Subject:
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Re: LPub question: how to change angle of view for instructions
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Newsgroups:
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lugnet.cad, lugnet.inst
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Date:
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Sat, 2 Aug 2003 02:18:10 GMT
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Viewed:
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2969 times
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In lugnet.cad, Allan Bedford wrote:
> For the first couple of instruction sets I did, LPub seemed to point the camera
> in almost exactly the direction I wanted, when producing instruction images.
> Example:
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=445276
>
> Lately though, it seems to have flipped around and is looking at the models from
> the other side. Example:
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=461317
>
> I prefer the first angle, since that's the direction the model generally faces
> as I'm building it in LeoCAD. It's also the angle I presume, in cases where
> brick locations might be ambiguous or confusing... I put them toward the 'back'
> of the model first, so that they're not hidden by something closer to the front.
> Then I put the nearer brick in the model in the next step.
>
> Anyway, I've tried playing with the camera angles on both the L3P > Camera tab
> and also on the Building Instructions > Parts Images tab. Neither seems to
> affect how the instruction images turn out. The first seems to have an effect
> on creating the complete assembly, but the second seems to affect nothing.
>
> Is there something I'm missing? Or doing wrong? Have I changed a config by
> accident? Is there some way to fix this? :)
Hi Allen,
MLCAD rotation steps are what define the camera angle for building
instructions. That way you can reorient the camera at *any* time. I prefer
relative rotation steps, but absolutes work as well.
>
> Thanks in advance,
> Allan B.
Kevin
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