (...) (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)  
 
  Re: BrikWars time-lapse & photo-montage
 
(...) Thanks! Glad you like 'em! (...) Nuthin' hides from my telephoto lens. :) --Todd (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
 
  Embellishing Details...
 
And I quote: "How much detail you want to put in is totally up to you, the Player. However, the fun of an RPG is in the telling of the story; the more detail a Player puts in, the more fun he will get out." Copied from the (URL) Castle Adventure> (...) (21 years ago, 10-Feb-04, to lugnet.announce.moc, lugnet.gaming, lugnet.castle, FTX)
 
  Embellishing details...
 
And I (URL) quote>: How much detail you want to put in is totally up to you, the Player. However, the fun of an RPG is in the telling of the story; the more detail a Player puts in, the more fun he will get out. And boy, have we been having fun! (...) (21 years ago, 10-Feb-04, to lugnet.castle, lugnet.announce.moc, lugnet.gaming, FTX)
 
  Re: BrikWars time-lapse & photo-montage
 
(...) It seems I'm running an old version of QT that wont accept your file. hmf :( -lenny (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
 
  JumpGate Game Day Recollections
 
NELUG participated in a games weekend in New Hampshire (see Todd's groovy videos). We ran two BrikWars games in four hour slots and it was a total blast if I'm remembering correctly - I supposed I could have hit my head and only *think* I had a (...) (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Re: BrikWars time-lapse & photo-montage
 
(...) Those pictures are great! They really capture the spirit and feelings of the people that was there. (I never noticed that you where actually taking pictures of us, but just the game). (...) Bloody river... all the minifig blood spilled. Great (...) (21 years ago, 10-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)


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