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Subject: 
LPub question: how to change angle of view for instructions
Newsgroups: 
lugnet.cad, lugnet.inst
Date: 
Wed, 23 Jul 2003 10:56:18 GMT
Viewed: 
3098 times
  
For the first couple of instruction sets I did, LPub seemed to point the camera
in almost exactly the direction I wanted, when producing instruction images.
Example:

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=445276

Lately though, it seems to have flipped around and is looking at the models from
the other side.  Example:

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=461317

I prefer the first angle, since that's the direction the model generally faces
as I'm building it in LeoCAD.  It's also the angle I presume, in cases where
brick locations might be ambiguous or confusing... I put them toward the 'back'
of the model first, so that they're not hidden by something closer to the front.
Then I put the nearer brick in the model in the next step.

Anyway, I've tried playing with the camera angles on both the L3P > Camera tab
and also on the Building Instructions > Parts Images tab.  Neither seems to
affect how the instruction images turn out.  The first seems to have an effect
on creating the complete assembly, but the second seems to affect nothing.

Is there something I'm missing?  Or doing wrong?  Have I changed a config by
accident?  Is there some way to fix this?  :)

Thanks in advance,
Allan B.



Message has 1 Reply:
  Re: LPub question: how to change angle of view for instructions
 
(...) Hi Allen, MLCAD rotation steps are what define the camera angle for building instructions. That way you can reorient the camera at *any* time. I prefer relative rotation steps, but absolutes work as well. (...) Kevin (21 years ago, 2-Aug-03, to lugnet.cad, lugnet.inst)

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