Subject:
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Re: LDGLite outputting gobble-dee-goo to terminal window
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 24 Jul 2003 01:28:18 GMT
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Viewed:
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1945 times
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In article <cjmasi-D6A3B5.20234323072003@news.lugnet.com>,
Christopher Masi <cjmasi@*nogarbageplease*rcn.com> wrote:
> In article <HIGIxJ.uG6@lugnet.com>,
> "Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:
>
> > In lugnet.cad.dev.mac, Christopher Masi wrote:
> > > -le and -LE don't seem to affect the way the model is drawn during
> > > rotation. The model is rotated as block and never as wireframes. Was
> > > this by design (I have no preference)?
> >
> > -le should only affect the current selected PART when you move it with
> > the arrow keys. -le moves an XOR wireframe and -LE moves a solid part.
> > In general, -le seems faster and less buggy.
>
> Sorry, I should read the readme's more closely.
>
> >
> > > I am not having any problems opening files created by MBC.
>
> Oh, 0.9.5f wouldn't read files created by MBC. Only the first brick
> would appear. You said it was probably a line ending thing. I just
> wanted to say that yesterdays current version of LDGLite is reading
> files created by MBC.
>
> > > Oops... before I get to excited, moving a piece creates some bitchin'
> > > trail lines :) that go away when the view is changed.
> > >
> > > http://users.rcn.com/cjmasi/trail_lines.png
> >
> > Was this done with -LE (Solid moving part mode)? Does -le have similar
> > symptom? Does tonight's current.tgz file fix the problem? Don't grab
> > it before 2AM. I think that's when the cron job is set to assemble it.
> >
> > Don
>
> Look what I just noticed. The 7/22 and 7/23 current version say the same
> thing
> GL_VENDOR ='Apple'
> GL_RENDERER ='Generic'
> GL_RGBA_BITS: (8, 8, 8, 8)
> GL_DEPTH_BITS = 32
> GL_STENCIL_BITS = 8
> ***** Stencil buffer disabled for XOR with Apple driver. *******
> Buffer Swap Mode = 0
> Editing mode = 1{0}
>
> stars added for emphasis. Did you do that to solve the selection problem?
>
> ./ldglite723 -le -v1024,740 mini.dat
> No trail lines, but I can only see the part in 6, 8, 9, 0 view modes. In
> 1, 2, 3, 4, 5, and 7 view modes the part disappears when it is moved.
>
> I also noticed that in views 1 and 7, home and end change the z
> coordinate, in views 2 and 3 the x coordinate, and in views 4, 5, 6, 8,
> 9, 0 the y coord.
>
> ./ldglite723 -LE -v1024,740 mini.dat
> In 6, 8, 9, 0 view modes trail lines appear. In 1, 2, 3, 4, 5, and 7
> view modes the part disappears.
>
> I also noticed that in views 1 and 7, home and end change the z
> coordinate, in views 2 and 3 the x coordinate, and in views 4, 5, 6, 8,
> 9, 0 the y coord
>
> I guess that means the today's LDGLite in -le mode in views 6, 8, 9, and
> 0 works just like it should.
>
> Chris
Just for fun I tried resizing the screen using the "hidden" risizing box
in the corner of the screen. It didn't go very well... I took a screen
shot.
http://users.rcn.com/cjmasi/zoomed_window.png
I guess I won't be using the resizing box any time soon :)
If you couldn't tell, I named today's version ldglite723, and
yesterday's version ldglite722.
Chris
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