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Subject: 
Re: LDGLite outputting gobble-dee-goo to terminal window
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Mon, 28 Jul 2003 15:09:02 GMT
Viewed: 
4715 times
  
In lugnet.cad.dev.mac, Don Heyse wrote:
> > Oops... before I get to excited, moving a piece creates some bitchin'
> > trail lines :) that go away when the view is changed.
> > 
> > http://users.rcn.com/cjmasi/trail_lines.png
> 
> I think I may have found the cause of this one.
> 
>   http://www.geocrawler.com/archives/3/704/2000/9/0/4312491/
> 
> This guy found the same bug on his Mac.  Writing to the GL_FRONT
> buffer seems to also write over whatever you may have stashed away
> in the GL_BACK buffer.

Found a much more recent post on this indicating that it may still be
a problem with current Macs...  Also contains a bit more info as to
what's really going on.

  http://www.blender.org/pipermail/bf-committers/2003-June/003382.html

> The only workaround I can think of is to
> copy the image to regular system memory, or redraw the whole model
> every time you move a part.  Copying an an opengl image buffer to
> system memory is typically quite slow.  How slow are the full
> model redraws when you change the view?


> 
> Don



Message is in Reply To:
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) (URL) guy found the same bug on his Mac. Writing to the GL_FRONT buffer seems to also write over whatever you may have stashed away in the GL_BACK buffer. The only workaround I can think of is to copy the image to regular system memory, or (...) (23 years ago, 28-Jul-03, to lugnet.cad.dev.mac)

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