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Subject: 
Re: LDGLite outputting gobble-dee-goo to terminal window
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Thu, 7 Aug 2003 01:12:16 GMT
Viewed: 
5175 times
  
In article <HJ7AAy.193v@lugnet.com>,
"Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:

> In lugnet.cad.dev.mac, Christopher Masi wrote:
> >  "Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:
> > 
> > > > Oops... before I get to excited, moving a piece creates some bitchin'
> > > > trail lines :) that go away when the view is changed.
> > > > 
> > > > http://users.rcn.com/cjmasi/trail_lines.png
> > > 
> > > I think I may have found the cause of this one.
> > > 
> > >   http://www.geocrawler.com/archives/3/704/2000/9/0/4312491/
> > > 
> > > This guy found the same bug on his Mac.  Writing to the GL_FRONT
> > > buffer seems to also write over whatever you may have stashed away
> > > in the GL_BACK buffer.  The only workaround I can think of is to
> > > copy the image to regular system memory, or redraw the whole model
> > > every time you move a part.  Copying an an opengl image buffer to
> > > system memory is typically quite slow.  How slow are the full
> > > model redraws when you change the view?
> > 
> >   Less that a second for my Mini, but it is mini :) About 4 seaconds for
> > my black tank car, which has 284 (?) parts. About 8 seconds to draw my
> > GP30. The dat for the GP30 has 817 lines (not all of them are parts).
> >   Redraw the model every time... that would mean a eight second wait for
> > every move of the brick, right? I think that would be a bad idea. The
> > intro level Macs aren't that much faster than mine.
> >    How bad a hit is system memory? Do the new fancy Macs have the smae
> > trail line problem?
> >   My feeling is... as long as you are having fun tracking down bugs,
> > track away, but if it it is driving you crazy, and you are only fixing
> > it for us old timers (though there are always more Mac old timers than
> > there are in other OS's) a big "don't do this, but this works fine"
> > section in the read me would be more than adequate.
> 
> Ok, I might've fixed all of this.  If not, I'll have to make a 1.1
> release real soon because I couldn't wait any longer.  Ldglite has
> finally reached 1.0.  Give the OS X executable a spin and see what
> I missed.
> 
>   http://ldglite.sourceforge.net/
> 
> By the way, Tom Bozzo sent me a really nice screenshot of your GP30
> and said you approved it's use on the ldglite web page.  I hope that's
> all right.
> 
> Don

Yep, it is cool to have my model as the edit mode screen shot. It is the
first model that I created entirely with LDGLite too.

I just finished downloading 1.0.0. I'll give you a report as soon as I
have had a chance to do some testing.

Chris



Message is in Reply To:
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Ok, I might've fixed all of this. If not, I'll have to make a 1.1 release real soon because I couldn't wait any longer. Ldglite has finally reached 1.0. Give the OS X executable a spin and see what I missed. (URL) the way, Tom Bozzo sent me a (...) (23 years ago, 6-Aug-03, to lugnet.cad.dev.mac)

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