Subject:
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Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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Newsgroups:
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lugnet.gaming, lugnet.pirates
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Date:
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Wed, 18 Jul 2001 22:23:51 GMT
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Viewed:
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2324 times
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Larry Pieniazek wrote:
>
> In lugnet.fun.gaming, Frank Filz writes:
>
> > Larry was actually in no danger of losing his ship. There was only one
> > pirate left in base, and neither of the two cannon were manned by
> > pirates (one was actually in Larry's hands).
>
> I got pretty lucky there what with having blown one cannon up from a good
> distance, and on the next turn I managed to decrew the other one. I think
> it's because my gunners got some practice shooting at Guano Island.
>
> I will tell you this, I was going to offer quarter to the last remaining
> pirate (but not the monkey) on my next turn ... Do the rules address that?
> He would have made a good cabin boy, the dirty little nipper.
Yes, you would have been able to offer quarter and impress him.
> Was that a "port" or a pirate base? If it was a port, I would have loved to
> try to leave a loyal guy or 3 behind to try to run it for the glory of the
> Imperium....
Pirate base.
I think in future games I'm going to do more to determine what the
resources of each port actually are. I think there should be some
capability of attacking a base, but it should be hard (if any of you are
familiar with Avalon Hill's Blackbeard, you will see an example which I
_don't_ like, that game makes one of the most profitable activities once
you have a large ship being to sack ports - I don't think that much
sacking actually happened in real life).
--
Frank Filz
-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com
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