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Subject: 
Re: Request for Pirate Game thoughts and Player/Ship/Captain names
Newsgroups: 
lugnet.gaming
Date: 
Tue, 17 Jul 2001 22:28:58 GMT
Viewed: 
4214 times
  
In lugnet.fun.gaming, Frank Filz writes:

> Larry was actually in no danger of losing his ship. There was only one
> pirate left in base, and neither of the two cannon were manned by
> pirates (one was actually in Larry's hands).

I got pretty lucky there what with having blown one cannon up from a good
distance, and on the next turn I managed to decrew the other one. I think
it's because my gunners got some practice shooting at Guano Island.

I will tell you this, I was going to offer quarter to the last remaining
pirate (but not the monkey) on my next turn ... Do the rules address that?
He would have made a good cabin boy, the dirty little nipper.

Was that a "port" or a pirate base? If it was a port, I would have loved to
try to leave a loyal guy or 3 behind to try to run it for the glory of the
Imperium....



Message has 1 Reply:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (25 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)

Message is in Reply To:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I think a GM is still a good idea for a fleet game. I'm hoping that if we manage Piratefest that we can still muster 8-10 players. A fleet game though certainly wouldn't require as much GM involvement since there isn't much to do for sailing (...) (25 years ago, 17-Jul-01, to lugnet.gaming)

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