Subject:
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Re: Junkbot not saving progress (was: New stuff on LEGO.com...)
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Newsgroups:
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lugnet.lego.direct, lugnet.gaming
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Date:
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Mon, 13 Aug 2001 21:42:56 GMT
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Viewed:
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2231 times
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In lugnet.lego.direct, Tomas Clark writes:
> The bug that was keeping players' progress from being saved has been fixed.
> Our apologies to all those who completed levels between Friday morning and
> Monday afternoon!
Thanks again, Tomas!
> > > We didn't finish the whole thing. I sort of expected that I would be able to
> > > pick up where I (we) left off (we were playing under my ID). There are a few
> > > puzzles we haven't figured out yet, or can't complete due to coordination
> > > problems... A few of them require quick hand eye coordination rather than
> > > just planning, and those I didn't like.
> >
> > Heh, heh..."Run the Gauntlet" frustrated me for a while...
>
> I believe there are only three levels -- mostly the one Matt mentions, the
> other two to a lesser degree -- where you need timing in order to complete
> them, all in the last building. Thanks for the comment, of course. Of
> course, if you want to lower your number of moves, you can do all sorts of
> crazy things with good timing.
*grrrr*...re-playing "Run The Gauntlet" right now for the save...*grrrr*
> > > (the freezer one I
> > > haven't grokked yet, I still am over 50 moves (and Nik is over 100 to solve
> > > that one)...)
> >
> > I've got the freezer down to 33 moves, but that took awhile...I don't know
> > HOW to do it in 20...
>
> You can solve that level by moving bricks one at a time around Junkbot, of
> course, but if you want to do it in 20 (I think the record is 16) the trick
> is to "pick up" big clumps of bricks, hold them in your hand while Junkbot
> moves through them, then put them back down. Thus you can deliberately
> create huge clumps that you pick up all at once, etc. I'm mentioning this
> mostly because it was driving me crazy forever too.
Yep...that's how I've been doing it...down to 32 moves now...
> > Junkbot is, IMO, one of the best Shockwave games ever made...I certainly
> > hope Tomas and his team are working on expanding the game with more levels
> > and such...they could keep me playing this for a LONG time...
>
> Thank you! I have no idea at this point if we will be doing more levels, or
> a downloadable version, but your comments are very nice to have. Question
> along these lines - if there was a level editor, would you (or your kids, if
> applicable) be inclined to make your own levels for others to play?
Yes, yes, YES! OH GAWD, YES! Ummm...please....
That would also make it REALLY viable as a stand-alone game, like Larry and
I mentioned...perhaps a CD-ROM with the current levels, and the editor
function...we could share our levels then, and perhaps you could pick some
of the players levels for the next release or something...the best reason
for a stand-alon version would be for those users on modems, tying up a
family phone line, or (especially like in Europe) who pay for Internet
by-the-minute, or have to use long-distance numbers...but I wouldn't
necessarily do it as a download (as ShockMachine can be iffy)...I see the
CD-ROM as the best idea...just my 2¢ though...
> I should also give credit to the team that made the game, Gamelab
> (www.gmlb.com), who have made several other fun online games like LOOP,
> BLiX, and Sissyfight 2000.
Yes, LOOP is way cool (but JunkBot rules! 8?) )
Matt
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