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Subject: 
Re: LDGLite outputting gobble-dee-goo to terminal window
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Wed, 6 Aug 2003 13:47:22 GMT
Viewed: 
4979 times
  
In lugnet.cad.dev.mac, Christopher Masi wrote:
>  "Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:
> 
> > > Oops... before I get to excited, moving a piece creates some bitchin'
> > > trail lines :) that go away when the view is changed.
> > > 
> > > http://users.rcn.com/cjmasi/trail_lines.png
> > 
> > I think I may have found the cause of this one.
> > 
> >   http://www.geocrawler.com/archives/3/704/2000/9/0/4312491/
> > 
> > This guy found the same bug on his Mac.  Writing to the GL_FRONT
> > buffer seems to also write over whatever you may have stashed away
> > in the GL_BACK buffer.  The only workaround I can think of is to
> > copy the image to regular system memory, or redraw the whole model
> > every time you move a part.  Copying an an opengl image buffer to
> > system memory is typically quite slow.  How slow are the full
> > model redraws when you change the view?
> 
>   Less that a second for my Mini, but it is mini :) About 4 seaconds for
> my black tank car, which has 284 (?) parts. About 8 seconds to draw my
> GP30. The dat for the GP30 has 817 lines (not all of them are parts).
>   Redraw the model every time... that would mean a eight second wait for
> every move of the brick, right? I think that would be a bad idea. The
> intro level Macs aren't that much faster than mine.
>    How bad a hit is system memory? Do the new fancy Macs have the smae
> trail line problem?
>   My feeling is... as long as you are having fun tracking down bugs,
> track away, but if it it is driving you crazy, and you are only fixing
> it for us old timers (though there are always more Mac old timers than
> there are in other OS's) a big "don't do this, but this works fine"
> section in the read me would be more than adequate.

Ok, I might've fixed all of this.  If not, I'll have to make a 1.1
release real soon because I couldn't wait any longer.  Ldglite has
finally reached 1.0.  Give the OS X executable a spin and see what
I missed.

  http://ldglite.sourceforge.net/

By the way, Tom Bozzo sent me a really nice screenshot of your GP30
and said you approved it's use on the ldglite web page.  I hope that's
all right.

Don



Message has 1 Reply:
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yep, it is cool to have my model as the edit mode screen shot. It is the first model that I created entirely with LDGLite too. I just finished downloading 1.0.0. I'll give you a report as soon as I have had a chance to do some testing. Chris (23 years ago, 7-Aug-03, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Less that a second for my Mini, but it is mini :) About 4 seaconds for my black tank car, which has 284 (?) parts. About 8 seconds to draw my GP30. The dat for the GP30 has 817 lines (not all of them are parts). Redraw the model every time... (...) (23 years ago, 29-Jul-03, to lugnet.cad.dev.mac)

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