To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *31525 (-100)
  Moonbase corridor help?!  [DAT]
 
Hey Brickfest attendees, My (URL) Luna Spire> Moonbase Super-Module is coming to Brickfest. However, I only had the parts to build two corridor connectors for it. There's still room for 4 more! Can anyone help me out by building a couple more (...) (21 years ago, 25-Jul-03, to lugnet.cad.dat.models, FTX)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Perhaps things like this could be included in the category/list of other .dat libraries that will some day be on LDraw.org. People could go to the respective sites to download POV enhanced parts. Just my $0.02 --Ryan (URL) (21 years ago, 25-Jul-03, to lugnet.cad.dat.parts)
 
  Re: First version of DAT2RAV File
 
(...) I love the idea of using Anton's LIB but I have lots of questions like: What coordination system I should or can use? . The L3P coordination system as we are doing until now? . Or anton's ways? I prefer the old way as we are just to. Same with (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LSC: Call for Votes
 
Well, voting's over. I'm waiting to get the tallied votes from Wayne sometime today, and will post them as soon as I can. I'm headed out on Saturday, and may have sproatic access to email for the next week. -Tim (21 years ago, 24-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hey, do you still work in Westfield? If so, maybe I could drive up there for lunch tomorrow and see all this stuff in action. That might eliminate some of my confusion and guesswork about drivers, modes and versions. Don (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) In that case, I may just have to say don't use it in 16 bit mode. Does ldglite report ATI instead of "Apple Generic" in 16 bit mode? I know the ATI windows drivers on my old 4MB Rage Pro are so bad that they're unusable. However, on windows (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: GLUT 3.2
 
(...) Thanks, I read your other post, so I won't be trying to compile the newer GLUT. The only reason I used to play around with GLUTs was to get LDGLite working correctly. Since discovering that GLUT 2.2.8 does give the pop up menu, I have switched (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) It happens with the 0.95 version to. Other weird things to note. When the stencil buffer isn't disabled, gooble-dee-goo is drawn to the screen. The gobble-dee-goo dissappears when the window is moved. (URL) you check for the amount of VRAM (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) That's a bug. Probably for everyone. I'll have to examine all the messages from the popup windows to see which ones are stolen by the LEDIT mode keyboard handler. (...) I guess this was deliberate. For all the views not available in LEDIT (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, OS X is substantially free of such annoyances (thank heavens). Tom (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  First version of DAT2RAV File
 
Here's the initial version of a compatibility wrapper, allowing you to easily use parts from Anton Raves' POV-Ray library in L3P-generated model files. Save the following text to a file, add a #include statement to your L3P model file, and then (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Counting the studs
 
(...) I've been using System scale for the three Scala parts I've done. I chose System scale because the Scala parts do show up in many System sets (but I've never seen a Duplo piece in a System set, or vice-versa). I honestly didn't know about (...) (21 years ago, 24-Jul-03, to lugnet.cad, FTX)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) If it doesn't happen with the 0.9.5 version of ldglite then it's a bug. I suspect it may be the code I wrote to avoid the Windows nagware tooltips and reminder windows. It's supposed to copy the front color buffer into the backbuffer after an (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Good point. As I wrote in another post, we could keep the individual part files on a dev server, and distribute a single combined file. Or store all the individual definitions in a SQL database. (...) Ack! I better post my work soon, or it (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) AFAIK, they have to be explicitly included. (...) Not really, because then there'd be an issue of search order order, too much complication. (...) I prefer to keep it simple -- either one big file with everything in it, or one master file that (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) For one, I'm not keen on putting POV-Ray code in LDraw part files. Besides complicating the review/certification process, it also ties the LDraw library to one specific renderer, in an official way. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Hmm. I'll haul out some of mine and recheck the LDraw part. (...) Alright, I'll grab some of those 500 model files, and see what's up. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Counting the studs
 
(...) Scala is kind of odd -- Scala 'flower studs' are double-sized, but parts like the 'brick 1 x 1 x 2/3 round with tabs' have System studs. And Scala flower-studs interlock with System-style anti-studs (the tubes on the underside of parts). Scala (...) (21 years ago, 24-Jul-03, to lugnet.cad)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, Here are some comments on the 7/23 version (built from the current.tgz time-stamped early this morning): * Solid part moving mode (-LE) works fine at lower resolutions. I think I tried all of the predefined views. Using -v1024,740 (a (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Trouble with light-green
 
I am trying to render a model (created with MLCad) in POV-Ray using the light-green color, but it always comes out a horrid yellow. Anyone have any tips on how to fix this? Thanks, Bryan (21 years ago, 24-Jul-03, to lugnet.cad.ray)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Well that makes sense. The bug is worse. (...) Oh, again... sorry, I guess I should read the readme better. I had not noticed that the home and end keys were the keys that did the "out of plane" movements in the 1, 2, 3, 4, 5, and 7 views. In (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: GLUT 3.2
 
(...) Charles, thanks. This solution worked for me. (Sorry Chris, I posted in the ldglite thread before trying this out -- it worked much faster than I thought!) Perhaps the other error was dependent on the libForeground problem. Chris, since (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Chris, thanks for the info. The pop-up menu had been working for me with the GLUT in GLUT.framework 2.2.8 (dated February 11). I got the same error trying to build GLUT from the sample code. --Tom (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Apparently yes, but it has the drawback you noticed below. (...) This is because from certain viewpoints two parallel edges exactly cover each other. In XOR math they cancel each each other out and the part disappears. The Stencil buffer (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) I am probably messing up the nomenclature... I think it is supposed to mean that it is the 5th version of GLUT that was made for Mac OS X, and it corresponds to GLUT version 3.0. The 2nd one must be the 7th version of glut made specifically (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Just for fun I tried resizing the screen using the "hidden" risizing box in the corner of the screen. It didn't go very well... I took a screen shot. (URL) guess I won't be using the resizing box any time soon :) If you couldn't tell, I named (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Chris, What is Mac OS X 5.0 and Mac OS X 7.0? I have never heard Mac OS X refered to that way. Do you mean Mac OS X 10.2.5 and Mac OS X 10.2.7? James (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) The GLUT I am using is GLUT for Mac OS X 5.0 (GLUT version 3.0) I downloaded it from the Apple Developers site a while ago. The archive is dated Jan 2003. It gives me access to the pop up menu built into LDGLite. (control+click). I don't think (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Sorry, I should read the readme's more closely. (...) Oh, 0.9.5f wouldn't read files created by MBC. Only the first brick would appear. You said it was probably a line ending thing. I just wanted to say that yesterdays current version of (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LSC: Call for Votes
 
(...) I'm glad I saw this on Lugnet's homepage today, or I would have missed the vote. I've been lurking more than anything these past few years, but LDraw is still a very important interest to me. I just can't follow the day to day events as much (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: rotating models in MBC 0.4.1d Cocoa
 
Travis, To date I have used this apporach in both C and Objective-C: The mouse drag subroutine on the first loop through saves the current system time in a global variable. An event is then sent to initiate redrawing of the model. The the model is (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LSC: Call for Votes
 
Just a reminder to everyone ... voting ends this evening. So, if you haven't, please do! -Tim (21 years ago, 23-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) I'm not sure I completely understand the above. What are you timing? If you are just timing how long the glFinish takes, then a change in its behavior might not be indicative of a bug in the new OpenGL drivers. And if you time how long you (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) This is a problem I've been wrestling with since I commenced with Objective-C. Normally to engage slow drawing mode what I do is I time the redraw operation by using glFinish(). This command is supposed to prevent the application from (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.4.1d (Cocoa) observations
 
(...) I'll check it out - sounds strange...before there was no problem (...) The Cocoa version still has very weak fault tolerence for corrupt Ldraw data (which is noted in the ReadMe file), todate I've been dealing with these types of crashes on a (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LEGO Enthusiasts at the 2003 SIGGRAPH in San Diego
 
Just a note to everyone .... please, come out and join the fun! If you volunteer to work with the LEGO displays at this SIGGRAPH, you will receive a pass to the event! Tickets cost $270 (conference select) and $700 (full conference). If you are at (...) (21 years ago, 23-Jul-03, to lugnet.events, lugnet.general, lugnet.org.us.lugola, lugnet.cad)
 
  Re: GLUT 3.2
 
(...) ... (...) I've played this game before. The BSD (or whatever OSX is underneath) linker is more picky about its archives than Linux or (probably) solaris. When people port code from these systems to OSX they sometimes forget to add the extra (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yeah, I did some "back of the envelope calculations" a while back, and you don't have enough VRAM for all the goodies at the higher resolutions. (URL) wonder if I could fix it by asking for a smaller depth/stencil buffer when the program (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Chris, I have a 400 MHz PowerBook G4, so I'm also in the 8MB VRAM boat. I have experienced the part highlighting problem at higher resolutions you mentioned in the other post at higher resolutions with 0.9.5f, so VRAM seems a likely culprit. (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) us. -- Hop-Frog (21 years ago, 23-Jul-03, to lugnet.cad.ray, FTX)
 
  LPub question: how to change angle of view for instructions
 
For the first couple of instruction sets I did, LPub seemed to point the camera in almost exactly the direction I wanted, when producing instruction images. Example: (URL) though, it seems to have flipped around and is looking at the models from the (...) (21 years ago, 23-Jul-03, to lugnet.cad, lugnet.inst)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) -le should only affect the current selected PART when you move it with the arrow keys. -le moves an XOR wireframe and -LE moves a solid part. In general, -le seems faster and less buggy. Rotation drawing mode is controled by the menu that you (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  I still have questions, but I've come up with an LPub feature request, too
 
Hello again, Besides the questions listed in my previous post, I've come up with a feature for LPub that I think would be kind of nice. Would it be possible to render only selected steps from an .ldr/.mpd file? I've found a few times that I want to (...) (21 years ago, 23-Jul-03, to lugnet.cad)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hey Tom! Same here. The gobble-dee-goo is gone. See my other post about why I think it suddenly appeared (though the bug may have always been there). Thanks for the heads up on the ligpng thing. Apparently, I installed it (as a dependency?) (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yeah that'd be nice. I've got one OSX bug report already with the SOLID part moving mode (-LEDIT) that may or may not be fixed in tonight's current.tgz tarball. There also seems to be a new bug in MESA 5 on linux with glcopypixels(). (...) I (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hi Don, I just compiled it with make -f makefile.macx (it is a good thing the Linux directions work for Mac because I have no idea what I am doing). I didn't do any extensive testing, but with a bit of playing in edit mode everything seems to (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, I was able to build the new version, and it doesn't do the color table thing. Would you like a report from a more general workout of it? Chris, Note that you may need to install libpng (I did it via fink) to successfully build the new (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, It's been doing this for me, too, though with no apparent ill effects. I'm pretty sure the ldglite version I'm using is 0.9.5f (the executable available on the ldglite.sf.net page). I'll give the current source a try, too. Tom (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: Build MOCs with "My Parts"
 
(...) It might have taken a little longer than I wanted, but MPD support is now online. Do give it a shot, and let me know if you find any problems! Also, I've added a new feature, that will alert you now if you use Part/Color combinations that are (...) (21 years ago, 22-Jul-03, to lugnet.inv, lugnet.cad)  
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) That is weird. Which version of ldglite? Do you mind trying testing the latest sources? I'm working toward a 1.0.0 release "real soon now". (URL) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  Version 2 of the LDraw radiosity files available (in BETA)
 
Hi all, The Beta version of the LDraw radiosity files are available. Please use this direct link: (URL) read the instructions carefully. There ae 3 INC files and an Insert Menu item. You now just select this Insert Item and some text is added to (...) (21 years ago, 22-Jul-03, to lugnet.cad.ray)
 
  LDGLite outputting gobble-dee-goo to terminal window
 
Hmm... when I rotate a model in LDEdit mode, the terminal window gets filled with the following with color definitions. I don't remember this happening before. Mac OS X 10.2.6 GLUT for OS X 5 (v 3.0) Chris COLOR 11 turquoise 0 85 164 249 255 85 164 (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  GLUT 3.2
 
Errrr.... I can get GLUT for Mac OS X 5 (GLUT-3.0) to compile without a problem, but the GLUT currently posted on Apple's developer site, GLUT for Mac OS X 7 (GLUT-3.2), won't compile. OS X 10.2.6, with Dec 2002 dev tools installed. The last block (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  rotating models in MBC 0.4.1d Cocoa
 
Andrew, I downloaded SnapzPro so I could show you what was happening when I tried to rotate a model using MBC 0.4.1d. (URL) What seems to happen is that during the rotation my computer decides to try to render the whole model instead of continuing (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  MBC 0.4.1d (Cocoa) observations
 
Issue command+n MBC 0.4b1 (Cocoa) crashes (I could have sworn it worked correctly a couple of times, but it crashes all every time now) LDRAW directory I have two LDRAW directories. One I donwloaded from the BrickDraw 3D site, and the other is the (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  A couple of questions about LPub
 
Hello, I'm currently trying to finish up my first set of instructions, and I have a couple of questions about LPub. 1) Is there a way to only generate the images for the steps in sub-models? Under Building Instructions > Steps > Generate, I've tried (...) (21 years ago, 22-Jul-03, to lugnet.cad)
 
  Re: Counting the studs
 
(...) You're right. Should be named as "Scala Plate 1 x 2". But whats with all the othe Scala Parts? Has they named with the translated measures? Questions over questions.. CU Bernd begin 666 smile.gif M1TE&.#EA#P`/`)$!```..._`````"'Y! $```$`+ (...) (21 years ago, 21-Jul-03, to lugnet.cad)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I have created another version of the L3P Launcher. Here: (URL) includes the new l3p executable, and you can now set the LGEO folder. The only new option is the floor flag (but you can't set the y value of it yet). The camera and light (...) (21 years ago, 21-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LSC: Call for Votes
 
(...) Thanks for reporting this. Has anyone else experienced the same issue? I'll make sure Steve and Dan see this, I can't fix the system. -Tim (21 years ago, 21-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  New LDraw Help Desk Tutorial: Making WOOD in POV-Ray
 
The LDraw Help Desk is proud to announce a new tutorial entiled: "How to make wooden floors in POV-Ray" Special thanks to Will Hess for his help with the POV-Ray code and LDraw models of his firetrucks. You can find the tutorial at the LDraw Help (...) (21 years ago, 21-Jul-03, to lugnet.cad)
 
  Re: LSC: Call for Votes
 
(...) Tim, I just voted, and clicked on the link that was emailed to me, but it said "Invalid ID". ROSCO (21 years ago, 21-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Now accepting submissions for the Brickfest LDraw Image Gallery
 
(...) Hi Tom I did receive your image. I'm sorry i haven't gotten back to any one. I've been realy busy lately. The galley is shaping up to be very nice. Thanks Cale (21 years ago, 20-Jul-03, to lugnet.cad)
 
  Counting the studs
 
I see 33029.dat is named Scala Plate 2 x 4 (URL) 3011.dat is named Duplo Brick 2 x 4 It's no big issue, but isn't it strange that with Duplo, we count the studs of that system, but with Scala, we translate the measures into standard Lego studs... :) (...) (21 years ago, 20-Jul-03, to lugnet.cad)
 
  Re: Has anyone made the Johnny Thunder hat...
 
(...) That's the one! how can I download the .dat file? Thanks, --Ryan (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Mac Brick CAD 0.4b1 (cocoa version) - New Development Release
 
The cocoa version of MBC has now reached development version 0.4b1 New features include • Improved viewing routines including bowtie detection • Export to POV • General user interface improvements as always, it can be forund at (URL) following (...) (21 years ago, 20-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Jeroen, GeoCities doesn't allow deep links to files. You'll have to link to an html page with the image on it. I've had the same problem. -Mike (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: POV in Part
 
(...) Joehoe! Three cheers for Lars, Anton and Steve! When can we download the program? ;-) Jeroen (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) YES YES YES! Cool stuff, Paul. C'mon guys open your eyes and look at this: (URL) helmet (very good part writing I must say, I couldn't have done it) 500+ lines. And by adding (just) 36 lines of POV code one gets a real rounded helmet. Now, (...) (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Do files have to be named explicitly or is there a notion of includepath or classpath like searching in POV? If so... Would it be possible to combine approaches? Have the base parts all in one file but each release of revs is in another, and (...) (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: POV in Part
 
(...) Sorry Steve for not answering earlier, but I would very much like to play. (...) As mentioned earlier I would be happy to support your library in L3P. (URL) a bonus you'll get POV objects generated for parts not (yet) in your library, support (...) (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) For those reading in, non-hollow parts make for far better and more realistically looking transparent pieces! Greetz, Anton (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) I partially agree here, it may not be very flexible but it is better for file systems that use minimal cluster sizes... ;-) (...) Jeroen, I know what I want, and that is renders that look good. Of course us still not having an MLCAD-like (...) (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) I'm here now... :-) Greetz, Anton (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) I'm not certain if I agree with you here... ;-) The part I measured (and digitized) is one that came with my 6981 Aerial Intruder and has the dimensions that I used. (...) Yes, in the past I decided to do the decorated elements as (...) (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: POV in Part
 
(...) How about me, myself and I...? ;-) I've been thinking about a conversion ability between LDraw and my libraries for quite a while now, even talked to a few people about that, leaving me a few options...: 1> Get in contact with Lars and have (...) (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Re: POV in Part
 
(...) My library is currently being rebuild and all buttons on the bricks are getting a selectable rounded edge, they take up a whole extra amount of rendering time so I've made them an option. Also, I've always looked at new Lego(TM) and there are (...) (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  LSC: Call for Votes
 
Re-printed from (URL) LDraw Community Members - The time has come to select the members of the first (URL) LDraw.org Standards Committee (LSC)> [1]. This ballot and these voting procedures have been compiled on behalf of the ad-hoc organizing (...) (21 years ago, 20-Jul-03, to lugnet.cad.dev.org.ldraw, lugnet.announce, FTX) !! 
 
  Re: Has anyone made the Johnny Thunder hat...
 
(...) (URL) so, this is as far as I made it. The folded brim and the buckled top have me at a loss on how to finish it. If someone wants to give it a shot let me know. (URL) (21 years ago, 20-Jul-03, to lugnet.cad.dat.parts)
 
  Instructions for new fire truck - Ladder 110
 
I'm working my way through a series of 4-wide fire apparatus right now. And while this isn't the first one in the series, this is the one I'm most happy with up to this point. (URL) For a few reasons: the truck itself came out pretty much exactly as (...) (21 years ago, 20-Jul-03, to lugnet.cad.ray, lugnet.inst, lugnet.town, FTX)
 
  Has anyone made the Johnny Thunder hat...
 
...even as a mock-up? Curious, and hoping someone has, --Ryan (URL) (21 years ago, 19-Jul-03, to lugnet.cad.dat.parts)
 
  Request for Torso with Chef Pattern
 
I looked and looked, but I can not find if anyone made this yet. Please? (21 years ago, 19-Jul-03, to lugnet.cad)
 
  Re: Proposed solution *Test Here*  [DAT]
 
(...) Yes. No. ;-) There's still a problem with mirrored sub-assemblies. Suppose you have an aeroplane, Plane.ldr: 1 2 0 0 0 0 0 1 0 1 0 -1 0 0 2445.DAT 1 16 0 -8 0 1 0 0 0 1 0 0 0 1 Wing.ldr 1 16 0 -8 0 -1 0 0 0 1 0 0 0 1 Wing.ldr Wing.ldr: 1 4 -80 (...) (21 years ago, 19-Jul-03, to lugnet.cad.dev)
 
  Re: Vertices not coplanar?
 
(...) Right, it is typically an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. See also "Method for (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Brickshelf changes
 
Recently i have noticed a few changes on Brickshelf and all of them good. Adding the serach function on the main page was very helpful, and I really like the breaking down of individual folders into multiple pages. Thsi really helps with loading (...) (21 years ago, 18-Jul-03, to lugnet.cad)
 
  Re: 8448 All-Wheel Drive
 
(...) hi max I think you should try visit my homepage, I have made a 4x4 some years ago my page is : WWW.VINTERMUSSEN.DK I hope You like what you see Regards Lars Vinter Rasmussen (21 years ago, 18-Jul-03, to lugnet.technic, lugnet.build, lugnet.cad, lugnet.general, FTX)
 
  Cheap container  [DAT]
 
This is a container that MichLTC has built in the past for the container swap. It's very cheap to build in the colors we used and conforms exactly to the form factor of the containers in 4549 0 Cheap 4x8 container (derived from Std) 0 Name: (...) (21 years ago, 18-Jul-03, to lugnet.cad.dat.models)
 
  Re: [Parts Tracker] New Feature: MySubmits Page
 
(...) You're welcome. :) (...) The way the page works is the history text (the reviews & submits appearing at the bottom of the detail) is searched for 'Submitted by: pneaster' and any matching files are returned in the list. If you were the (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Vertices not coplanar?
 
(...) What Orion said. (...) Sometimes, it just means the vertices are incorrect. If the vertices are correct, then you should break the quads into two triangles, and put a soft edge (linetype 5) along the common edge. But often, it's worth looking (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) [snip comparision of libraries] Many parts look about the same, whether their code came from LDraw or Anton's library. Also, there are a number of small differences between the versions of the some parts in the two libraries. Sometimes Anton's (...) (21 years ago, 18-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Vertices not coplanar?
 
(...) When a renderer goes to render a quad in 3D, it will almost always (perhaps always) first split the quad into two triangles. As long as the quad forms a planar surface, this will result in fairly equivalent results no matter which of the two (...) (21 years ago, 18-Jul-03, to lugnet.cad.dev)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Hmm, thinking more about this, it could be done with individual files, and then a single master file that includes all the individual wrapper files. The master file could be auto-generated whenever the wrapper-library is updated. That would be (...) (21 years ago, 17-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Vertices not coplanar?
 
(...) If I remember my 3D theory correctly, these quads can mess up the normals associated with them. Also, noncoplaner quads cause small gaps in the part since they are, in essence, bent rectangles. Usually these gaps are too small to see, even (...) (21 years ago, 17-Jul-03, to lugnet.cad.dev)
 
  Vertices not coplanar?
 
What troubles do these warnings cause? I see no problems with the renderings, no matter what renderer I use. How do I correct them? By splitting all the quads into two triangles each I guess? If so, why not make a tool that splits them up? /Tore (21 years ago, 17-Jul-03, to lugnet.cad.dev)
 
  LGEO Part 3741 (Plant Flower Stem) Fix
 
I think I may have found an error in the LGEO code for part 3741 (Plant Flower Stem). The part appears to be the mirror image of it's LDraw counterpart. To fix it, flip the sign of the number 120 on lines 120, 124, 130 & 135 of file lg_3741.inc. I (...) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
"Michael Horvath" <mhorvath2161@juno.com> wrote in message news:HI33p4.1w9H@lugnet.com... (...) Isn't very flexible, is it? (...) couple of (...) Before you go and render, think of this: LDraw: rectangles and triangles that make up lego parts, (...) (21 years ago, 17-Jul-03, to lugnet.cad.dat.parts)
 
  Re: [Parts Tracker] New Feature: MySubmits Page
 
(...) Yes. I've verified this. -Orion (21 years ago, 17-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: [Parts Tracker] New Feature: MySubmits Page
 
(...) <SNIP> (...) Odd. Parts that I originally submitted and someone resubmitted later show up on my list. Also, parts where I was not the originator, but resubmitted, and then somebody else resubmitted later, also show up (multiple editors). (...) (...) (21 years ago, 17-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Unless L3P shifts everything (which I doubt), pov <0,0,0> is at the same place as LDRAW <0, 0, 0> - probably close to the first brick you added to the model :-) I don't know what LPub does. -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
 
  Re: Now accepting submissions for the Brickfest LDraw Image Gallery
 
Hi Cale Just wondering if you received my email. I sent it a couple of days ago to your aol address. caleleiphart@aol.com If you didn’t I can forward you the images via Brickshelf. Let me know either way. Cheers Tom Beattie (21 years ago, 17-Jul-03, to lugnet.cad)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) It did! Thanks for adding another piece to this puzzle. The .8 rgb values weren't quite high enough, but I'm rerendering it now with the values a bit higher. I'll post the results tonight. (...) So, just out of curiousity... where in my (...) (21 years ago, 17-Jul-03, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR