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Subject: 
Re: Request for Pirate Game thoughts and Player/Ship/Captain names
Newsgroups: 
lugnet.gaming
Date: 
Wed, 18 Jul 2001 14:26:30 GMT
Viewed: 
3792 times
  
In lugnet.fun.gaming, Steve Burge writes:
> > - Again, I really should have had a 2nd GM. Next year I will listen to
> > that advice and not feel bad about a player not being able to play. I
> > will need to spend some pre-game planning time (some over the net) with
> > the chosen GM to compare enough gaming pholosophy and ideas about the
> > scenario islands (the large islands with something special going on on
> > them).
> 
>    Hoo, yeah - you need a second GM, Actually, I'm thinking of having about
> 4 next time I play - an uber-ref (me), a sutler, a combat ref (I can only be
> in one place at a time!) and a ship ref (in charge of playing imperial and
> merchant ships)

4 would have been overkill for our game. A ship ref would have been helpfull.

> > - We didn't have enough ports
> 
>    How many did you have? I had 4 (one for each compass point) and it
> worked well. I had Spanish, French and English ports + a pirate port which
> would always be neutral towards players and was easier to recruit crew from.
> It made playing merchant ships easier too as you could just roll a couple of
> dice to see which port they came from and which port they were heading to.

What kind of space do you play in? How many turns did you run? Taking several
turns to make a run into port and then back out is a significant portion of a
27 turn game. Having to go clear across the board is prohibitive.

> > - Again, I managed to make one scenario island way too tough. I need to
> > think more carefully about how hard to kill undead should be. Another
> > scenario island never got touched because no one wanted to tackle 20 or
> > 30 islanders.
> 
>    Which undead were you using? I haven't tried mummies yet but I generally
> make skeletons immune to firearms (except cannons). Not sure on ghosts
> either - maybe some sort of paralyse attack...

I've used skeletons which get a save vs small arms, and mummies which got a
save against any attack (other than a cannon - less of a save against sabre).

Frank



Message has 1 Reply:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) helpfull. Actually, a sutler ref is incredibly useful as I found Sutlering slowed the game down immensely. Effectively once a ship is docked at port I rule it 'out of play' and the player can then talk to the sutler and sort out financial (...) (25 years ago, 18-Jul-01, to lugnet.gaming)

Message is in Reply To:
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hoo, yeah - you need a second GM, Actually, I'm thinking of having about 4 next time I play - an uber-ref (me), a sutler, a combat ref (I can only be in one place at a time!) and a ship ref (in charge of playing imperial and merchant ships) (...) (25 years ago, 18-Jul-01, to lugnet.gaming)

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