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Subject: 
Re: Request for Pirate Game thoughts and Player/Ship/Captain names
Newsgroups: 
lugnet.gaming
Date: 
Tue, 17 Jul 2001 22:28:58 GMT
Viewed: 
1811 times
  
In lugnet.fun.gaming, Frank Filz writes:

Larry was actually in no danger of losing his ship. There was only one
pirate left in base, and neither of the two cannon were manned by
pirates (one was actually in Larry's hands).

I got pretty lucky there what with having blown one cannon up from a good
distance, and on the next turn I managed to decrew the other one. I think
it's because my gunners got some practice shooting at Guano Island.

I will tell you this, I was going to offer quarter to the last remaining
pirate (but not the monkey) on my next turn ... Do the rules address that?
He would have made a good cabin boy, the dirty little nipper.

Was that a "port" or a pirate base? If it was a port, I would have loved to
try to leave a loyal guy or 3 behind to try to run it for the glory of the
Imperium....



Message has 1 Reply:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (23 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)

Message is in Reply To:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I think a GM is still a good idea for a fleet game. I'm hoping that if we manage Piratefest that we can still muster 8-10 players. A fleet game though certainly wouldn't require as much GM involvement since there isn't much to do for sailing (...) (23 years ago, 17-Jul-01, to lugnet.gaming)

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