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 Gaming / *909 (-100)
  Re: [:::]BrickWarz[:::]
 
(...) Well only James will know for sure, but JBLW was already out before the first time BrikWars became widely-publicized in 1998. Though the two games now have some similar elements, these didn't show up in BrikWars until 2000 so I would guess (...) (23 years ago, 5-Oct-01, to lugnet.gaming)
 
  Re: [:::]BrickWarz[:::]
 
(...) I thank you for your help. Allow me to enlighten you. I believe James Brown’s Lego Wars is a derivative based upon Brikwars. It’s just a simplified version. However, because Dave Eaton created a great CP calculating system that is complex yet (...) (23 years ago, 5-Oct-01, to lugnet.gaming)
 
  Re: [:::]BrickWarz[:::]
 
(...) ( FUT lugnet.fun.gaming ) From your other post ( (URL) ) I'm wondering if you're suffering some confusion because you're trying to use the Troop Scorer (designed for BrikWars) with James Brown's Lego Wars (an unrelated game)? In any case, I'll (...) (23 years ago, 5-Oct-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Junkbot level scores
 
(...) Of course you can, just post any level scores you have that are better than the list, and I will do the same. We also share solutions sometimes, then we better each other. If you want some solutions we have, I can email you. (...) We had it in (...) (23 years ago, 23-Sep-01, to lugnet.gaming)
 
  RE: Junkbot level scores
 
Martin Ok, can I join your challenge? I never thought about doing the freezer in that order, I always did bottom left then bottom right. I tried going up the middle then down each side to get the bottom 2, but that did not improve anything. In (...) (23 years ago, 22-Sep-01, to lugnet.gaming)
 
  Re: Junkbot level scores
 
(...) That's ok, how were you to know, just don't do it again :-) (...) Once you know what a level can be done in, you look at them differently. We have got a bit of a challenge going between us, to see how far down we can drive it. (...) It's a bit (...) (23 years ago, 22-Sep-01, to lugnet.gaming)
 
  Re: Junkbot level scores
 
(...) Jaradtke is John Radtke @352 #22 Dfinney is Doug Finney @343 #17 Pumpkin97 is my sister Debbie @416 #83 I got her hooked 2 weeks ago and is slowly catching up. Martin Sorry for thinking you were Troy. :-) 294 huh! that will take alot of work (...) (23 years ago, 22-Sep-01, to lugnet.gaming)
 
  Re: Junkbot level scores
 
(...) Yeah, we thought that tis would be almost impossible score as well, but we got there. I think we are running out of improvements really fast now. (...) I think that was us. MNM2 = me BYTETHIS = a guy from work (Tim, not an AFOL) UNCKO = (...) (23 years ago, 21-Sep-01, to lugnet.gaming)
 
  Re: Junkbot level scores
 
In lugnet.fun.gaming, Martin Scragg writes: My scores follow only if different (...) >15,Clear The Corners,12--9 (...) >9,Trapped In The Freezer,10--11 gotta work on this one! >13,Up, Up And Away,13--12 >14,Disgruntled Gearbot,6--4 (...) >4,Gearbots (...) (23 years ago, 21-Sep-01, to lugnet.gaming)
 
  Re: Bionicle Card Game and a question
 
Thanks. I couldn't find the Bionicle outlet, but I do now. I"ll check out your review. KEith (...) (23 years ago, 11-Sep-01, to lugnet.gaming)
 
  Re: Bionicle Card Game and a question
 
(...) We like it. I wrote a review (URL) when we only had one deck. We have all three now, other than allowing you to have more players play there isn't much reason to get more than one deck, though... Note that there is a group just for Bionicle. I (...) (23 years ago, 10-Sep-01, to lugnet.technic, lugnet.technic.bionicle, lugnet.gaming)
 
  Pics on Brickshelf
 
The following pics are from yesterday's (8 September 2001) MichLUG/LTC meeting. I had brought some stuff that needed sorting, we had a sorting bee, and as a reward I threw a little contest. What these folks are doing is trying to assemble one of (...) (23 years ago, 10-Sep-01, to lugnet.org.us.michlug, lugnet.fun, lugnet.build, lugnet.gaming)
 
  Re: Junkbot
 
(...) Heck, Larry, I was #1 the whole second week! ;) I rested on my laurels however and haven't gotten back to it since then. There are some other seemingly familiar names like Finney and Millere doing remarkably well now. I may sit down with that (...) (23 years ago, 7-Sep-01, to lugnet.gaming)
 
  Re: Junkbot
 
(...) (why was it mentioned there??? cool but different!) (...) One of our very own LUGNETteers, John Radtke had the #2 score spot for a while... I got as high as #18 but that was before anyone got very good, I'm down around 120 last I checked. (...) (23 years ago, 7-Sep-01, to lugnet.org.ca.rtltoronto, lugnet.gaming)
 
  Re: Junkbot level scores
 
(...) Grab the middle blue 2x4 and pull it down (you will have to wait for ALL of the gearbots to get off of it), and that will give you a section that will span most of the gap, you can them just grab any long brick to cover the rest. Martin (23 years ago, 6-Sep-01, to lugnet.gaming)
 
  Re: Junkbot level scores
 
(...) How the heck did you do this one in 2? I keep trying but I can't figure that one out! :) Ben Roller (23 years ago, 6-Sep-01, to lugnet.gaming)
 
  Re: Junkbot level scores
 
In lugnet.fun.gaming, Martin Scragg writes: <an impressive list of scores! I need to get busy> The only one I have bettered is (...) where I was able to get 7. Don't ask me how, though, I forgot and am not able to exactly reproduce it any more. It (...) (23 years ago, 5-Sep-01, to lugnet.gaming)
 
  Junkbot level scores
 
Here is a collection (from several players, not all AFOLs) of Junkbot level scores. These score combined still don't make it to the first place, so there is obviously room fro improvement somewhere. We would be interested in other peoples level (...) (23 years ago, 5-Sep-01, to lugnet.gaming)
 
  Brikwars, MichLUG style...a proposal
 
Me and Trevor had a proposal for the ConFusion display, since we both knew that we were going to get alot of room, we thought of having a 2-day Brikwars game based on our space stuff. Using a desolate landscape and lots of gungans (think of them as (...) (23 years ago, 5-Sep-01, to lugnet.org.us.michlug, lugnet.space, lugnet.gaming)
 
  BrickWars Vehicle Designer 2.0
 
I have redone most of the code on my vehicle designer, and now you can save to useful files like txt or html :) I was waiting until the new set of rules came out to release a new version, but I thought some of you guys might like to check it out (...) (23 years ago, 5-Sep-01, to lugnet.gaming)
 
  microfig death!
 
...Well, despite all the things going on, I have tinkered some with a microfig/stickfig scale war game... I started with kind of making minifig death, but smaller (www.wildlink.com/le...igdeath/), but then I hit upon a really silly idea for a system (...) (23 years ago, 31-Aug-01, to lugnet.gaming)
 
  Re: Brik Wars Scenarios IN PROGRESS
 
Has anyone had a chance to try these out yet? I'm just curious how they work. Or, if you are in the DC Metro area and want to play brick wars, let me know. aaron (...) the (...) number (...) troops. (...) books) (...) (23 years ago, 29-Aug-01, to lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) Hey, Doug, welcome to the 350's! Way to go - you're really putting the pressure on. That Hall of Fame is getting crowded fast with the lowest score at 599 now. Play (Junkbot) well, John #388 (23 years ago, 24-Aug-01, to lugnet.gaming)
 
  `BrickWarz` actualized.
 
`BrickWarz` actualized. GAME 1. [[[Minifig Mayhem]]] Test game! -Scenario: Small skirmish on the outset of a rural village... Team A: Team B: Benjamin Medinets 15 soldiers Jeff Elliott 25soldiers Richard Noeckel 20 soldiers Jeff Van Winden 25 (...) (23 years ago, 23-Aug-01, to lugnet.org.ca.rtltoronto, lugnet.loc.ca.on.tor, lugnet.castle.org.cw, lugnet.castle, lugnet.gaming)
 
  `BrickWarz` actualized.
 
`BrickWarz` actualized. GAME 1. [[[Minifig Mayhem]]] Test game! -Scenario: Small skirmish on the outset of a rural village... Team A: Team B: Benjamin Medinets 15 soldiers Jeff Elliott 25soldiers Richard Noeckel 20 soldiers Jeff Van Winden 25 (...) (23 years ago, 23-Aug-01, to lugnet.org.ca.rtltoronto, lugnet.loc.ca.on.tor, lugnet.castle.org.cw, lugnet.castle, lugnet.gaming)
 
  RE: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) Biggest help to me on that screen was to think big. Instead of clearing a path a brick or two at a time, grab a whole pile, let Junkbot walk "through" them and put them back basically right were they were. For example, you should be able to (...) (23 years ago, 20-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  RE: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) Ah, and that would be you that's now down to 356. :) Congratulations! I think I'll need more than one long afternoon to shave off my next 14. Doug (23 years ago, 20-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  RE: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) I was at about 420 when I wrote that but shaved that down to 384 which was good for 5th at the time but has now slipped to 6th. (...) I have no clue. My biggest gains naturally came on the two levels I hadn't earned the gold award on so (...) (23 years ago, 20-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) (URL) . I really should have known better. The 3047 was all 1X* parts. Thanks, John! Matt (23 years ago, 19-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) Yup: (URL) (23 years ago, 19-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) DamnitLarry...you've knocked me down to #23...*grrrr* I just keep shaving points, and shaving points...1 here, 2 there...and I still keep loosing ground (it all started with John knocking me down a couple of places, and it's been all downhill (...) (23 years ago, 19-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Junkbot strategies (was Re: Junkbot not saving progress)
 
(...) I can come up with some, surely. Perhaps a "SPOILER WARNING (Junkbot game hints - STOP if you don't want them)" would be in order. Such as Running the Gauntlet in 2. Get him moving immediately, don't let him miss a step. Let him run for it a (...) (23 years ago, 19-Aug-01, to lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) Well I shaved a FEW more off but clearly have a loooong way to go. This game is great because (except for a few rooms like Running the Gauntlet and Junkbot Is Brave which I have complained about before as being all coordination and no skill) (...) (23 years ago, 19-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) I was sure that 354 must be a hack (no disparagement or accusation intended - just astonishment =O ) but I have managed 363 myself. I can't imagine where to shave off nine more but neither could I imagine before it happened the 14 I shaved off (...) (23 years ago, 19-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) What is your score? I suspect there's been some improvement in scores since then... Nik and I together (on my ID larrypieniazek) are at 526 total score for a rank of 31 as of this writing. The big area I can see to get a few more points off is (...) (23 years ago, 18-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Re: PirateFest 2001
 
(...) I would be interested in coming, but DC is about as far as i could go(i live in erie PA). I can bring stuff(islands mostly, i dont have too many smaller ships)i would love to finally get to play a game with people that are not doing it just (...) (23 years ago, 17-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  RE: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) First off, let me say this game is totally awesome! With the save working I finally had time to play through to the end. I haven't figured the trick of a couple levels but still claimed Master Rank #7. :-) Yow, have to shave almost 70 to reach (...) (23 years ago, 15-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
 
(...) Thanks again, Tomas! (...) *grrrr*...re-playing "Run The Gauntlet" right now for the save...*grrrr* (...) Yep...that's how I've been doing it...down to 32 moves now... (...) Yes, yes, YES! OH GAWD, YES! Ummm...please.... That would also make (...) (23 years ago, 13-Aug-01, to lugnet.lego.direct, lugnet.gaming)
 
  JUNKBOT SAVES THE DAY!
 
Well, at least it saves your progress! Tomas and his team were good to their word, and the automatic save progress feature is up and running smoothly. Now I just gotta' go play the whole game through again (Bld. 1 down, 3 more to go). Thank you for (...) (23 years ago, 13-Aug-01, to lugnet.gaming)
 
  an idea for an epic (game) adventure!... [long]
 
This is an idea I've been toying with. If I ever go *completely* insane and decide to run my own convention, this is something I'd like to run at that con. This is a "work in progress". Nonetheless, I'd appreciate feedback. ;-) Thanks, Franklin (...) (23 years ago, 9-Aug-01, to lugnet.pirates, lugnet.gaming)
 
  Re: PirateFest 2001
 
(...) Probably about 12x14. Access on weekends should be no problem. It is a matter of I have to turn off, and then as we leave turn on the building alarm. Weekdays isn't really an option at work. (...) (23 years ago, 9-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) How big is the smaller room? What is the access time frame (i.e. what time can we get in in the morning and how late can we stay at night)? DC probably works best all around as most of the East coast folks interested live within 5hrs drive. (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) As I said we have lots of carpet squars in the large room, and there is a smaller, precarpeted room. 24 hr access isn't available, but it is always locked. (that might be a possible problem-- I would have to be there to let folks in the whole (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) I could do DC, but not NC. My driving endurance about maxes out at 4 hours right about now--then the arthritis takes over and things get downright unpleasant. (However, Chris and I could probably carpool--whose vehicle depends on whether or (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
(...) Carpetted floors are vastly preferred over other floor styles. It's much easier on the LEGO (remember, we're sliding ships around). 24 hour access or lockability is a must. (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: PirateFest 2001
 
I would very much like it if it were in DC. Along with that statement, let me say that (depending on which weekend is chosen) I may well be able to supply a location. I work for the Shakespeare Theatre in DC and we have several rehearsal/class (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  PirateFest 2001
 
Since Lindsay brought up the idea of this, I thought I'd refloat the dates I'm available: September 14 to September 16 September 21 to September 23 September 28 to September 30 November 2 to November 4 November 16 to November 18 * November 23 to (...) (23 years ago, 8-Aug-01, to lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: Brik Wars Scenarios IN PROGRESS
 
(...) These are all great ideas! (...) Needless to say the road would have to be surrounded with all kinds of hazards to crash into and knock into the road - telephone poles, exploding gas pumps, schoolyards full of children (children running onto (...) (23 years ago, 4-Aug-01, to lugnet.gaming)
 
  Jain's Guide with new Sector Map
 
xposted to lugnet.space and lugnet.fun.gaming ...New update to Jain's Guide (now at www.wildbrick.com!)! ...Now Jain's includes an interactive sector map (well, little more than a fancy links page, but its a start!) ...I'm starting to build a back (...) (23 years ago, 4-Aug-01, to lugnet.space, lugnet.gaming)  
 
  Re: Brik Wars Scenarios IN PROGRESS
 
Thanks Shaun for the idea on how soon to begin rolls. I wanted to start the game with 'run out of gas' rolls, but thought it would be too much. That's the problem with not having someone to test these on. Maybe tomorrow at our WAMALUG meeting. (...) (23 years ago, 3-Aug-01, to lugnet.gaming)
 
  Re: Brik Wars Scenarios IN PROGRESS
 
Snipped most of Shaun's comments. I too thought these scenarios were pretty hilarious... I just had to highlight this one comment: (...) Leave it to Shaun to relish sick and twisted! :-) Not that there's anything WRONG with that. (23 years ago, 3-Aug-01, to lugnet.gaming)
 
  Re: Brik Wars Scenarios IN PROGRESS
 
(...) Hey Aaron, These look great! I especially like the High School Spirit Week ... with a nice school-building layout, one could have a great deal of fun with that. I really like how you've taken some everyday experiences, put a sick and twisted (...) (23 years ago, 3-Aug-01, to lugnet.gaming)
 
  Brik Wars Scenarios IN PROGRESS
 
I have come up with some scenarios for use in Brik Wars and hope to get some feedback from anyone who has an opinion. I will list them in their current (untested) state. I would love it if some of you could test these and tell me what you find (...) (23 years ago, 3-Aug-01, to lugnet.gaming)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) Hi, Sorry, I'll be cleaning the house on Friday to make sure its presentable for the meet on Saturday (looks like it will start as early as 11 AM and go until ???), so lunch would be out for me that day. any Genconers interested in dropping in (...) (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) Right Shiri, I originally set the FUT loc.us.wi but someone else FUTed to these other groups, which I don't mind. However I don't want any confusion about this LUG meet, I am not planning any sort of gaming event to happen here. If someone (...) (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) hi, lunch is great with me. I'm sure Sarah will agree since we'll probably have the house cleaned up friday night. (...) Hope you have a wonderful time. Gencon is great, but I won't be going there this year for various reasons. It's mainly a (...) (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) Just FYI - I'm not coming to Gencon. I'm coming up to Joel's place in Milwaukee for the afternoon. Are you referring to Gencon, or Joel's house? -Tim (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) Darn, I might be doing something til 2, and I know it closes at like 6 or around there, maybe we could still work something out. We might be able to set up a pirate gamer in the hall to the main convention room. Or something, cuz I am getting (...) (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:GHBExv.M6x@lugnet.com... (...) Hi Evan - Friday is a no-can-do for me. I plan on coming up Saturday morning/afternoon (depending on lunch and fest plans) with the aforementioned (...) (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) Hmmmmmmm, If this were on friday I could go to. We could do lunch at the Grand Avenue Mall. The have a 2 or 3 story food court. Although I am 12 I know my way around. Do any of you have a hotel? (23 years ago, 31-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
(...) I'm guessing that: (from (URL) ) "This is also during Gencon, so if anyone is traveling here, stop on by and say hi." -Shiri (23 years ago, 30-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
"James Seibert" <james@vci.net> wrote in message news:GHAoCv.37B@lugnet.com... (...) I'll be coming up with Ondrew (lurker from Winfield, IL) and another friend. I can come at any time...so lunch is cool. Why is this in pirates and fun.gaming? Am I (...) (23 years ago, 30-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Milwaukee LUG meet Saturday August 4th
 
Hi, Someone suggested meeting for lunch and I think that is a great idea. I may not be able to make the trip to the meeting since I have prior gaming commitments at the same time. Don't get me wrong, plans change as gamemasters no show and events (...) (23 years ago, 30-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Anyone going to Gencon?
 
(...) What would you guys be trying to pull off at Gen Con? I'll probably be going 1 or 2 days. I will be volunteering too..... Anyway, please respond when you can~Evan Butzlaff (23 years ago, 25-Jul-01, to lugnet.gaming)
 
  Re: Anyone going to Gencon?
 
(...) I only played for a few months when the revised edition came out -- 1994? I was almost more into the collecting side than actually playing, so most of my cards are still in reasonable condition. Got some originals (gotta love that ol' Demonic (...) (23 years ago, 25-Jul-01, to lugnet.gaming)
 
  Re: Anyone going to Gencon?
 
(...) Working on that with all the chaffe. I still want to keep at least one copy of each for my "Sets". I have completed about 13 of the five million expansions they've come out with. But sorting through cards, and getting them Ebay ready is a (...) (23 years ago, 25-Jul-01, to lugnet.gaming)
 
  Re: Anyone going to Gencon?
 
(...) Yes, I still play Magic, for over 7 years now, with a few breaks here and there. Right now I try to make it to the local gaming store for Friday Night Magic. Although I had to skip this week to make it to the GATS show. (URL) of fun, cheap, (...) (23 years ago, 25-Jul-01, to lugnet.gaming)
 
  Re: Anyone going to Gencon?
 
(...) I was into Magic for quite a while, although it's been a long, long time since I bought any cards or played. I still have my whole collection, too, including a Mox Pearl and a Time Walk. I've thought about selling them, but can't bring myself (...) (23 years ago, 24-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hey, I just wanted to give my gunners a bit of a chance to practice before the big base battle. That and I was hoping that one of the gulls would come over and try to harass the crew, they could have stood a bit of fresh meat. ++Lar (23 years ago, 24-Jul-01, to lugnet.gaming)
 
  Re: Anyone going to Gencon?
 
(...) Jason, you still play Magic? I've been thinking of getting back into the game, as I still have my entire (inherited four times over) collection floating around in my apartment. I just picked up my first Mox, an Alpha Jet. I heard they were (...) (23 years ago, 24-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Captian Saucy on board The Promiscuous (...) Where to start? First was a long and ineffectual round of shelling at the Inca Island. The three Picachus dodged well. The Promiscuous then traded several "Are you gonna shoot at me?" looks with (...) (23 years ago, 24-Jul-01, to lugnet.gaming)
 
  Re: Anyone going to Gencon?
 
Gencon travellers, If we can, lets try BrikWars. Most people will have the necessary elements for most Tech levels used in the game and the space required for those elements would be considerably smaller than the pirate ships I have. I look forward (...) (23 years ago, 24-Jul-01, to lugnet.gaming)
 
  Re: Anyone going to Gencon?
 
(...) Cool, Milwaukee is my home town, I live in Cudahy, next to Bay View. I'll be there, but the sucky part is I don't have much pirate stuff, but I might be able to get some, and by the way, I'm 12! :-) Respond when you get the time! (23 years ago, 23-Jul-01, to lugnet.gaming)
 
  Re: Anyone going to Gencon?
 
(...) I'll be there, although only for Saturday. Mainly going for the Magic stuff, but everything else is pretty fun and interesting too. -Jason (23 years ago, 23-Jul-01, to lugnet.gaming, lugnet.pirates, lugnet.loc.us.il, lugnet.loc.us.wi)
 
  Anyone going to Gencon?
 
Hi, There were some Lego events at last years Gencon and I am wondering if anyone else is going to be in the great town of Milwaukee. Sorry no pirate events unless we do one ourselves. (23 years ago, 23-Jul-01, to lugnet.gaming, lugnet.pirates, lugnet.loc.us.il, lugnet.loc.us.wi)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I suspect it will be hard to do much in the way of two games at Brickfest, though a battle game should be manageable Friday if I can get the time off. Of course a battle game has lower GM needs, though I think a 2nd would still be helpful. (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) If we were going to play two games (one on one day, one on the next) then I would be completely happy (I mean, I'd prefer) being your second (or a first) for one of them. If not, then I guess I'd do it, but be less enthusiastic. (...) Must the (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) There are quite a number of instances of ports being sacked, though more of it was by "privateers" as a form of stealth national warfare rather than individual pirates. With the exception of a few truly spectacular prizes, sacking ports was (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hmm, I have about 10 turret mounted cannons on each port which usually dissuades people from attacking it. Plus the fact that the ports generally have a number of warships at their disposal to defend with... Generally I try to make attacking (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) the (...) are (...) the (...) Hmmm. I was trying to play the sutlering fairly quickly but even so there's: Debauchery Fees, Recruitment, Buy/Sell ships, Repair ships... It takes a bit of time. (...) only (...) I only had 2 ships reach port. (...) (23 years ago, 19-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (23 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yea, those are possibilities. One of my thoughts though was to simplify the suttlering. So that a few moments are needed to tell the player what ships are available (and if there's anything special about them) and then to tell the player what (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) else (...) Funnily enough, both winners in the games I ran were the most treacherous ones... Steve (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) on the (...) spelling (...) Well, I use hidden ship movement for merchants/warships (I think LFB mentioned that you used it) and they are only revealed when they get within 2 feet (I think I used 2 feet anyway), so it makes sense to use that (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) helpfull. Actually, a sutler ref is incredibly useful as I found Sutlering slowed the game down immensely. Effectively once a ship is docked at port I rule it 'out of play' and the player can then talk to the sutler and sort out financial (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) merchant (...) I also wanted to add that it was Steve Campbell's clever letting everyone else do the hard work of capturing the merchant (ok, he did engage the last few turns) and then taking the prize which won him first place. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) There were some short alliances formed, mostly towards taking over the merchant - though they didn't split it evenly, but then the other player who was still around when the merchant was takeoverable had an easy line on taking over a former (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yea, that's sort of the way I read it, though I didn't get too technical on the distance. I think this is an area which would deserve a little more spelling out. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) 4 would have been overkill for our game. A ship ref would have been helpfull. (...) What kind of space do you play in? How many turns did you run? Taking several turns to make a run into port and then back out is a significant portion of a 27 (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I'm quite surprised no-one did, one of the first thing the players have always done when I ran my games is form into teams (Usually because they see the bigger ships sitting on the tables and know that they will be brought in later...). (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) That's the way I've always played it - however, a ship can be crewed without a loyal pirate but it may go AWOL unless it's a certain distance away from your main ship (I think I used 2 foot - which is my Line-of-Sight for hidden ship (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hoo, yeah - you need a second GM, Actually, I'm thinking of having about 4 next time I play - an uber-ref (me), a sutler, a combat ref (I can only be in one place at a time!) and a ship ref (in charge of playing imperial and merchant ships) (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I got pretty lucky there what with having blown one cannon up from a good distance, and on the next turn I managed to decrew the other one. I think it's because my gunners got some practice shooting at Guano Island. I will tell you this, I was (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Ya. Official start time WAS 10 AM friday and stuff was going down but it really didn't get rolling till well into the afternoon. You just have to get your job/LEGO balance right! ++Lar (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game (snip)...Pictures!
 
(...) Yep, haven't had a chance to put them up yet (ask Mike Walsh what my apartment looks like right now...though he did note that it was easier to get into last night than Thursday night). I made an effort (and I think I succeeded) to take at (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game (snip)...Pictures!
 
Didn't anyone take any photos? :-( Bruce (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Arggghh!! I be Cap't Luckless from the ship Lucky. My fearless crew decided to attack the Island of the Undead right away and that was a great way to initiate the boys to the cruel world of pirating. After abandoning the first pirate that made (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I think a GM is still a good idea for a fleet game. I'm hoping that if we manage Piratefest that we can still muster 8-10 players. A fleet game though certainly wouldn't require as much GM involvement since there isn't much to do for sailing (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
Hi, First of all, I want to say "Thanks, Frank!" for running the Pirate Game. It's a lot more work than it might look (and it looks like a lot of work already!), and he brought TONS of stuff that was critical for a good game. I had an excellent (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Jain's Guide still lives
 
...I am really trying to work on Jain's Guide more (jains.has.it or www.wildlink.com/lego/jain)! :-) Jain's is intended as a central link out to the best in LEGO Space military hardware and battles, from mecha MOCs to stories about LEGO Spaceships (...) (23 years ago, 17-Jul-01, to lugnet.build, lugnet.space, lugnet.gaming)


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