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Subject: 
Re: Brik Wars Scenarios IN PROGRESS
Newsgroups: 
lugnet.gaming
Date: 
Wed, 29 Aug 2001 16:33:36 GMT
Viewed: 
2112 times
  
Has anyone had a chance to try these out yet? I'm just curious how they work.
Or, if you are in the DC Metro area and want to play brick wars, let me know.
aaron


In lugnet.fun.gaming, Aaron Sneary writes:
I have come up with some scenarios for use in Brik Wars and hope to get some
feedback from anyone who has an opinion. I will list them in their current
(untested) state. I would love it if some of you could test these and tell me
what you find works, or doesn't.


'Mad Max'
2-4 players
TechLevel: 4-5
Goal: Take control of a gas tanker truck and return it to your side of the
table.
Description:
One player has the gas tanker, eight support vehicles, and as many troopers as
will fit on those vehicles. All other players have six vehicles and as many
troopers as will fit on those vehicles. The gas in the tanker is both very
valuable and extreamly explosive, players should avoid firing on the tanker.
Optional rule:
After ten turns, non-tanker player must roll 1d20 for each vehicle. On a 1, • the
vehicle runs out of gas and is immobile. Gas cans have a 1:10 can to trooper
ratio, plus standard CP.

'Right to Bear Arms'
2 players or teams
TechLevel: 4
Goal: Last Man Standing
Description:
One player is a backwoods organized militia. They have x (x being a chosen
variable based on your minifig collection) troopers with an unrestricted • number
of weapons, one well armored and armed base with no computers. The second
player is the Government. They have 3x troopers but are restricted to one
rifle or pistol per trooper. Vehicles are restricted to one missle or gas
grenade launcher. They have enough vehicles to carry their troops.
Optional rule:
Third player plays Media who try to interview all the Heros and several • troops.
The Government cannot intentionally fire on a Media Civvi or Vehicle. The
Militia can attack, hold hostage, or bribe the Media in any way they see fit.

'The Beltway' (The slang for Wash. DC's looping bypass)
The more the merrier
TechLevel: 4
Goal: Take out your road rage on PBB's
Description:
Build as many ground vehicles with drivers as possible. Divide the vehicles
evenly between the players. Each player secretly chooses a driver to be an
Abnormal Person and hides a pistol in the vehicle for added chaos. Mark off a
large loop (with lanes if you plan on obeying them. All vehicles move at
approximately full speed around the loop each turn. Be sure to cut people off,
ram the slow pokes, and force drivers off the road.

'High School Spirit Week'
2-5 players
TechLevel: Any
Description: There are no designed-to-be-weapons weapons in the game. Each
player plays a characterized click from high school hell.
Hoods +1 skill, access to shop tools, have one motorcycle
Geeks +2 skill(non combat), access to chemicals from lab, library (heavy • books)
Jocks +1 strength (Power), access to sports equipment
Band Kids more minifigs than others, 5 are Beligerant Drummers
Faculty +2 skill, +1 strength, stun or grapple ONLY



New Weapon Idea  (please test this weapon for me!!!)
Fast Growing Kudzu (Southern Ivy)Seeds
Spreads 2" each turn
Covers and entangles anything it touches, stopping doors, vehicles, and
troopers. Does 1d6 damage to buildings and vehicles per 4" of Kudzu
Each 2" of Kudzu has 1d4 AV



Message is in Reply To:
  Brik Wars Scenarios IN PROGRESS
 
I have come up with some scenarios for use in Brik Wars and hope to get some feedback from anyone who has an opinion. I will list them in their current (untested) state. I would love it if some of you could test these and tell me what you find (...) (23 years ago, 3-Aug-01, to lugnet.gaming)

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