Subject:
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Re: LDGLite outputting gobble-dee-goo to terminal window
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Wed, 23 Jul 2003 02:20:28 GMT
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Viewed:
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2150 times
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In lugnet.cad.dev.mac, Tom Bozzo wrote:
> In lugnet.cad.dev.mac, Don Heyse wrote:
> > In lugnet.cad.dev.mac, Christopher Masi wrote:
> > > Hmm... when I rotate a model in LDEdit mode, the terminal window gets
> > > filled with the following with color definitions. I don't remember this
> > > happening before.
> > >
> > > Mac OS X 10.2.6 GLUT for OS X 5 (v 3.0)
> >
> > That is weird. Which version of ldglite?
> >
> > Do you mind trying testing the latest sources? I'm working toward
> > a 1.0.0 release "real soon now".
> >
> > http://ldglite.sf.net/dist/current.tgz
>
> I was able to build the new version, and it doesn't do the color table
> thing. Would you like a report from a more general workout of it?
Yeah that'd be nice.
I've got one OSX bug report already with the SOLID part moving mode
(-LEDIT) that may or may not be fixed in tonight's current.tgz tarball.
There also seems to be a new bug in MESA 5 on linux with glcopypixels().
> Note that you may need to install libpng (I did it via fink) to successfully
> build the new version of ldglite.
I didn't know that, although it sounds familiar. I must've either
installed it or found someone elses install of libpng on the sourceforge
compilefarm. I wonder if I should think about writing OSX specific
build instructions...
Don
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