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Subject: 
Re: RulesTalk: Probes
Newsgroups: 
lugnet.gaming.starship
Date: 
Thu, 1 Apr 2004 00:10:15 GMT
Viewed: 
3010 times
  
In lugnet.gaming.starship, Jeffrey Shaw wrote:
I think that this is a good idea...I would like to see some limitations or
restrictions on what they might be able to see or even a "system failure"
possibility.  As we all know, several SM's have a mystery in their sector,
Sending in a probe could ultimately unravel someone's story line with not
much game play.  Maybe the probes should be programmed with a destination
and launched but no major navigation could occur (in Star Trek, probes are
more like torpedoes) this could help the SM's preserve the mystery.

Based on what I am thinking for this topic, the SMs would still have full
control over the mysteries of their sectors.  If probes are given stats
including a rating for sensors, then SMs could use that as a guide to what a
probe might be able to see.  And as long as the probe and/or its drones are
still in the sector, than the SM can have any sort of good or bad event happen
that could impact the probe's mission.

If a probe visited and scanned an inactive sector (as one is currently planning
on doing), chances are the GM will just have a base reply of something like:
"The probe scans and finds a sector made of the very stuff space is named for:
space.  Perhaps someday, as stars and planets move, a system may shift to fill
the void."

-GM Hendo



Message is in Reply To:
  RE: RulesTalk: Probes
 
I think that this is a good idea...I would like to see some limitations or restrictions on what they might be able to see or even a "system failure" possibility. As we all know, several SM's have a mystery in their sector, Sending in a probe could (...) (20 years ago, 31-Mar-04, to lugnet.gaming.starship)

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